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  1. #1
    Quote Originally Posted by Cendres View Post
    Tougher content =/= group play though.
    Honestly....it does mean group play sometimes. For example it would be balanced with the idea 8 people will be beating on it, which means you will be destroyed solo, no ifs ands or buts. Tougher content in terms of solo means absolutely nothing but what accomplishment would be given? You beat a solo challenge...hooray? What should you be rewarded with for doing it? Hopefully nothing you'd get for doing tough group content.

    So while it doesn't ALWAYS mean group content, in general game design yes tougher content is indeed group content. Even offline games with tough challenges usually have some form of aide lol.
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  2. #2
    Player
    Cendres's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    947
    Character
    Cindrie Estelloix
    World
    Halicarnassus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Elexia View Post
    Honestly....it does mean group play sometimes. For example it would be balanced with the idea 8 people will be beating on it, which means you will be destroyed solo, no ifs ands or buts. Tougher content in terms of solo means absolutely nothing but what accomplishment would be given? You beat a solo challenge...hooray? What should you be rewarded with for doing it? Hopefully nothing you'd get for doing tough group content.

    So while it doesn't ALWAYS mean group content, in general game design yes tougher content is indeed group content. Even offline games with tough challenges usually have some form of aide lol.
    It may not mean anything to you but to me it would be a great deal. It would mean I can accomplish something on my own time, which is usually pretty sporadic and little at a time. And get some kind of reward for it. I don't care if it's huge or anything but it's nice to have as a gamer that my time is rewarded somehow.

    I do not expect everything to be solo, that would be utterly pointless, I fully expect to group up at some point and especially to obtain the best rewards.

    Honestly people in the recent previous pages have said it far more eloquently then I can already... So I'll refer you to those pages.

    Last notes on this thread for me as my message is completely being muddled and twisted around: The main scenario should containt both solo and group content, with both parts having some challenge. The CURRENT missions are far too easy and are that way so crafters and gatherers could do them, however this will change. I for one am looking forwards to better balanced content and I do not think it is a good idea to follow 100% what the OP suggests but let's meet somewhere in the middle where effort is actually rewarded.

    Quote Originally Posted by Hyrist View Post
    Dragon, Cenders

    So, are the two of you just going to stand here all night fluffing each other's tails or are we going to have some constructive discussion?
    LOL!! ^_^

    I'm going to save myself the headache that is sure to follow and block Dragon. Welcome to my b list it's been lonely anyway.

    Sorry guys I let myself get entangled in that. heee... o/ I'm done.
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    Last edited by Cendres; 04-20-2012 at 10:23 AM.

  3. #3
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Elexia View Post
    Honestly....it does mean group play sometimes. For example it would be balanced with the idea 8 people will be beating on it, which means you will be destroyed solo, no ifs ands or buts. Tougher content in terms of solo means absolutely nothing but what accomplishment would be given? You beat a solo challenge...hooray? What should you be rewarded with for doing it? Hopefully nothing you'd get for doing tough group content.

    So while it doesn't ALWAYS mean group content, in general game design yes tougher content is indeed group content. Even offline games with tough challenges usually have some form of aide lol.
    Elexia, I actually have a idea about this, if you'll entertain me. But I would like to keep this on the grounds with the current subject in the thread.

    If you would like to talk about the broader subject of Single vs Multiplayer and difficulty variance awards, I would be glad to follow you to another thread specifically on that topic.

    But for now, could we at least acknowledge that we need to keep the subject in here about Storyline difficulty, multiplayer story and and storyline rewards?
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