
Originally Posted by
Yokubo
Howdy ya'll! It's me again with yet another post expansion complaint post on Monk. Each expansion with the changes, I feel Monk has been drifting further and further from the beautiful ideal of Monk. I have to say though, going into Dawntrail, Monk has by far hit the lowest playstyle of the class in my opinion as it now has nothing to upkeep and the main goal is to squeeze in as many hits of Leading Opo as possible. The removal of Twin Snake Buff and Demolish Debuff no longer give a purpose to the other forms, and now the only effect on the skills is to do potency damage. With no more positionals (I would consider couerl form positionals almost non-existent now), the class no longer has the quick need for mobility as it had in ShB and before.
However, instead of drivelling about how disappointing the changes have been, I would just like to dream with you all how the class could be made better in our world of imagination.
I don't think returning the positional buffs to the class will fix everything, but I feel I would love to see the alteration of the Chakra from a big hit to something more class-fitting. I think I saw a post in ShB of somebody mentioning using the chakra to gain a buff which I thought would have been a sweet idea, but just a decent hitting oGCD I think isn't as fun or class defining.
For what it's worth, I feel Heavensward had the best Monk set up. There was plenty to upkeep with Greased Lightning, 3 debuffs (Touch of Death, Demolish, and cross-class Fracture [when cross-class was a thing]), Dragon Kick when it was a debuff, and Twin Snake buff. Additionally, all 6 core class abilities were positionals which lead to quick movement and a high skill ceiling of planning your rotation and debuff upkeep.