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  1. #1
    Player
    Xenoviastar's Avatar
    Join Date
    Nov 2023
    Posts
    38
    Character
    Xenovia Azanai
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ty_taurus View Post
    One thing to note though is that only casting barriers to generate Toxikon usage is still a DPS loss. Because it takes 2 casts to both apply a barrier and cast Toxikon II. Two casts of Dosis III currently is 720 potency, whereas a barrier and Toxikon is only 360. With the changes made above, it's still a loss, but at least partially refunds some of the damage lost when you generate Addersting through barriers, which also makes Sage more forgiving in that sense to players who rely on GCD heals more often as clutch healing.
    To clarify, casting Eukrasia has a 1-second cooldown.

    Mobility plays a significant role in balance. Currently Sage has the most mobility, as other healers must use cooldowns like Presence of Mind, Lightspeed, or Ruin II, which results in a DPS loss btw
    Sage has an amazing kit already. Scholar has the worst kit, and there's no denying that. While you're seeking more advantages, I'm simply asking for the basics.

    This is just my opinion, but I dislike the changes you suggest and am against Sage getting Scholar's DoT. I support SE reducing the total number of DoTs overall.
    (0)

  2. #2
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Xenoviastar View Post
    To clarify, casting Eukrasia has a 1-second cooldown.

    Mobility plays a significant role in balance. Currently Sage has the most mobility, as other healers must use cooldowns like Presence of Mind, Lightspeed, or Ruin II, which results in a DPS loss btw
    Sage has an amazing kit already. Scholar has the worst kit, and there's no denying that. While you're seeking more advantages, I'm simply asking for the basics.

    This is just my opinion, but I dislike the changes you suggest and am against Sage getting Scholar's DoT. I support SE reducing the total number of DoTs overall.
    I am not seeking more advantages. I'm seeking the basics for the job to fill the identity it was given: being offensive and DPS oriented. I get that mobility can be a factor of balance as well. Whatever numerical balances must be made to compensate for that, I'm okay with as long as the job is fun and isn't stuck spamming Dosis till my fingers bleed. And to be fair, I'm not specifically looking for DOTs on Sage. The suggestions I made are specifically to make Sage enjoyable with the tools at our disposal now without demanding new assets from the design team. I would be perfectly fine with Sage having no DOTs at all even as long as the gameplay is fun, fast, and dynamic. And to be fair, the other healers should also get some adjustments as well, which could better include more mobility. Adjustments like reducing PoM's cooldown to 60 seconds and making Glare IV triggerable outside of PoM windows would also increase white mage's mobility.

    Listen, all I ask is that I get one healer that I enjoy. Please just let me have one.
    (2)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  3. #3
    Player
    Xenoviastar's Avatar
    Join Date
    Nov 2023
    Posts
    38
    Character
    Xenovia Azanai
    World
    Moogle
    Main Class
    Scholar Lv 100
    I don't want to go around in circles or alienate the healer community, so I will conclude.
    I agree that healers need more than just spamming a single button, and Scholars feel this the most.

    I won't talk about Scholar since this thread is about Sage.
    The only input I have with Sage, is with button bloat being the problem. my suggestion is to make Psyche a follow-up to Phlegma instead.
    I will admit I also dislike the Toxikon Procs, I think it would be better if they were triggered by using Addersgall or Phlegma. Not RNG
    This change could also address the issue of Sages overwriting Scholars' shields, which is part of why I'm not fond of Sages (nothing personal).

    Good luck with your quest.
    (0)