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  1. #1
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Riguel View Post
    however the tank cannot get the boss's hate back even with provoke until I eventually die.
    excuse me, what? Provoke puts you above all other players in the aggro list, and tank stance generates about 20x aggro. Does your tank not have tank stance on?


    I will make you a video of the dungeon later when i am home, i hope that gives you some insight.
    (22)

  2. #2
    Player
    Riguel's Avatar
    Join Date
    Aug 2013
    Posts
    51
    Character
    Zeth Ryder
    World
    Hyperion
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Arohk View Post
    excuse me, what? Provoke puts you above all other players in the aggro list, and tank stance generates about 20x aggro. Does your tank not have tank stance on?


    I will make you a video of the dungeon later when i am home, i hope that gives you some insight.
    No need, I know how provoke works and the issue with tanks vs enmity has already been brought up by SE.
    https://na.finalfantasyxiv.com/lodes...6321a515d36909
    (0)

  3. #3
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Riguel View Post
    No need
    Oh you should accept my offer, watching others play is often an enlightenment.
    (9)

  4. #4
    Player
    Riguel's Avatar
    Join Date
    Aug 2013
    Posts
    51
    Character
    Zeth Ryder
    World
    Hyperion
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Arohk View Post
    Oh you should accept my offer, watching others play is often an enlightenment.
    That's a hard pass.
    (2)

  5. #5
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Riguel View Post
    That's a hard pass.
    Here you go:

    I made this just for you.

    https://www.youtube.com/watch?v=w98G8BAPZIE
    (19)

  6. #6
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Tank enmity issu right now involve dps high starting burst such as pictomancer in dungeon.
    But the very moment you're using Provoke on a single target, this is no longer a problem because provoke not only put you 1rst on the aggro list but adds another value so that no one takes it back (especially an other tank).

    Your tank has no tank stance at this point.

    At this point, just do it with trust and it'll be a forgotten story in no time.
    (9)

  7. #7
    Player
    SnowVix's Avatar
    Join Date
    Apr 2019
    Posts
    764
    Character
    Charming Tulip
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Riguel View Post
    No need, I know how provoke works and the issue with tanks vs enmity has already been brought up by SE.
    https://na.finalfantasyxiv.com/lodes...6321a515d36909
    That's specifically regarding AoE situations. That has nothing to do with maintaining boss aggro.
    (8)

  8. #8
    Player
    Zyvex's Avatar
    Join Date
    Mar 2021
    Posts
    14
    Character
    Syvex Dilecta
    World
    Odin
    Main Class
    Warrior Lv 100
    I literally play expert roulette one handed most of the time while eating or watching a video on 2nd screen... I'd have never expected people actually manage to struggle there, how much more do you need than literal arrows pointing you where to go?
    (7)

  9. #9
    Player
    Tenebrosi's Avatar
    Join Date
    Jul 2024
    Posts
    6
    Character
    Tenebrosi Eques
    World
    Odin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Riguel View Post
    This is my own personal feedback as someone who has been healing since 1.0 as a white mage. I've noticed the big ramp up in dungeon difficulty and mechanics, some of them have been enjoyable, others not so much( lvl 95 final boss I'm looking at you). But I've been able to work with my FC and learn the mechanics and progress the story and dungeon. However on the final dungeon, Alexandria, making to the first boss. We died, continuously, over and over and over again. After about 20 different tries and dying each time, we threw in the towel. I don't mind learning mechanics and trying to get better but this is beyond my abilities as a healer. We understand the mechanics of it however there is not enough time to get between locations. Not everyone's reaction time is as quick others nor can you expect them to be. There is not enough pause for a healer to even mitigate the errors in the party. Upon dying, I lose all my lily stacks which gives me only tetragrammaton and benediction for instant heals in case of emergencies during these constant runs to the circles and avoiding the crosses and the bosses big conal attack. I can't try to save people with heals unless my lily's are up during these runs. I can't even use swift case because I have to save it in case someone falls which was happening to our tank because even having a couple stacks, fully healed and a tank mitigation popped, it was one shotting him. This was our tank, geared up to what he could get at the level and stacked with materia. There is not enough down time between all that happening to even heal the party to survive a hit with stack markers coming right afterwards. As a casual player, I don't do much raiding, I have done some in the past but not something I've personally enjoyed doing but this gets to the point its alienating the casual audience, people with disabilities, slow reaction times, etc from even progressing. Maybe they need to bring back Hard mode dungeons and stick this in there and readjust the MSQ's dungeons so this isn't so bad. Something is off with this dungeon and it needs reworked. Eventually we did make it through the dungeon after trying it another day and a few tries but still, it needs adjusting.


    Primarily an issue with dungeons as this is in regards to DPS Burst AoEs, which is why they're aiming to add enmity to AoE abilities from tanks, provoke itself however, claims it with stance.

    Now in regards to that first boss, I'm no elitist, I've died to that boss, ran it plenty farming for accessories. I can admit that the x and o bit is rather tight, if you're not there, you're dead, I don't believe it needs a rework, perhaps just an extra 0.5s delay between x and o, at a push.

    It's content that becomes muscle memory however, x and o first, frontal/side cleaves second.
    The x/o mechanic is best when you've positioned yourself safe from the one that's yet to resolve, then foresight where you want to be for the next one, repeat until all have resolved.

    Also, remember when we were all complaining that this game was all "Stand and let thing resolve", yeah, this expansion has listened to that, catered that in mind and has been well received.

    From your first statement, as a person with a disability, I absolutely love the ramped up difficulty, it's more of a challenge at first because I didnt know the mechanic, after experiencing it, now I do flawlessly.

    Perhaps, what the dev's could do, to assist with dungeon content is remember when games shown you a video of how things worked when you acquired a new skill? Do that for the mechanics that the boss does, or have a ghost npc, when your party wipes to it two times.
    (2)
    Last edited by Tenebrosi; 07-19-2024 at 04:07 PM.

  10. #10
    Player
    VioletCatastrophe's Avatar
    Join Date
    Jul 2024
    Posts
    43
    Character
    Violet Morganite
    World
    Excalibur
    Main Class
    Sage Lv 100
    Quote Originally Posted by Tenebrosi View Post
    From your first statement, as a person with a disability, I absolutely love the ramped up difficulty, it's more of a challenge at first.
    I generally find that these people love to fake disability, or use disability as an excuse. Every disabled gamer I know takes a lot of pride in their accomplishments in spite of their disability, and generally finds it distasteful when an experience is made trivial for them and will more actively relish the challenge. I'm sure there are some disabled people who do want to make everything easier for accessibility purposes, but MSQ content is so easy at this point that I'm pretty sure you can clear it without the usage of your limbs through great determination and the incredible work of disabled-accessible user input device makers.

    In any case, these dungeons don't need adjusting. Players just need to accept wipes as part of learning content - both for themselves, and for others. Some people might have it harder, and that's okay, because it just makes the accomplishment in spite of that even more impressive. Clearing the MSQ as a savage raider is meaningless to me, but if someone put their whole heart and soul into overcoming a disability or some other situation to do it I would absolutely celebrate with them.

    It just feels to me like people are so preoccupied with the idea that everyone else is judging them when in reality basically the entire playerbase is cheering them on up until the point they give up and cry on the forums and try to get SE to backpedal on the best content design in the history of the game.
    (7)

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