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  1. #1
    Player
    Luxegis's Avatar
    Join Date
    Jul 2024
    Posts
    3
    Character
    Samus Luxegis
    World
    Siren
    Main Class
    Sage Lv 100

    Dark Knight Delirium suggestion

    While I really like the combination of Delirium and Blood Weapon, I'm a bit bummed out that I'm generating less MP and Blood prior to Dawntrail. During Endwalker, Dark Knights would generate 3600 MP / 50 Blood whereas now, they generate 2400 MP / 30 Blood. While we technically have a +10 Blood gain with Living Shadow's cost being removed, it doesn't help in level 70 ultimate content (UWU & UCOB).

    My idea for a fix is dropping Delirium's cooldown to 40 seconds. Not only would this return the MP and Blood generation back to Endwalker levels (7200 MP / 90 Blood every 2 minutes), but I think this also could help a bit with the stigma of Delirium being a Inner release knock-off. Thoughts on this suggestion?
    (3)

  2. #2
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,305
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    The blood ends up being a net positive due to no longer needing the 50 for living shadow.

    MP is the issue right now seeing as MP fuels TBN, and TBN is signfiicantly weaker if you cant spam it like you used to.
    (2)

  3. #3
    Player
    Vallerie's Avatar
    Join Date
    May 2018
    Location
    Limsa-Lominsa
    Posts
    115
    Character
    Valeria Ymir
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    The same thing occurred to me, though it would probably have to come with some potency nerfs and readded cost to Living Shadow, both of which I would be fine with. It addresses several issues at once, our new to DT resource issue, our post-ShB empty non burst sections, as well as distinguishing us more from the other tanks who all operate on 30s/1min timers, putting us on 40s/2min one.
    (0)