Quote Originally Posted by Shurrikhan View Post
And what system would that be? No part of Fury gauge, the removal of Disciplined Fist and Demolish (as a mechanic, not merely a name), Wind's Reply, or Earth's Reply mimic old Monk.
I think we can infer from the dev's messaging during the Liveletters in the leadup to Dawntrail's Launch and the "In Regards to Upcoming Job Action Adjustments" announcement that the Fury Gauge was presumably meant to mimic the basic flow of old Monk's core GCD rotation that the Twin Snakes/Demolish Timers created. We've just run into the tragic trend of Monk where the devs either don't understand how monk has actually played, will break Monk for seemingly no reason at all/probably do the bare minimum playtesting so they don't notice obvious mistakes that its optimization obsessed playerbase capitalize on. This is seemingly yet another example of how they'll screw up the basic flow while trying to simplify the job without sufficiently testing the job (or playtesting the job at all) which lets stuff like Double True Strike occur in early Shadowbringers. Or to a lesser extent, the Tornado Kick rotation which hinged entirely on TK's potency being dramatically higher than what it's tool tip said it was.

Anyway Endwalker Monk must have been a once in a lifetime miracle where the devs actually had a vision for the job which actually ended up getting playtested. I'd hope for them to reverse course on the Monk Balls and bring back Twin Snakes/Disciplined Fist and Demolish because this was a completely unnecessary change that appeals to seemingly no one who actually likes the Job, but at this point I know the devs will triple down before reversing course on any Monk changes they make until it blows up catastrophically.