My argument is mostly that what the characters state their beliefs on this matter ethically, that unnatural life that doesnt have a soul doesn't have a right to exist (regardless of whether or not its taking up aether - this is frequently not evoked when characters are arguing for their nonexistence), is completely antithetical to the point made in Omega, Shadowbringers, Endwalker and the EW Beast Tribes. This should not be the reason being invoked constantly as to why we should shut them off:
We are not
meant to die. That's an unfortunate and inevitable consequence of living. Venat's point wasn't that suffering was good and necessary, and that we were meant to die at the end of our lives, it's that suffering and death were unavoidable, and that life was worth it anyway, and that we should always pursue living one more day if we can.
So, yeah, I did want something different to happen in the MSQ, because what actually happened made literally no sense. It was not only nonsensical and broke my suspension of disbelief, it also violated one of the core ideals of the games writing prior. I'm not just going to accept the order of events and the way the characters dealt with them because thats what the writer wrote. I think what the writer wrote was bad.
Living memory is not a bad idea for a zone. It should have just been
entirely focused on the idea of
unsustainable consumption. Instead, the writer somehow missed the obvious point of what the last zone should have actually been critiquing, with its adjacency to S9's consumerist soul-sucking dystopia, and its overly-nostalgia-reliant structure and visuals and premise, and decided to make a wrongheaded point about the necessary inevitability of death and the ontological worthlessness of unnatural life.