Page 6 of 12 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 111

Hybrid View

  1. #1
    Player
    jerome15's Avatar
    Join Date
    Sep 2017
    Posts
    42
    Character
    Kong O'dong
    World
    Siren
    Main Class
    Reaper Lv 100
    i have what i think is a great idea to make the class more tolerable for the older players and the newer players. bring back all of the positionals and tie them to the chakra gauge. you hit the positional correctly? boom, 1 chakra. you then have a reason to hit positionals plus you get feedback (since that seems to be one of the complaints) and the chakra now has meaning and isn't quite as rng based (i know boss turning, etc, is an issue, but that'll never be changed)
    (2)

  2. #2
    Player
    Shikiseki's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,268
    Character
    Akio Shikimazu
    World
    Odin
    Main Class
    Summoner Lv 100
    That new glowy button system feels like it made the blitz system bit weird to me.
    The old system had more of a priority system where I knew I'd be needing to hit twin snakes soon or if the dot was about to drop, otherwise go ham with dragonshine combo.

    I know it's effectively the same but it just doesn't feel as free form anymore - restrictive like most recent jobs which I really appreciated about EW Monk a lot
    (10)

  3. #3
    Player
    Rydia_Misuto's Avatar
    Join Date
    Jul 2017
    Location
    Limsa
    Posts
    44
    Character
    Rydia Misuto
    World
    Balmung
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Yokubo View Post
    Howdy ya'll! It's me again with yet another post expansion complaint post on Monk. Each expansion with the changes, I feel Monk has been drifting further and further from the beautiful ideal of Monk. I have to say though, going into Dawntrail, Monk has by far hit the lowest playstyle of the class in my opinion as it now has nothing to upkeep and the main goal is to squeeze in as many hits of Leading Opo as possible. The removal of Twin Snake Buff and Demolish Debuff no longer give a purpose to the other forms, and now the only effect on the skills is to do potency damage. With no more positionals (I would consider couerl form positionals almost non-existent now), the class no longer has the quick need for mobility as it had in ShB and before.

    However, instead of drivelling about how disappointing the changes have been, I would just like to dream with you all how the class could be made better in our world of imagination.

    I don't think returning the positional buffs to the class will fix everything, but I feel I would love to see the alteration of the Chakra from a big hit to something more class-fitting. I think I saw a post in ShB of somebody mentioning using the chakra to gain a buff which I thought would have been a sweet idea, but just a decent hitting oGCD I think isn't as fun or class defining.

    For what it's worth, I feel Heavensward had the best Monk set up. There was plenty to upkeep with Greased Lightning, 3 debuffs (Touch of Death, Demolish, and cross-class Fracture [when cross-class was a thing]), Dragon Kick when it was a debuff, and Twin Snake buff. Additionally, all 6 core class abilities were positionals which lead to quick movement and a high skill ceiling of planning your rotation and debuff upkeep.
    Blitz is a cool system, I love FF6, I wish it didn't come at the cost of greased lightning. I enjoyed MNK's sustained DPS in the past over the burst centric gameplay it's locked to now.

    As far as improvement ideas, I want back every positional, I want blitzes to either have a variety of forms based on the specific chain of inputs you use (so maybe 1-2-3 is one, 4-5-6 is another, 1-1-1/2-2-2/3-3-3 is a third, and 4-4-4/5-5-5/6-6-6 is a fourth?), and maybe either increase the number of stacks you can store of perfect balance or reduce the cooldown on it slightly.

    New blitzes maybe could be split between AOE and single target blitzes, or have some kind of buffing or debuffing mechanic involved.

    Similarish to Ninja, sure, but as-is it's kind of a snoozefest to press PB and then DK BS DK MB BS, repeat. I would like if I was incentivized to press Bootshine less often in favor of other options feeling like they have a purpose. Or just bring back that where you're standing when you use it matters, that's fine too.

    I liked Heavensward monk, but I gotta say, I don't want to lose the ability to hit Phantom Rush.
    (2)

  4. #4
    Player
    loki_corgi's Avatar
    Join Date
    Aug 2018
    Location
    Mordion Gaol
    Posts
    14
    Character
    Loki Corgi
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    we gotta go back. endwalker monk was a work of art and incredibly fun.
    (9)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,831
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Just going to bump to agree that Endwalker Monk with Reply of Fire, Reply of Wind, new Reply of Earth, the better-tuned Six-Sided Star, the new animations (ideally with a slight revision to Leaping Opo-opo) and maybe 1 extra second of duration on Twin Snakes would be pretty great actually.
    (1)

  6. #6
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,714
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Miss the 1-2-3 orb monk.

    Now you can just lazily either smear the rotation over 6 cross-hotbars (if controller). Or spam 1-2-3-a-b-c-1-2-3 with a whooping 100 potency loss every 3rd chain...

    Also maybe merge forbidden chakra and six-sided star? Just slap a gcd reduction on star for each chakra you have.
    (0)

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,831
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by GrizzlyTank View Post
    Miss the 1-2-3 orb monk.

    Now you can just lazily either smear the rotation over 6 cross-hotbars (if controller). Or spam 1-2-3-a-b-c-1-2-3 with a whooping 100 potency loss every 3rd chain...

    Also maybe merge forbidden chakra and six-sided star? Just slap a gcd reduction on star for each chakra you have.
    ???

    The net loss for hitting spenders without Fury was increased with the patch changes. And it was never remotely as small as just 100 potency per 9 GCDs (3 chains).

    And why would you want to turn your pre-downtime tool into an oGCD that your damage elsewhere would just be nerfed in compensation for?
    (1)

  8. #8
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,714
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Shurrikhan View Post
    ???

    The net loss for hitting spenders without Fury was increased with the patch changes. And it was never remotely as small as just 100 potency per 9 GCDs (3 chains).
    Coeurl 520 with orb. Demolish 420
    So the intended 1-1-2 rotation with 2 demolish and 4 coeurl ends at 2920 potency.
    Lazy 1-1-1 rotation with 3 demolish and 3 coeurl ends at 2820 potency

    Quote Originally Posted by Shurrikhan View Post
    And why would you want to turn your pre-downtime tool into an oGCD that your damage elsewhere would just be nerfed in compensation for?
    Why have 2 buttons for essentially the same thing?
    (0)
    Last edited by GrizzlyTank; 08-11-2024 at 06:02 AM.

  9. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,831
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by GrizzlyTank View Post
    Why have 2 buttons for essentially the same thing?
    What is this other thing that acts identically to Six-Sided Star?

    Lazy 1-1-1 rotation with 3 demolish and 3 coeurl ends at 2820 potency
    Ahh, I thought by 1-2-3-1-2-3 you were referring to buttons, not spender-builder button ratios.
    (0)

  10. #10
    Player
    Kazamaiya's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    47
    Character
    Faria Kazamayia
    World
    Lich
    Main Class
    Bard Lv 100
    I was interested and hyped for the DT MNK when they showed it off, but the loss of timers and all of the managements they brought to the table have really been felt here.
    I mained MNK in EW, and i played it a bit in SHB both before and after the 5.4 rework it got and i liked GL a lot.

    I thought i would love the DT MNK changes, but it's just kinda turned out to be confusing and kinda disappointing for me. Even moreso with the changes in 7.01
    I still play MNK, but its main status has been replaced by SAM for the time being.

    Mostly just here to bump this post and show my agreement that i think EW MNK with the new skills is enough/better than what we have now.
    (2)

Page 6 of 12 FirstFirst ... 4 5 6 7 8 ... LastLast