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  1. #91
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,107
    Character
    Flan Vongola
    World
    Phoenix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by RaZz0r View Post
    I can't help but feel like the MCH single target and the MCH AOE rotations were made by two different people, I LOVE the single target.
    While it could do with some potency buffs a selfish DPS should not be below support DPS, the gameplay aspect of it feels fantastic.

    However, our AOE gameplay is absolute dogwater.

    Flamethrower is a borderline useless ability, it has its uses, but its impact is minimal, and you almost always cancel it after a few ticks.
    Something simple like making it a combo style skill with bio blaster could be an option where it ignites the bio blaster dot, causing it to do more damage over time or consume the dot instantly doing all its damage up front.

    Wildfire bomb for some reason does not deal any AOE damage even tho it's a literal pack of dynamite we attach to a target
    It should simply do splash damage to surrounding targets, it could do with being a bit more satisfying to use too as it feels weak.

    Our queen is useless in AOE too, just give it a spin attack or something like that.

    Auto Crossbow does not lower the CD of Double Check and Checkmate, meaning it's not worth using our AOE skill on anything at 4 targets or below, which makes no sense.

    Come on square, you can do better than this.
    This is also my issue. The general aoe rotation feels so extremely clunky. Meanwhile, BRD got AOE on everything.
    - You use auto crossbow, but cannot refresh your new abilities Double Check and Checkmate, which are sooo satisfying to use.
    - You use Flamethrower let it tick and wait. I dont really find it exciting to stand still for 10s and do nothing. That's not really gameplay, even if you could sip a tea meanwhile. Make it a DoT maybe?
    - Im not a big fan of Full Metal Field honestly, it does block line of sight. Even if its for a very short time. Also, wish it was an oGCD.
    (1)

  2. #92
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    my take on flamethrower is to upgrade it to some kind of fireball projectile, so instead of spray and wait, we just spew ball of fire, explode on contact and deal AOE damage and dot for... i dont know 20 seconds? basically change it to fire and forget ability
    (1)

  3. #93
    Player
    MaD-SkG's Avatar
    Join Date
    Jul 2019
    Posts
    2
    Character
    Nem Strife
    World
    Omega
    Main Class
    Machinist Lv 100
    In my opinion AOE is a minor issue since most people don't care about how a mch performs in a dungeon, that being said we are talking about a selfish class that should be at the top of the ladder with SAM VPR and BLM. Now looking at the statistics of the CURRENT content (the two ext) it is last behind even the DNC, and I am referring to the 99+ parses given that the mediocre scores are irrelevant when looking at class balance. I don't know if they don't care at all (which is likely given that this class has sucked for years now) or they can't handle the situation anymore with all these raid buffs, but if it gets to the point that I have to change class because I get kicked from a PF to do ultimate or savage given the uselessness of MCH I would rather leave ff.
    (0)

  4. #94
    Player
    SeriousPan's Avatar
    Join Date
    May 2019
    Posts
    209
    Character
    Lugubrious Pan
    World
    Cerberus
    Main Class
    Black Mage Lv 100
    Replace Flamethrower with Grenado Shot but make it a Molotov Cocktail.

    The fact that freaking Auto Crossbow still doesn't refresh Double Check at the very least burns my ass.
    (3)

  5. #95
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,107
    Character
    Flan Vongola
    World
    Phoenix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by MaD-SkG View Post
    In my opinion AOE is a minor issue since most people don't care about how a mch performs in a dungeon, that being said we are talking about a selfish class that should be at the top of the ladder with SAM VPR and BLM. Now looking at the statistics of the CURRENT content (the two ext) it is last behind even the DNC, and I am referring to the 99+ parses given that the mediocre scores are irrelevant when looking at class balance. I don't know if they don't care at all (which is likely given that this class has sucked for years now) or they can't handle the situation anymore with all these raid buffs, but if it gets to the point that I have to change class because I get kicked from a PF to do ultimate or savage given the uselessness of MCH I would rather leave ff.
    I dont follow parses much, but it certainly sounds disheartening. I only remember how they nerfed down the potencies of the big nukes over time. Now the job even lost his position between the other phys. ranges, huh?
    That's why I hope this thread will raise awareness?
    It feels like they're ignoring this job on purpose...
    And I definetly do not want to wait til 3. savage tier for some minor potency buffs.
    (0)

  6. #96
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,204
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    There is also a new little thing on Drill that has appeared at the level you get 2 charges of it: the skill suddenly stops being affected by sks, which on its own, isn't a big issue since one can work around by not trying to use it immediately off cd, and it mostly barely impacts the opener at speeds faster than 2.5s.

    But I do wonder if it's tied to a system limitation in the code, just an oversight, or actually part of a conscious design choice.
    (0)

  7. #97
    Player
    Nekuroi's Avatar
    Join Date
    May 2019
    Posts
    31
    Character
    Nekuroi Louvezout
    World
    Brynhildr
    Main Class
    Machinist Lv 95
    Of all, leave check mate and double check as is, the animation is too good to separate them (and I prefer checkmate even on ST)

    the rest yeah, we need more AoE with our stuff
    (0)

  8. #98
    Player
    Memyx's Avatar
    Join Date
    Mar 2019
    Location
    Bakool Ja Ja's place
    Posts
    23
    Character
    Memyx Vermillion
    World
    Maduin
    Main Class
    Viper Lv 100
    One small gripe I don't think I've seen mentioned, maybe it's just me, but the sound effect for Checkmate is... clunky? The moment you cast it, it immediately makes the Ricochet sound effect, but nothing has even happened yet in terms of the animation. Your character hasn't even tossed out the little lazer dudes, but you're already getting the Ricochet sound cue that you've been used to hearing for the last 42 levels. For me, that initially threw off my Hypercharge rhythm, cause the moment I hear that Ricochet sound, I go to press Blazing Shot again, but nothing happens because I've pressed it too early because my brain was responding to a sound cue I was used to--
    tl;dr - Remove the Ricochet sound effect from the start of Checkmate, please. It's confusing, and it almost feels like they just forgot to come up with something different.
    (3)
    Y'all are takin' this way too seriously.

  9. #99
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Valence View Post
    There is also a new little thing on Drill that has appeared at the level you get 2 charges of it: the skill suddenly stops being affected by sks, which on its own, isn't a big issue since one can work around by not trying to use it immediately off cd, and it mostly barely impacts the opener at speeds faster than 2.5s.

    But I do wonder if it's tied to a system limitation in the code, just an oversight, or actually part of a conscious design choice.
    Most likely an oversight...?
    I'm not sure, VPR's Dreadwinder doesn't scale on SKS either and neither RPR's soul slice.
    But I forgot if this was already the case for Soul Slice before 7.0.
    (0)

  10. #100
    Player
    Pyitoechito's Avatar
    Join Date
    Jun 2017
    Posts
    184
    Character
    Baragara Nazzlohsyn
    World
    Cactuar
    Main Class
    Blue Mage Lv 80
    Make Flamethrower the AoE version of Air Anchor (new multitool animation with no channeling; Flash, Noiseblaster, Debilitator), turn Automaton Queen autos/finishers into AoEs with falloff, make Wildfire detonation an AoE with falloff, and the rest of that stuff, thanks.
    (2)

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