they need base attack materia
they need base attack materia
i just say there should be a way to at least make it near to ifrits axe not some ridiculous axe that has 30 less base dmg. BSM is pretty much useless but ARM can make better armor than pretty much everything. If you tell me DL armors are better you can be mistaken in some extend because you can make parts that are better than the DL armors, but as BSM you cant even make a decent base weapon.
Max level blacksmith does seem pretty depressing right now in the weapons department.
I think if the gap between what you could make and what was out there wasn't so massive, it would make the option of a customizeable weapon more appealing. And damage playing such a large role in Marauder/Warrior's effectiveness.
Damage = more enmity, more healing from damage returns, enemies die faster = less healing needed, more MP conserved by mages, shorter fighters, more loot, more exp, mo problemz, etc.
Demilune Bhuj, damage 141, common craft.
Barbarian Bardiche, damage 151, uncommon craft.
I suspect a triple-melded HQ Barbarian Bardiche still may not compare damage-wise to a primal weapon since Damage appears to be a sexy, irreplaceable stat.
Now triple meld all your gear with +ATTK
Funny.I think the point is that 3 slotting materia is probably more time consuming/expensive than just getting an item from a dungeon or someplace. Well, it depends on the drop, and the materia used, but it's a general rule of thumb all the same.
There's really no incentive or impetus to craft when the amount of investment to craft some of these items far exceeds the payoff. Crafting is basically irrelevant at the moment. Generally speaking.
AF cannot beat most single-double melded armor for those wanting the best results (not even Warrior), and Ifrit/MogKing weapons require extreme amounts of luck to obtain.
I will agree on something though, which I've said before: crafting should be more community-involved. Ergo, this thread is barking up the wrong tree; I do think that Ifrit/MogKing/etc. should instead of dropping actual usable weapons, drop some something akin to the abjurations in FFXI that would require a piece of cursed gear that's only craftable by a DoH.
all the stats on weapons may be different when 2.0 comes around.
so many levels of nopeI think the point is that 3 slotting materia is probably more time consuming/expensive than just getting an item from a dungeon or someplace. Well, it depends on the drop, and the materia used, but it's a general rule of thumb all the same.
There's really no incentive or impetus to craft when the amount of investment to craft some of these items far exceeds the payoff. Crafting is basically irrelevant at the moment. Generally speaking.
It's these very ?flaws? in equipment design that led to sooo much sidegrade gear in ffxi, 7 different body pieces depending on the occasion is a lil annoying. I'm ok w/ 2~3 but I really don't want to carry and Acc/Attk/WS/Haste/Crit/Eva/Mdef/Def/[ability] gear for one or more slots all over again. Imo this was one of the flaws in XI, and it's already present here too, getting AF just for swap ins is silly.Funny.
AF cannot beat most single-double melded armor for those wanting the best results (not even Warrior), and Ifrit/MogKing weapons require extreme amounts of luck to obtain.
I will agree on something though, which I've said before: crafting should be more community-involved. Ergo, this thread is barking up the wrong tree; I do think that Ifrit/MogKing/etc. should instead of dropping actual usable weapons, drop some something akin to the abjurations in FFXI that would require a piece of cursed gear that's only craftable by a DoH.
While 50 is the cap, the best gear should be, again just my opinion, AF which should probably be more challenging to get, then EG Drops which of course take ages to get. Perhaps triple melded crafted gear can be up there in those ranks since from what I understand, I'm no crafter, triple melding is not exactly easy to achieve. But really single melded gear outdoing AF, AF that doesn't provide substantial reasons to keep it on, these were the reason that AF/Relic was strictly swap in for most jobs in XI, it made me sad cause it looks cool, says I took the time to do this, but it's not actually worth wearing so really I just wanted to waste some time cause I was bored.
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Why can't we just have crafting items drop from end game events? FFXI did it with items such as Damascus Ingot for armors like Haubergeon. Not sure why this can't be applied into FFXIV.
Instead of making one better then the other, why don't we focus on making DoW and DoH work together? Lets be honest, getting stuff for crafted gear is a real pushover, and no effort at all. Why not make it so to get certain rare gear, or perhaps really nice accessories, you need rare items that drop from end game content. This is a way you can make both work together.
It works, it worked in FFXI, it can work in here.
As for stats. You can bring up the pitch forks and torches if you like, but maximizing my potential in stats in this game feels only meh to me. Maybe it is because I am so use to WoW's stat allocation system, but the amount more damage I do with my crafted gear compared to my AF feels minimal at most. This is with STR soft capped and PIE nearly capped and a decent amount of ATK power on me. I see a difference, but it feels minimal at best, a kind of "Scrapping at the bottom of the barrel for damage." situation.
I know this was the case in FFXI, but I believe when 2.0 comes out (hopefully with a fixed stat system), it will truly show a significant difference.
I compare WoW because when you have better gear in that game than another player, it really shows, significantly, like 50-60% more DPS. While I understand people in FFXIV work with what they got, for others however, some don't feel influenced to get their stats raised. I honestly could care less if someone is doing 5%-10% more damage than me. As long as I am a viable DPS and eat my food, then I say "Ohh well". I aim for Darklight gear because there is nothing else to collect for me right now. :P
It shouldn't not influence you however, you are a better person than me for maximizing your potential, but until I see significant percentages, I will play the lazy man.
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