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  1. #211
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Isn't VPR currently the most played job in both Extremes, including supports? Why would they look at those numbers and then conclude 'this job needs to be accessible to a larger number of players'? Shouldn't the goal be to retain the barriers to entry so that people go play other jobs instead?

    I'm worried that they're sticking with the same limited set of job designers who are consistently making bad decisions for the game without listening to feedback from people who actually main the jobs and without learning from from their past mistakes. It's gotten to the point where players can't trust any design changes that they put out to be beneficial.

    I wonder how many negative reviews it's going to take for them to recognize that this is not a good design direction.
    (9)

  2. #212
    Player
    Memyx's Avatar
    Join Date
    Mar 2019
    Location
    Bakool Ja Ja's place
    Posts
    23
    Character
    Memyx Vermillion
    World
    Maduin
    Main Class
    Viper Lv 100
    Just throwing in my 2 cents; I just got VPR to 100 after mostly dungeon/FATE leveling it. This is by far the most solid job in XIV in terms of smooth gameplay. The APM is fun and satisfying, the positionals are easy to get used to, everything just flows so perfectly. Don't remove the positionals. Increase whatever range you're going to, adjust whatever numbers, but leave the gameplay alone, it's fine.
    (7)

  3. #213
    Player
    Taliriah's Avatar
    Join Date
    Jun 2021
    Posts
    334
    Character
    Makoto Hinata
    World
    Louisoix
    Main Class
    Viper Lv 100
    Quote Originally Posted by Lyth View Post
    Isn't VPR currently the most played job in both Extremes, including supports? Why would they look at those numbers and then conclude 'this job needs to be accessible to a larger number of players'? Shouldn't the goal be to retain the barriers to entry so that people go play other jobs instead?

    I'm worried that they're sticking with the same limited set of job designers who are consistently making bad decisions for the game without listening to feedback from people who actually main the jobs and without learning from from their past mistakes. It's gotten to the point where players can't trust any design changes that they put out to be beneficial.

    I wonder how many negative reviews it's going to take for them to recognize that this is not a good design direction.
    They stumbled upon a pretty good job design. They shouldn't touch it and instead should analyze why people like it so much and see what they can learn from it to improve other jobs.
    (10)
    RIP Viper 28/06/2024 - 04/07/2024. It was a fun almost one week

  4. #214
    Player
    Aryvandaar's Avatar
    Join Date
    Jul 2024
    Posts
    1
    Character
    Perrin Aybara
    World
    Raiden
    Main Class
    Viper Lv 91
    I used to main MNK on an old char, until that got changed, and then I just burnt out and quit the game. Now, after returning, and finally finding a home with VPR. And now, that job is going to get changed too?
    (2)

  5. #215
    Player
    Ellybean's Avatar
    Join Date
    Jul 2024
    Posts
    1
    Character
    Nadia Vestra
    World
    Mateus
    Main Class
    Viper Lv 84
    Please do NOT change Viper! If you take away our positionals, the incredibly simple rotation will be all that's left and there will be little room for skill expression. Give players more time to play the class and learn it before making sweeping changes to it's gameplay!

    I just wanted to point out I NEVER used the forums in my countless years of playing this game, and set things up just to make this post here. I'm begging you; PLEASE DON'T CHANGE THIS CLASS! It's the most fun I've had on melee, ever!
    (7)
    Last edited by Ellybean; 07-09-2024 at 04:19 AM. Reason: Additional context

  6. #216
    Player
    Lertui's Avatar
    Join Date
    Jul 2024
    Posts
    1
    Character
    Lertui Kubosair
    World
    Lich
    Main Class
    Viper Lv 100
    I'm late to the party just to second this. Created an entire Forum account for this.
    It's so absolutely baffeling to me that you would change a job this early on feedback that can't have been given by anyone that played the job for more than like 1h
    (3)

  7. #217
    Player
    MoofiaBossVal's Avatar
    Join Date
    Feb 2019
    Location
    Gridania
    Posts
    587
    Character
    Kokoro Liliro
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Viper was the first job I reached level 100 on. Enjoyed it. Didn't see what the issue was. The job gauge with the double-blade is confusing and I cannot glean any information from it but that's okay, I could still play the job just fine. Wound up going back to Samurai since I prefer how my outfit looks there, not because of anything wrong with Viper's gameplay (Viper has cooler animations when in awakened mode).
    (2)

  8. #218
    Player
    jk1001's Avatar
    Join Date
    Sep 2013
    Posts
    14
    Character
    Malzira Tyata
    World
    Ragnarok
    Main Class
    Viper Lv 100
    Another vote for no changes. VPR was out less than ONE WEEK when the changes were announced and that's utterly absurd. That's no time for the majority to get comfortable on the job. It's quite easy once you take a bit of time to learn it and understand it. There's absolutely no need to change it right now. At the bare minimum wait for raids to come out and people that understand the job to give feedback.
    (3)

  9. #219
    Player
    Elissar's Avatar
    Join Date
    May 2020
    Location
    Ul'dah
    Posts
    502
    Character
    Ellisar Loravalur
    World
    Behemoth
    Main Class
    Black Mage Lv 90
    +1 in ten words
    it's weird but excessive accessibility can be poisonous. You don't want to make a game soo comfortable that only bots will feel any emotion playing it.
    VPR is nice, as main BLM, it's just like day and night.
    (3)
    Last edited by Elissar; 07-09-2024 at 10:05 AM.
    hope is the first step on the road to disappointment

  10. #220
    Player
    -BlueGreen-'s Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Akira Yukino
    World
    Coeurl
    Main Class
    Red Mage Lv 91
    I'm of the opinion that something needs to change. As-is, Viper suffers from a general design problem that has existed even before 7.0, but until now no other class has been held back by it nearly as much. Twinblood/Twinfang don't just encourage double weaving, it's essentially a mandatory part of the rotation. The problem? Unless you have a low-latency connection, you can't double-weave without clipping your GCDs, and should you clip your GCDs, your DPS drops and your rotation drifts, likely causing misalignment of burst phases with party buffs as longer fights drag on. Bottom line: No amount of skill can overcome a problem brought on by a combination of game client limitations and connection latency.

    The double-weaving problem isn't something new, of course, and from my understanding of how it impacted classes prior to 7.0, you could overcome the problem to some degree with adjustments in rotation to avoid double-weaving at a small cost to DPS and/or adjust gear SkS/SpS to achieve a higher than BiS speed to be compatible with your specific connection conditions. From what I understand, this resulted in either a nearly-neutral or only minor change in theoretical DPS. At the very least, you could play a class affected by this and still be viable in high-end encounters.

    I'm doubting the viability of Viper under the same conditions. You can't currently decide to use other GCDs between twinblood/twinfang in order to avoid clipping your GCD, and dropping either of those will result in a fairly obvious DPS drop. I do realize that hunger's/swiftskin's coil both are 3.0 GCDs instead of 2.5 which helps in making double-weaving viable to more players on its own, but there's a problem: Swiftscaled. Even with no investment in SkS, Swiftscaled alone brings these to 2.55 seconds, and given that double-weaving can be problematic on RDM even without investment in SpS at around 2.5, I doubt that extra 0.05 seconds will mean anything, especially since given how gearing works, you probably won't be able to completely avoid SkS on viper and will have real speeds that are quicker (with just basic level 80 gear from the unlock quest and level 80 poetics accessories, I hit 2.51 with these).

    Just to verify this was still a problem with 7.0, I moved a character over to OCE and, yeah, it's bad. The first attempt I made just barely didn't clip the GCD as far as I can tell, but as I repeated attempts, I kept clipping. I then realized it's due to the fact that the first attempt was without the Swiftscaled buff. Basically, once you get that buff, you'll clip GCD each time you go through the combo that refreshes the buff. As far as I can tell, this forces you to choose between the lesser of three evils:

    * Drop either twinblood/twinfang (simple loss of 300 potency every 40 seconds)
    * Allow the GCD to clip and do the rotation otherwise as normal (DPS loss depends on exact latency)
    * Allow both Swiftscaled and hunger's instinct drop off before using Dreadwinder to rebuff them (likely a near-fixed DPS loss, but without running exact numbers I'm not sure if this is better or worse than the first option)

    The double-weaving problem is nothing new, of course, it's just so obvious with Viper that it feels like something needs to change. That said, when I play this class on an NA world with my current connection, it seems fun, and I could get the hang of the positionals with practice. I totally get the reasoning behind most of the "Don't change Viper" sentiment, but I wouldn't be surprised if SE plans to address this specific concern. In terms of what they can do, I see 4 reasonably viable options:

    1. Rework Swiftscaled into something else so that it isn't reducing GCD by 15%. Without that, the double-weaving is possible even playing across an ocean as I learned tonight.
    2. Combine twinblood/twinfang into a single skill (combine the potency as well). This removes the obvious mandatory double-weaving in the rotation while leaving the balance of the class unchanged. This seems so simple of a change that it wouldn't surprise me that this is what SE will do even though I bet very few actually wants this.
    3. Increase the 3.0 GCDs to something like 3.5 or even 4.0. This will require other adjustments to maintain the class balance but will make double-weaving more possible for more people (at least this specific instance of it). Of course, for people with fast connections, you get a small burst of buttons followed by a 1-1.5 second snooze before doing it again. I doubt this would feel good even if it is otherwise largely maintaining the current rotation.
    4. Enhance the game client to make double weaving fully supported. I believe I've read about mods that effectively removed some/all of the mandatory timers the game client has to allow double-weaving on high-latency connections, but that doing so (in extremes) could allow players to do things that wouldn't be possible and could get them banned. An enhancement along these lines would likely fix the problem without needing a change to rotation for players who like it as it is while also throwing a bone to anyone who plays any other class with any number of double-weaving possibilities. This is the option I'd hope SE would actually take as it's all upsides and no downsides as far as I can tell, but I'm not optimistic about the odds they'll actually go this route given their history.

    Basically, option 4 would allow fixing Viper without actually changing it and help other players/classes to boot. Too bad the odds aren't great they'll actually do that, though.
    (2)

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