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  1. #1
    Player
    Kaedys's Avatar
    Join Date
    Oct 2021
    Posts
    92
    Character
    Kaedys Kor
    World
    Exodus
    Main Class
    Red Mage Lv 99
    Quote Originally Posted by IchiExorz View Post
    So far i'm loving Viper. I'm still lvling but so far i got 3 small gripes with it.
    1) the small gap after Dreadwinder/Pit of Dread. There's a long GCD with nothing to press. Just feels a bit off but its a minor nitpick for me.
    2) The way the skills are changing into eachother makes keybinding kinda annoying for me. I have everything lined up well but then whenever i go into reawakened my Generation combo is all over the place.
    3) The Job gauge really needs to be changed. The Serpent's offering gauge isfine, the Rattling coils are fine. But the swords lighting up make it a lot more confusing rather than just looking at your hotbars. But I don't really wanna stare at hotbars non stop either.

    As for changes. They should just get rid ofthe swords colouring after every hit. Instead they should just fully colour either left or right to show which button to press and then glow green or red to mark which positional to use.
    My beef with the hotbars is that they assume and largely enforce a certain positionality of which abilities are where on your hotbar. The gauge literally only makes sense if you have Steel Fangs to the left of Dread Fangs on your bar. But since the 2nd combo action on Steel Fangs always leads to a flank positional, and the 2nd on Dread always leads to a rear, and I put my flank positionals on 3 and my rear positionals on 2 for all of my other melee jobs, I either have to completely invert my positional muscle memory, OR the job gauge is just completely backwards from what it is on my bars. I wish there was a way to hide the sword portion and just show the other bits, OR a UI option to mirror the darn thing. Preferably the latter, since there are other gauges that could benefit from that as well (Red Mage and Monk come to mind).
    (5)

  2. #2
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    The Vipersight gauge could benefit from a 'reverse mode' to allow DF to the left of SF, although I personally think the poison buff icons are significantly more useful for remembering where you are in the combo sequence. Fun job, doesn't feel like it has any significant downtime (outside of that 3s weave space just after Dreadwinder/PoD, as mentioned earlier).
    (1)

  3. #3
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    287
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    I have mixed feelings to Viper.
    Even with all the guides, had i failed to understand him. He allways feeled to complex for me.

    It keeps that way, even after some lvl. But, he became much easier as i thinked.

    My main problem is, that i dont have the feeling, as im truly playing the Viper. Its feels to me, as if the class is playing itself.
    I dont have much idea, what im actually pressing. I simply press, what lights up. Or, what direction feels nice to me, when i have the choice.

    Dancer feels like its to luck based, if the procs showing up.
    Viper feels like, its playing me, instand of reverse.
    (2)

  4. #4
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Viper is an elegant way to deal with button bloat without removing actions.
    Ironically, it's harder to grasp at first because of the way the actions evolves.

    Basically, I feel like this is a mix between ARR MNK and GNB's continuation and the gameplay SMN wants, same thing but while managing something.
    (1)

  5. #5
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Keep playing snore-ior i guess.
    Viper only has like 4 buttons.
    (2)

  6. #6
    Player Battler-Ushiromiya's Avatar
    Join Date
    Mar 2022
    Posts
    196
    Character
    Battler Ushiromiya
    World
    Malboro
    Main Class
    Paladin Lv 82
    Quote Originally Posted by Marcus_Sheridan View Post


    Here's my problem...

    I usually put all my single target stuff on the bottom bar, basic 1 through =
    Then I put my AOEs on the middle bar, Shift + 1 through =
    And then weird special stuff on the top bar, Ctrl + 1 through =

    With the way the new combos work, I have to put an extra copy of Serpent's Tail, Twinfang, and Twinblood on both bars b/c that button turns into a single target Finisher or an AOE finisher depending. They "got rid" of the button bloat, by giving us multi-use buttons we have to put all over our bars anyway.
    I actually agree with this, the twin blade button could have just been a single button
    (3)

  7. #7
    Player
    Kaedys's Avatar
    Join Date
    Oct 2021
    Posts
    92
    Character
    Kaedys Kor
    World
    Exodus
    Main Class
    Red Mage Lv 99
    Quote Originally Posted by Battler-Ushiromiya View Post
    I actually agree with this, the twin blade button could have just been a single button
    Or even if it is kept as two buttons, I really wish they'd merge Serpent's Tail into it. There's no reason to have THREE oGCD buttons, all of which function as "various oGCDs will pop up here when they are usable". I think the 1-2 and 2-1 double weaves of Twinfang and Twinblood add some depth, but having Serpent's Tail, and the stuff on it, separate adds literally nothing except hotbar bloat. Just make everything that's currently on Serpent's Tail show up on one of, or even BOTH OF, Twinfang and Twinblood.

    Also, can we please make it so you can only cast ONE OF each of them after the twin blade attacks. Or give them a longer recast timer, 1.5-2.5s? It's almost ubiquitous to spam your oGCD buttons when double-weaving, to get that nice tight weave, but Twinfang and Twinblood have very short recast timers, and I've wasted one of the weave buffs several times because I was spamming the first one smidge longer than I should and it got queued for the second weave slot as well.

    Also, Dreadwinder either needs to be a shorter GCD, or an oGCD. Or have its own oGCD follow-up similar to the 3rd combo hit, or a Twin pair like the following attacks. That long completely empty GCD feels very stilted and disruptive. It feels like there's something you should be doing during it to justify the length of the GCD. It seems to fly in the face of what otherwise feels like quite a fast-paced rotation.
    (3)

  8. #8
    Player Zeeningg's Avatar
    Join Date
    Nov 2021
    Location
    Limsa-Lominsa
    Posts
    40
    Character
    Zeeningg Yaboi
    World
    Famfrit
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Kaedys View Post
    Or even if it is kept as two buttons, I really wish they'd merge Serpent's Tail into it. There's no reason to have THREE oGCD buttons, all of which function as "various oGCDs will pop up here when they are usable". I think the 1-2 and 2-1 double weaves of Twinfang and Twinblood add some depth, but having Serpent's Tail, and the stuff on it, separate adds literally nothing except hotbar bloat. Just make everything that's currently on Serpent's Tail show up on one of, or even BOTH OF, Twinfang and Twinblood.

    Also, can we please make it so you can only cast ONE OF each of them after the twin blade attacks. Or give them a longer recast timer, 1.5-2.5s? It's almost ubiquitous to spam your oGCD buttons when double-weaving, to get that nice tight weave, but Twinfang and Twinblood have very short recast timers, and I've wasted one of the weave buffs several times because I was spamming the first one smidge longer than I should and it got queued for the second weave slot as well.

    Also, Dreadwinder either needs to be a shorter GCD, or an oGCD. Or have its own oGCD follow-up similar to the 3rd combo hit, or a Twin pair like the following attacks. That long completely empty GCD feels very stilted and disruptive. It feels like there's something you should be doing during it to justify the length of the GCD. It seems to fly in the face of what otherwise feels like quite a fast-paced rotation.
    HOT BAR BLOAT?!?!?!?!? the job has SIGNIFICANTLY less buttons than any other fking job, i have THREE bars empty, compared to the ZERO on most other jobs like the healers/gnb/monk/smn/literally everything
    (4)

  9. #9
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Viper feels like it's probably amazing on controller. On pc it's a little awkward.
    (0)

  10. #10
    Player
    Taliriah's Avatar
    Join Date
    Jun 2021
    Posts
    334
    Character
    Makoto Hinata
    World
    Louisoix
    Main Class
    Viper Lv 100
    Quote Originally Posted by EtherForce View Post
    Really not feeling the new job here folks, something is amiss. Can't quite place my finger on it though, lemme think... could it be-noo... Maybe-naaah... Oh, I got it! Too many actions per minute. I don't think the job can be viable unless we remove Twinfang and Twinblood. Please SE, the job is too hard with these actions.
    it's what makes the job feels engaging. if you want lower apm jobs there's already plenty of them
    (3)

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