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  1. #31
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Arcell View Post
    Correction, they didn't blatantly copy/paste the jobs from other titles and put their own spin on them. Something that has happened before in FF. I'm glad they didn't just pull them directly from FF titles, FFXIV needs some things to differentiate itself.
    then don't copy and paste what its not, its not a Warrior its what Marauder Was/Could have been, its not a Paladin its a Heavy Mage that can sword&board, its not a Dragoon its an OP Lancer. Every thing that defines these Jobs can not be found.

    you call it a twist, i call it a disgrace to the franchise and fans worldwide who where expecting the classics to make a reappearance.
    (1)

  2. #32
    Player
    Daniel_Fury's Avatar
    Join Date
    Jan 2012
    Location
    Limsa Lominsa
    Posts
    177
    Character
    Daniel Fury
    World
    Sargatanas
    Main Class
    Miner Lv 70
    I just look at it this way.
    Since people love cookie cutter ranged parties, WAR will forever be the best tank.
    IF people decided "Oh hey, let's do some Melee setup's and add challenge to our stuff" you will find that, indeed, PLD is not broken.
    Reason's why:
    PLD heals others for better hate - You can't heal ranged, they sit too far away.
    Divine Veil - A pretty good regen to keep melee in good top form (Love this during Ifrit.)
    Rampart - Stronger when it hits more people. Better hate generation.
    Defence Down - This does not benefit cookie cutter BLM setups.

    When using close range strategies on bosses, PLD is better suited than warrior but since noone does that, warrior is better.

    Take off your safety hard hats people and try it out. You'll be surprised.
    (2)

  3. #33
    Player Mijin's Avatar
    Join Date
    Oct 2011
    Posts
    879
    Character
    Mijin Gakure
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Daniel_Fury View Post
    I just look at it this way.
    Since people love cookie cutter ranged parties, WAR will forever be the best tank.
    IF people decided "Oh hey, let's do some Melee setup's and add challenge to our stuff" you will find that, indeed, PLD is not broken.
    Reason's why:
    PLD heals others for better hate - You can't heal ranged, they sit too far away.
    Divine Veil - A pretty good regen to keep melee in good top form (Love this during Ifrit.)
    Rampart - Stronger when it hits more people. Better hate generation.
    Defence Down - This does not benefit cookie cutter BLM setups.

    When using close range strategies on bosses, PLD is better suited than warrior but since noone does that, warrior is better.

    Take off your safety hard hats people and try it out. You'll be surprised.
    I'd rather kill Ifrit in 6 or 7 min instead of 10 or 11, I'll stick with war. War hold hate way better anyway, no clue what you're talking about.
    (0)

  4. #34
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    You're right, Daniel.
    Why don't we deliberatly use a slower, less safe and less rewarding strategy just to pretend than one job can really shines ?
    (4)

  5. #35
    Player
    waldo's Avatar
    Join Date
    Nov 2011
    Posts
    287
    Character
    Lilly Grace
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    You understand a 10 minute fight on ifrit allows for several more chances of your party being knocked out than a 7 minute fight?

    Also, you talk about the safety a paladin brings, to the point of you can do a fight with one healer instead of two. This takes every bit of safety away, one paladin + one healer = far more dangerous than one warrior + two healers.

    I think you're really reaching here... And I'd like to think myself a pretty decent paladin.
    (3)

  6. #36
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    497
    Quote Originally Posted by Mijin View Post
    I'd rather kill Ifrit in 6 or 7 min instead of 10 or 11

    I always tank Ifrit on PLD and we kill it in under 10 everytime easy

    Quote Originally Posted by Mijin View Post
    War hold hate way better anyway
    We do Moogle fight with two tanks, I'm on PLD (kitting)
    And off tank is on WAR to get Whiskerwall in Phase two.
    Even tho WAR is starting with Collusion on a BRD's Barrage after a while i can take
    Whiskerwall on me if i like to.
    Don't forget the extra stats that come from a shield.
    You can stack an additional 50+ DEF on it, Elemental res or even HP if u like too.
    +10 ENM on the Thormoen's Purpose right there.


    MNKs, BRDs and BLMs cant really hold a mog's hate for long from me.
    By the end of phase one i usually have either all or most mobs flashing red on me .

    In AV:
    I am doing the poisonous rooms on PLD,
    I have a macro which pops Divine Veil on me and right after pops a message in /p
    telling to WHMs to throw a cure on me, POW! AoE regen on the whole pt without the need of Sacred Prism.
    I help stoneskin and aoe cure in the two rooms with sacred prism alswell (My stoneskin is better than a WHM's because i have 359 VIT btw).
    Also don't forget PLD can raise which is important aswell.
    Not needing TP to perfor an AoE hate pulling skill is also key. Flash is instant and so is Wardrum,
    If u pop aegis inside a clustered mob party that all hit u at the same time u will block instantly

    In Coincounter:
    I start with Sent + flash + voke, run to the tanking spot to aegis boom + war drum + phalanx + spirits within.
    Then spam Flat blade combo.
    If Coincounter swings i run through him towards the party and Rampart there while he is on his ass.
    My full BLM party goes all out on him and i totally have control, never ever lose hate, no potions or nothing.
    If things go wrong and i die i can pop hallowed ground after raised and i can run through the chaos to gain
    hate control back on me. NOTHING can kill me no swings nor swipes .

    And damagewise Rage of Halone, gorging blade and spirits within combo are just fine

    It all depends on what each person preffers.

    Yuri San tanks better on PLD and generally finds PLD more useful in a party. (not a soloing class for sure)

    Anyway this is my last post here dudes. tired of this debate lol.. cheers.
    (3)
    Last edited by YuriSan; 04-20-2012 at 08:02 PM.

  7. #37
    Player

    Join Date
    Jan 2012
    Posts
    401
    wow, every time I did post parses and pictures to prove what i have posted to be correct all I got was "blah blah blah , its an Ifrit fight" as if Ifrit didnt count. frankly Im tired of the debate too. Fact is PLD isnt broke, can it be tweaked a bit , sure, but truth be told , soo could WAR. Meh, to each their own, if you dont like to tank on PLD then dont, I personally cant wait for a real boss fight. maybe we will get it with next patch. as far as a boss that stomps WAR into the ground easly? Batrall, when the light is up and you can not deal any damage to him , WAR , without a healer backing it, is a sitting duck, where I can EASLY solo tank Batrall up till the last wave of skeles with absolutely no healer what so ever. All SE has to do is give us a boss that hits harder then batrall, and takes far less damage from mele attack then anything we have now and war will get its ass handed to it. PLD is at least a consistant tank.
    (0)

  8. #38
    Player
    Destain's Avatar
    Join Date
    Apr 2011
    Location
    Gallafrey
    Posts
    303
    Character
    Destain Osmont
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Aceofspades View Post
    It is harder to tank with but it is far from broken. maybe less QQ and more learning how to effectivly play PLD. That being said, making Holy Succor an instant tp skill with a 30-45 second cool down (much like second wind for monk) would be about all I can think of that would be a resonable "fix" to pld. They are already addressing hate controll by increasing enmity +/- materia stats. Damage deflection is already through the roof, and PLD is the only tank that get the ablitiy to cast Stone Skin and IF your good enough you can apply stone skin before any unavoidable magic attack (typically aoe like hellfire). If combined with sentinal and rampart damage deflection is awsome. with all three buffs up and fire resist earrings (+14 fire resist) I take 500+ damage max. pop a cure right after hell fire (start when Iffrit begins hellfire) and i come out of that attack with 100% HP. same can be done for most magic attacks like hell fire, except for the fact that sentinal and rampart both have long cool downs. Reguardless, being able to pop stone skin before magic attacks is an enourmous buff. That being said I would still love to see some kind of magic def that comes with tank gear (cobalt, sentinal, darklight) make a come back. Dosent make sense if your archer has the same amount of magic defense as a well geared tank.
    Your right. Paladin is not broken, it just isn't as good as Warrior. Btw beat dungeons so you have more experience than Ifrit to make your claims. PL'D tanks ifrit easy, cus IFRIT is EZ
    (1)
    Last edited by Destain; 04-20-2012 at 09:58 PM.

  9. #39
    Player

    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    208
    Quote Originally Posted by Aceofspades View Post
    wow, every time I did post parses and pictures to prove what i have posted to be correct all I got was "blah blah blah , its an Ifrit fight" as if Ifrit didnt count. frankly Im tired of the debate too. Fact is PLD isnt broke, can it be tweaked a bit , sure, but truth be told , soo could WAR. Meh, to each their own, if you dont like to tank on PLD then dont, I personally cant wait for a real boss fight. maybe we will get it with next patch. as far as a boss that stomps WAR into the ground easly? Batrall, when the light is up and you can not deal any damage to him , WAR , without a healer backing it, is a sitting duck, where I can EASLY solo tank Batrall up till the last wave of skeles with absolutely no healer what so ever. All SE has to do is give us a boss that hits harder then batrall, and takes far less damage from mele attack then anything we have now and war will get its ass handed to it. PLD is at least a consistant tank.
    No. Just, no. Don't balance jobs through content... that's a horrible way of doing things.

    "Oh PLD sucks so lets make a fight where it's good" - yeah that fixed everything. Go, team!
    (4)

  10. #40
    Player

    Join Date
    Mar 2011
    Posts
    140
    This may be some speculation on my part but I have discussed this at length with our lead tank in our LS and he prefers WAR for tanking but admits it may not be the PLD itself that may be broken but a stat (VIT) that is not boosting correctly or an AF piece that shows as adding to defense but is not actually doing so (more than likely the body piece or leg piece). He said he is taking more damage as a PLD but his defense is only 10 points lower than his GLD which he has no problems maintaining control over mobs with and takes about 200 points less in damage.

    My personal theory is that healers are too used to topping off their tanks. I know in FFXI I had to "leave a little off the top" for the tank to heal. I think that will be the biggest tell tale for if PLD survives. The HP vs Damage Taken is the main issue. Leaving some for the PLD to heal if they are not ready to heal may be a problem because of that sending both the healer and PLD into panic mode casting and burning skills to keep the PLD alive. I think maybe if the healers learn to lay off the Cura and pop dual Cures with their PLD maybe the result will be better. Throw in a regen and you have yourself a low MP maintenance healing situation where more steady damage can be done with less healers and more DD in the party (ie. 6 DD doing 50k damage each throughout a fight as opposed to 5 DD doing 60k per fight). The damage will still be there and will done at virtually the same rate but less hate generated by the individual.

    DDs also need to start watching their hate. Way too much epeening goes on about how much damage they can spike at. Learn to work with the group to boost you chance of winning instead of boosting your ego. The 1.5k damage you do is not gonna do you any good if you are face down most of the fight. It puts more stress on your healers to raise (especially in the current system where less raises are available to go around), and takes them out of their rythm with the PLD. It is just as important that you learn how to alleviate hate through gear and skills you can use as it is for a tank to keep that hate through slow hate disappation (enmity). If a PLD or any tank for that matter spikes their enmity and you bottom out yours you will find that fights go 10x smoother and things go more according to plan and are less chaotic (except for fights like the Moogle fight but it was designed for that purpose). Remember that tanking is about control and pace of the combat. If you do your part to help by learning how to ride the hate line the you are in essence contributing more to the fight over all. As your tank and healers get more comfortable then that hate line moves farther up the board and you can then start to push that new boundary.
    (1)

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