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  1. #81
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,122
    Character
    Flan Vongola
    World
    Raiden
    Main Class
    Warrior Lv 90
    Yeah, its a total joke that the selfish phys range dps is still below many other jobs. It provides not a single buff and still deals low dps compared to others. It's really hard to justify picking MCH rather than BRD or DNC. Don't remember the situation in ShB right now, but Endwalker sure was like this and I do not like to see the next 2 years either. They seem so adamant on their decisions and only up some potencies depending when a new savage tier releases. It's a shame that job adjustments take so long or even to get considered by a dev.
    (3)

  2. #82
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,358
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    BRD and DNC aren't fairing much better than MCH (and neither is SMN, but I'd argue SMN brings more actual utility than us with raise). RDM seems a bit above so far, in between the cool guys's club and rphys. 10% discrepancy of damage output isn't something unheard of unfortunately, it has been the case in early ShB and EW as well. I don't understand why it keeps happening and why they do not learn.

    -----------------------

    On another note I want to apologize for giving out slightly misinformed statements on Flamethrower, and while I do think the skill is still extremely underwhelming and you can just ignore it without feeling any difference, it appears that it managed somehow to stay competitive with the rest of the kit it conflicts with, as it's still an extremely slight gain at 4 targets and above (when it was 3 targets in EW), like ACB right now (equal to heat blast at 4 targets). Our AoE mostly got less effective at lower amounts of targets.

    Still crossing my fingers for something to be done about it, and perhaps some AoE on battery as well who knows...
    (1)

  3. #83
    Player
    E4EO's Avatar
    Join Date
    Jul 2019
    Location
    Gridania
    Posts
    306
    Character
    Samuel Wolcott
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    Took a look and yep, damage wise MCH isn't fairing too good, remember seeing it was pretty bad in EW too and it hasn't improved.

    Why though? Do they punish it with how relatively easy it is to play compared to other selfish jobs like SAM and BLM? That'd be petty so I doubt it, I think it's just ignorance and neglect.

    Disappointing for me as, while I know some miss how it was in HW, personally I really enjoy the high APM of MCH, the rotation is simple yet satisfying to execute. It's not like healers where they're simple yet boring as sin thanks to spamming one button.
    (2)

  4. #84
    Player
    Corwin_Sunchaser's Avatar
    Join Date
    Jul 2024
    Posts
    30
    Character
    Corwin Sunchaser
    World
    Louisoix
    Main Class
    Machinist Lv 100
    It is indeed very disappointing that MCH (BRD and DNC as well) are again at the bottom of the dps charts. The "ranged tax" is outdated with wall bosses with hitboxes that cover 90% of the arena and no positionals.
    Now the only reason to have a rphys is the % party bonus buff is our only value over other jobs. Maybe it should be integrated in our dps?
    (2)

  5. #85
    Player
    Magikazam's Avatar
    Join Date
    May 2022
    Posts
    368
    Character
    Omori Oatmeal
    World
    Malboro
    Main Class
    Summoner Lv 91
    Quote Originally Posted by seolhyun View Post
    i know theyve been going this route for awhile but seeing gauss and ricochet turn into tossing random laser beams kinda sad. feel like mch loses more and more of the gunner aspect every xpac. i really wish the next physical ranged is a dual pistol gunner that only focuses on guns and not throwing random robots and tools.
    To be fair, They took a lot of inspiration from FF6 Machinist, wich is mostly running around with funny tools. I'm pretty sure the vast majority of tools used in animation are copy pasted from that game. So it kinda play into the job Fantasy already established in the serie.
    (0)

  6. #86
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Gameplay wise, MCH is much better to play, Excavator and Full Metal Field are great to use, the Hypercharge phase animation change make it much more satisfying to use, Barrel Stabilizer change & Drill charge are a godsend that allows much more flexibility and allow more skill expression.

    But...
    • Wildfire remains unchanged, it's animation lacks punch and its explosion doesn't deal aoe damage.
    • Automaton Queen is unchanged, I wish it would change into a stack charge and attacking the target we attack so we can have some sort of control over it. Also AQ is still annoying in dungeon where it sometimes leaves too early because its timer is as 0 but its current target is dead, it won't bother seeking a new target.
    • Flamethrower... Flamethrower is there and unchanged... With how the heat management evolved, I wish it would become a GCD that generate heat. It could also be a Drill/Bio Blaster follow-up, similar to Chainsaw and Excavator!
    • MCH also still suffers from a big issue, its "selfish DPS" state doesn't fit in the ranged role. Please either buff the ranged role or adjust the job to bring buffs to the party.

    Again, the changes are fantastic, but the problem remains in what did not changed.
    Still, I believe this is the best MCH iteration since its introduction, but at least remove the range tax that makes no sense, especially when compared to Viper that can strike at range without losing damage.
    (4)
    Last edited by CKNovel; 07-06-2024 at 03:50 AM.

  7. #87
    Player
    RaZz0r's Avatar
    Join Date
    Sep 2013
    Posts
    40
    Character
    Kirah Sunbreeze
    World
    Sagittarius
    Main Class
    Machinist Lv 100
    I can't help but feel like the MCH single target and the MCH AOE rotations were made by two different people, I LOVE the single target.
    While it could do with some potency buffs a selfish DPS should not be below support DPS, the gameplay aspect of it feels fantastic.

    However, our AOE gameplay is absolute dogwater.

    Flamethrower is a borderline useless ability, it has its uses, but its impact is minimal, and you almost always cancel it after a few ticks.
    Something simple like making it a combo style skill with bio blaster could be an option where it ignites the bio blaster dot, causing it to do more damage over time or consume the dot instantly doing all its damage up front.

    Wildfire bomb for some reason does not deal any AOE damage even tho it's a literal pack of dynamite we attach to a target
    It should simply do splash damage to surrounding targets, it could do with being a bit more satisfying to use too as it feels weak.

    Our queen is useless in AOE too, just give it a spin attack or something like that.

    Auto Crossbow does not lower the CD of Double Check and Checkmate, meaning it's not worth using our AOE skill on anything at 4 targets or below, which makes no sense.

    Come on square, you can do better than this.
    (4)

  8. #88
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,358
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    What I personally want more for MCH is ability interplay. For flamethrower for example, you could make it deal crit ticks as long as the target suffers from bioblaster. Or perhaps using it consumes battery and generates heat + big damage. I don't know what, but something. A lot of other skills could also benefit from actually talking to each other...

    It's the cleanest MCH iteration, but in terms of gameplay intricacies, it truly pales in comparison to pre ShB MCH versions.
    (2)

  9. #89
    Player
    Corwin_Sunchaser's Avatar
    Join Date
    Jul 2024
    Posts
    30
    Character
    Corwin Sunchaser
    World
    Louisoix
    Main Class
    Machinist Lv 100
    Quote Originally Posted by CKNovel View Post
    [*]MCH also still suffers from a big issue, its "selfish DPS" state doesn't fit in the ranged role. Please either buff the ranged role or adjust the job to bring buffs to the party.
    (...)
    Still, I believe this is the best MCH iteration since its introduction, but at least remove the range tax that makes no sense, especially when compared to Viper that can strike at range without losing damage.

    The only selfish DPS bottom of it's category! If you're here to DPS and are the worst at it, doesn't feel good.
    SE admitted huge bosses hitboxes are a problem. Yet the 2 first extremes.... huge hitboxes again!!!
    Melee downtime is an urban legend.
    (2)

  10. #90
    Player
    lushblush's Avatar
    Join Date
    Feb 2024
    Posts
    19
    Character
    Estelle Branford
    World
    Midgardsormr
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by RaZz0r View Post
    I can't help but feel like the MCH single target and the MCH AOE rotations were made by two different people, I LOVE the single target.
    While it could do with some potency buffs a selfish DPS should not be below support DPS, the gameplay aspect of it feels fantastic.

    However, our AOE gameplay is absolute dogwater.

    Flamethrower is a borderline useless ability, it has its uses, but its impact is minimal, and you almost always cancel it after a few ticks.
    Something simple like making it a combo style skill with bio blaster could be an option where it ignites the bio blaster dot, causing it to do more damage over time or consume the dot instantly doing all its damage up front.

    Wildfire bomb for some reason does not deal any AOE damage even tho it's a literal pack of dynamite we attach to a target
    It should simply do splash damage to surrounding targets, it could do with being a bit more satisfying to use too as it feels weak.

    Our queen is useless in AOE too, just give it a spin attack or something like that.

    Auto Crossbow does not lower the CD of Double Check and Checkmate, meaning it's not worth using our AOE skill on anything at 4 targets or below, which makes no sense.

    Come on square, you can do better than this.
    yeah i have no input on the damage whatsoever but it probably has simultaneously one of my favorite single target gameplay and by far my least favorite AOE gameplay in the entire game so far. very strange job
    (0)

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