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  1. #1
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,094
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    What would be interesting to me if we had damage melds and utility melds. I also think we should meld on our job stones instead of our gear, so different jobs can have different melds, even then have more then 1 sets of Materia would be nice to switch around from.

    Damage melds would be
    Crit - Same as it is
    Skill/spell speed - (both should be merged lol) I think skill speed should scale so that crit isn't always the best meld, where skill would be a more "consistent pick" and crit can be ur highest peak pick.
    Det - Filler stat

    Utility melds on the other hand could either be baseline stat changes, such as HP, Defence values, or we could even have certain Materia that's more "in depth" melds that could effect defensive/raid wide utilities. Theirs a lot of room for creativity when it comes to utility.

    This would be a lot of work so i doubt any of this but i would love to see more creativity with the melding and job system.
    (4)

  2. #2
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Rithy255 View Post
    What would be interesting to me if we had damage melds and utility melds. I also think we should meld on our job stones instead of our gear, so different jobs can have different melds, even then have more then 1 sets of Materia would be nice to switch around from.

    Damage melds would be
    Crit - Same as it is
    Skill/spell speed - (both should be merged lol) I think skill speed should scale so that crit isn't always the best meld, where skill would be a more "consistent pick" and crit can be ur highest peak pick.
    Det - Filler stat

    Utility melds on the other hand could either be baseline stat changes, such as HP, Defence values, or we could even have certain Materia that's more "in depth" melds that could effect defensive/raid wide utilities. Theirs a lot of room for creativity when it comes to utility.

    This would be a lot of work so i doubt any of this but i would love to see more creativity with the melding and job system.
    I agree! Even if gear is still what is meldable, it should be - left side for damage melds/stats and right side for utility melds/stats.

    This way you can literally customize your utility with no damage impact. The accessories have primary stats, but those utility ones are only obtainable via melding, and can be stuff like movement speed, mitigation, healing received, MP economy for healers, leech... or even new features like some kind of 'resilience' stat that reduces the impact or the duration of the Brink of Death/Vulnerability debuffs.

    For the main stats, they should definitely merge the Speeds and ditch Direct Hit. I'd also love to see the Speeds actually useful for more jobs, but I feel it's very unlikely as long as we live under the leashes of the 2min meta.

    It would be interesting if we had a new throughput stat that worked somehow like Mastery does in World of Warcraft, as in a stat that works differently based on the job you're at. For example, Dancers and Red Mages having higher proc chances, Astrologians could have increased card effects, Pictomancers with more damage on Motifs...
    (3)