I'd want monk to go back to the EW iteration. And for the new reply abilities, either have the action go off when you hit riddle of fire/wind, or give them the twin snakes and demolish buffs as an optional replacement during burst.

I'd want monk to go back to the EW iteration. And for the new reply abilities, either have the action go off when you hit riddle of fire/wind, or give them the twin snakes and demolish buffs as an optional replacement during burst.
I still miss the rhythm and cycles, the many fast small hits, and the small but impactful action element of positionals and GL from HW monk to this day. I adjusted to SB and ShB versions well and enjoyed it, but there was something about monk in HW that made me fall in love with the class and there hasn't been anything that fits the niche since the EW rework and now this. The mechanics incentivized aggressive play to chase your positionals and keep your dots ticking and juggle your GL. You had a lovely consistent sustained tempo. And you rolled around breakdancing things to death while you'd occasionally hadouken the floor. What's not to love.
There hasn't been anything to fill the void really. We're missing some kind of minor action element that connects you back into the encounter in a visceral way, that doesn't purely rely on trying to add more gameplay into the order of the sequence of buttons you're pressing on the hotbar. Every class has burst windows that change up your sequence, monk had something uniquely satisfying for the niche of us that loved it.
They had to recycle things for Viper so people would play it, of course. So, they took things from Monk. But that doesn't matter to SE, we were always the smallest playerbase. Unsurprisingly it remains the smallest playerbase.

They changed the MNK from a class rewarding uptime, with buffs, dot, mobility and a lot of weaving to a "hit the shiny button" class with a 2min burst. I'm really pissed about that.
At least, if they absolutly want to make the class that easy to learn, put a 1,2sec GCD to keep some dynamics in it. Monk is my main class since I started pugilist in 1.0, it's atrocious to see how it started as one of the best and demanding job in XIV to a boring class who just have a combo that boost potency for another combo.
They said they will adjust. I hope I'm wrong but I'm afraid it will not be enough, by far.
I hate the Monk changes. Monk was one of the few remaining jobs in the game where there was some decision making behind the buttons you press. Not a huge amount, but some. You had some freedom about which of your form abilities you would press based on your current state and upcoming changes in the battle situation.
Now it's just follow the glowing button. No forethought required, no freedom or decision making. There's not even a reason to give players access to the non-glowing button, you could just have 3 buttons that auto-switch to whichever one you're supposed to use. The entire "skill" of the job now is just whether you are dumb enough to NOT press the glowing button.
Honestly I just don't want to play FF anymore. Half the jobs in the game are going through something similar, having depth removed for absolutely no reason. Trying to make jobs appeal to people who don't play them at the expense of those who do. The devs have just totally lost sight of what makes a fun and satisfying video game and I've lost all faith that they will or could change.
Giving feedback just feels like talking to a brick wall, no matter what you say they just keep dumbing things down and never revert anything no matter how much people say they dislike it. The complaints about Black Mage are overwhelming but just watch as absolutely nothing is done. Why are they so stubborn about this stuff?
For over 8 years I've been coming here and giving feedback on new iterations of Monk and when they finally had something good going in Endwalker they ruined it. I just can't deal with this anymore. I'm gonna do the raid, level a couple of jobs and then I expect I will just become a once-per-patch subscriber. It's not even worth trying to give feedback anymore, they will just keep making bad changes and never going back on them no matter what you say. You either like the game as it is or you may as well just quit.
Last edited by PangTong; 07-05-2024 at 03:26 PM.
you love to see it when every job you main gets straight up shit on by the devs every single time and made into braindead stuff that requires no skill and makes you fall asleep while playing
in Stormblood I mained BRD -> gutted
in Shadowbringers I mained SMN -> gutted
in Endwalker I mained MNK -> gutted
(I loved Endwalker's MNK, if they just added the QoL from SSS in dawntrail and chakra overcapping I would've been happy with the job)
Someday guys we wont get shit on with unnecessary reworks when the job were fine and fun to play.
Currently MNK is straight up braindead and requires no skill at all, no buff management, no anatman to keep buffs between phases, just press glowy shit and gg !
If VPR didn't exist I would have no fun playing melee anymore. God bless if they don't gut it in 7.05. MNK had that really sweet spot in Endwalker and I can't comprehend why they decided to change it.

How ridiculous that so many monk mains can be in agreement about keeping the dots and... they're just going to keep the current iteration anyways.
Wasn't reworked because it wasn't performing well. Wasn't reworked because of some new fight design. Wasn't reworked because of feedback.
Just cause.
In my case was it, because he feeled nice at the second half of shb.
The greased lightning was a pain. Slow at start and a very short timer. The positional feels allways weird, because you simply dont Match up the timing, where you stand to, what skill you have to press. Like, becaue the Boss moved around or Aoe forced you to move to a certain place.
But, what was nice, was his speed after the lose of GL. And, his rotation had a easy flow, where you didnt needed to think much. It was perfect for shutting down your brain after the work and simply punch, what moves around you.
The EW monk was a little worse to that mentality (needed to think a bit more, and once free skills was now hidden behinde a gauge). But, in overall was the monk even ok. Only his lack of distance attacks was allways a pain (i later switched back to Blm, because distance fights was more compatiple to me, and than later to Drg, because its the meele, i can played the best, and who was similary to drg).
I only tested DT monk at a puppet. But the first impression was, that he feeled ok. Maybe, even better as before (im not sure, if i like it more to press proc based skill, or have a fix rotation for all skills).
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