Quote Originally Posted by DarthVella View Post
I unironically would not mind a setting on melee dps jobs that would remove positional requirements (at a moderate dps loss from optimal) for cases like open world content, dungeons when the tank disconnects, or solo duties, when you cannot reliably hit those positionals. Or like a similar button on MCH that adds a small amount of potency to Heat Blast but removes the gauss round charge gain (again, at a moderate dps loss from optimal) so my high-latency butt doesn't have to clip my GCD weaving five abilities in 7.5 seconds or risk overcapping.
What you're describing is already what happens in game tho? You miss a positional, you get a dps loss. You overcap gauss round? Dps loss. There's nothing that you just mentioned that isn't already in the game.