- Reason
- edit: nevermind me, I was going off old informaiton. Just realised they raised caps.
It dosent really matter if its a HQ one or not still there is no way to compensate for the base dmg lak of any of the weapons bsm does. and yea i'm way over the cap, only thing i'm implying is that honestly i should be able to hit harder than with ifrit axe naked at that point and it doesn't.
Same goes with knuckles or sword, there is no way to hot harder even with a +1. So in the end it is not really worth it to even try crafting any of this because even if you cap stats with that axe you cant bear the base dmg output of an ifrit weapon.



Blue Loot > White Loot.
Why would you be surprised when a craftable item doesn't match up to rare(ish) item.
P.s. We are getting high level craftables new patch, maybe you will find a weapon there suitable to your needs.
I think the point is that 3 slotting materia is probably more time consuming/expensive than just getting an item from a dungeon or someplace. Well, it depends on the drop, and the materia used, but it's a general rule of thumb all the same.
There's really no incentive or impetus to craft when the amount of investment to craft some of these items far exceeds the payoff. Crafting is basically irrelevant at the moment. Generally speaking.
Pretty much what im trying to say ... i would just expect it to have more impact on things since it take time and the ratio of sucess is really lowI think the point is that 3 slotting materia is probably more time consuming/expensive than just getting an item from a dungeon or someplace. Well, it depends on the drop, and the materia used, but it's a general rule of thumb all the same.
There's really no incentive or impetus to craft when the amount of investment to craft some of these items far exceeds the payoff. Crafting is basically irrelevant at the moment. Generally speaking.
so many levels of nopeI think the point is that 3 slotting materia is probably more time consuming/expensive than just getting an item from a dungeon or someplace. Well, it depends on the drop, and the materia used, but it's a general rule of thumb all the same.
There's really no incentive or impetus to craft when the amount of investment to craft some of these items far exceeds the payoff. Crafting is basically irrelevant at the moment. Generally speaking.

It's these very ?flaws? in equipment design that led to sooo much sidegrade gear in ffxi, 7 different body pieces depending on the occasion is a lil annoying. I'm ok w/ 2~3 but I really don't want to carry and Acc/Attk/WS/Haste/Crit/Eva/Mdef/Def/[ability] gear for one or more slots all over again. Imo this was one of the flaws in XI, and it's already present here too, getting AF just for swap ins is silly.Funny.
AF cannot beat most single-double melded armor for those wanting the best results (not even Warrior), and Ifrit/MogKing weapons require extreme amounts of luck to obtain.
I will agree on something though, which I've said before: crafting should be more community-involved. Ergo, this thread is barking up the wrong tree; I do think that Ifrit/MogKing/etc. should instead of dropping actual usable weapons, drop some something akin to the abjurations in FFXI that would require a piece of cursed gear that's only craftable by a DoH.
While 50 is the cap, the best gear should be, again just my opinion, AF which should probably be more challenging to get, then EG Drops which of course take ages to get. Perhaps triple melded crafted gear can be up there in those ranks since from what I understand, I'm no crafter, triple melding is not exactly easy to achieve. But really single melded gear outdoing AF, AF that doesn't provide substantial reasons to keep it on, these were the reason that AF/Relic was strictly swap in for most jobs in XI, it made me sad cause it looks cool, says I took the time to do this, but it's not actually worth wearing so really I just wanted to waste some time cause I was bored.
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It may be more time consuming but that shouldn't instantly make it better.
I still think that dungeon loot should trump most craftable gear, it's pretty much standard in MMO's that craftable gear is for levelling up and the majority of the best in slot comes from dungeons and boss fights.
Sure there is the odd exception to the rule but I kind of prefer it that way.
I personally hate multimelding and the whole materia system could be so much better IMO, but this isn't really the place to discuss this, I will say though that nobody forced you to triple meld so don't expect it to be better than a Primal weapon.
Infact you probably new this was the case prior to getting the 3rd meld.
As I said though the last producer letter had High level crafting recipes on the list of things for 1.22, so there is a possibility that new lvl 50 weapons that are triple melded will be better than primal weapons... time will tell.
Also DMG >Stats . so unless the new craftable weapons are the same or higher in the dmg stat its unlikely meldable ones will surpass them.
Last edited by Jinko; 04-16-2012 at 12:38 AM.
The way I view it is we shouldn't make the same mistakes that all those other "Standard" MMOs make, which is to exclude crafters from endgame content. Since primals don't drop materials, but rather ready made weapons, then the only outlet crafters have to exercise relevance is through the materia/melding system (which in my opinion is a boring grind and kind of inferior to the old 3 tiered HQ system), but it's still all they have. This being the case, crafters should have content that makes them relevant, or else FFXIV loses yet another interesting feature.It may be more time consuming but that shouldn't instantly make it better.
I still think that dungeon loot should trump most craftable gear, it's pretty much standard in MMO's that craftable gear is for levelling up and the majority of the best in slot comes from dungeons and boss fights.
Sure there is the odd exception to the rule but I kind of prefer it that way.
I personally hate multimelding and the whole materia system could be so much better IMO, but this isn't really the place to discuss this, I will say though that nobody forced you to triple meld so don't expect it to be better than a Primal weapon.
Infact you probably new this was the case prior to getting the 3rd meld.
At the moment, it's like, you use materia'd weapon to beat Ifrit. Use Ifrit to get Moogle drop. Use that to get Garuda. And before you know it the game is a gear-grind like any other MMO, only with laggy nonsensical combat mechanics, and you might as well be playing WoW.
To me, it was much more interesting when you worked with your linkshell or friends to pursue the best gear by trying HQ attempts. The day when crafting is repositioned as irrelevant, then it effectively removes an entire interface between players, which is bad for the game.
But as I say, that's just the way I view it.![]()
Last edited by bobbygunz; 04-16-2012 at 12:45 AM.
I believe if they made more unique materia, those that did more than simply adding stats, it would keep a much better balance between crafted gear and boss drops
Fine, have the Ifrit's Battleaxe simply have the best base damage of any other axe, that's fine, but if you could craft an axe and slot it with materia that let you proc Slow on hit, then perhaps you'd prefer that to raw DPS. I'm all for unique and off the wall character builds
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