Do you maybe mean this here?
https://www.pcgamer.com/games/final-...g-light-again/
There were some articles were Yoshida apparently said that he is done with darker stories. I don't know though how accurate the translation was.



Do you maybe mean this here?I don't remember where I read it, but I could have sworn there was an article about the higher-ups at SE suggesting that mature storylines weren't the way to go and they wanted storylines that were more power-of-friendshipy.
I don't know, maybe I'm misremembering that, but it's sure what it feels like. Does everything have to be an existential threat? Okay, no it doesn't need to be the end of the world all the time. But there's a lot of space in between for solving problems, we saw that with some of the patch stories over the years. Not existential threat, but a threat needing a serious group of heroes to solve the problem nonetheless.
I don't blame SE though. It seems like all companies have reached that point where they are so bloated that the MBAs are in charge, the creative folks have either been pushed out or their spirits so crushed they are just doing whatever they can to survive, and the only thing holding the brand together is, well, trading on the brand's legacy goodwill.
I wish they would just bring in some new characters, especially if they aren't willing to take the ones they have in directions that have consequences.
https://www.pcgamer.com/games/final-...g-light-again/
There were some articles were Yoshida apparently said that he is done with darker stories. I don't know though how accurate the translation was.
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