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  1. #1
    Player
    ty_taurus's Avatar
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    Sep 2013
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    Limsa Lominsa
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    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Xenoviastar View Post
    At first glace it looks to be fair on paper, However..
    The fact that you would be casting Dosis almost 50% less of the time makes you extremely mobile which is already complimented by Icarus, giving Sage an even more unfair advantage compared to the other healers.
    This is not taking into account for boss situations either, you could potentially not cast dosis at all if there's a need for shields and they proc Toxikon as well.

    Regarding my Guestimate, it was made to be a stupid amount as it sounds as if you don't want to cast it at all. Plus I don't see the proc chance for Toxikon, nor did you mention a reduce damage to Dots.
    If both dot would proc Toxikon it would be insane damage even in AOE situation that even rivals DPS.
    (although I am not entirely against healers doing more AOE damage, the other healers would need a dramatic change to AOE potential as well.)
    I said "Adjust potency as needed" in my original post to clarify that there should be some numerical adjustments to ensure a healthy balance between each tool. Generally speaking, potency balance really is something that should be left to the designers to determine. One thing they have access to which I lack is the ability to prototype changes. Let's say we find that all that extra mobility does make Sage a lot easier to optimize cast times with and that, as a result, does mean that Sage has too much power. Then it's a simple solution of properly adjusting the numbers, which is something expected of a game designer. And we can also address that balance in the other actions as well, not just in Dosis' potency. Maybe Phlegma goes back to being 510 potency, for example instead of 600. The point of my post is to establish a play style that does not exist in FFXIV that I want to have, and I want it to be balanced with the other healers. I don't want it to be OP, I just want to have faster, more active DPS gameplay while I heal, and have to balance those choices with my healing. Mobility isn't nothing, but it isn't everything either. You can absolutely have a more balanced relationship with the other healers even with this set. It's just a numbers game.

    At the end of the day, I'm tired of being treated like I'm not allowed to enjoy that play style when it's something that used to exist in Scholar in the past, which is something I feel when I am constantly met with resistance to having even just 1 healer that plays this way.

    One thing to note though is that only casting barriers to generate Toxikon usage is still a DPS loss. Because it takes 2 casts to both apply a barrier and cast Toxikon II. Two casts of Dosis III currently is 720 potency, whereas a barrier and Toxikon is only 360. With the changes made above, it's still a loss, but at least partially refunds some of the damage lost when you generate Addersting through barriers, which also makes Sage more forgiving in that sense to players who rely on GCD heals more often as clutch healing.
    (0)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  2. #2
    Player
    Xenoviastar's Avatar
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    Nov 2023
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    38
    Character
    Xenovia Azanai
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ty_taurus View Post
    One thing to note though is that only casting barriers to generate Toxikon usage is still a DPS loss. Because it takes 2 casts to both apply a barrier and cast Toxikon II. Two casts of Dosis III currently is 720 potency, whereas a barrier and Toxikon is only 360. With the changes made above, it's still a loss, but at least partially refunds some of the damage lost when you generate Addersting through barriers, which also makes Sage more forgiving in that sense to players who rely on GCD heals more often as clutch healing.
    To clarify, casting Eukrasia has a 1-second cooldown.

    Mobility plays a significant role in balance. Currently Sage has the most mobility, as other healers must use cooldowns like Presence of Mind, Lightspeed, or Ruin II, which results in a DPS loss btw
    Sage has an amazing kit already. Scholar has the worst kit, and there's no denying that. While you're seeking more advantages, I'm simply asking for the basics.

    This is just my opinion, but I dislike the changes you suggest and am against Sage getting Scholar's DoT. I support SE reducing the total number of DoTs overall.
    (0)

  3. #3
    Player
    ty_taurus's Avatar
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    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Xenoviastar View Post
    To clarify, casting Eukrasia has a 1-second cooldown.

    Mobility plays a significant role in balance. Currently Sage has the most mobility, as other healers must use cooldowns like Presence of Mind, Lightspeed, or Ruin II, which results in a DPS loss btw
    Sage has an amazing kit already. Scholar has the worst kit, and there's no denying that. While you're seeking more advantages, I'm simply asking for the basics.

    This is just my opinion, but I dislike the changes you suggest and am against Sage getting Scholar's DoT. I support SE reducing the total number of DoTs overall.
    I am not seeking more advantages. I'm seeking the basics for the job to fill the identity it was given: being offensive and DPS oriented. I get that mobility can be a factor of balance as well. Whatever numerical balances must be made to compensate for that, I'm okay with as long as the job is fun and isn't stuck spamming Dosis till my fingers bleed. And to be fair, I'm not specifically looking for DOTs on Sage. The suggestions I made are specifically to make Sage enjoyable with the tools at our disposal now without demanding new assets from the design team. I would be perfectly fine with Sage having no DOTs at all even as long as the gameplay is fun, fast, and dynamic. And to be fair, the other healers should also get some adjustments as well, which could better include more mobility. Adjustments like reducing PoM's cooldown to 60 seconds and making Glare IV triggerable outside of PoM windows would also increase white mage's mobility.

    Listen, all I ask is that I get one healer that I enjoy. Please just let me have one.
    (2)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  4. #4
    Player
    Xenoviastar's Avatar
    Join Date
    Nov 2023
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    38
    Character
    Xenovia Azanai
    World
    Moogle
    Main Class
    Scholar Lv 100
    I don't want to go around in circles or alienate the healer community, so I will conclude.
    I agree that healers need more than just spamming a single button, and Scholars feel this the most.

    I won't talk about Scholar since this thread is about Sage.
    The only input I have with Sage, is with button bloat being the problem. my suggestion is to make Psyche a follow-up to Phlegma instead.
    I will admit I also dislike the Toxikon Procs, I think it would be better if they were triggered by using Addersgall or Phlegma. Not RNG
    This change could also address the issue of Sages overwriting Scholars' shields, which is part of why I'm not fond of Sages (nothing personal).

    Good luck with your quest.
    (0)