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  1. #171
    Player
    Nikita's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,098
    Character
    Her Majesty
    World
    Excalibur
    Main Class
    Summoner Lv 60
    FFXIV or FFXI-2?

    Well, that is quite possibly the easiest question in the world to answer. By buying, installing and paying for FFXIV, I am choosing FFXIV. Of course there will be elements from FFXI and previous Final Fantasy games, but no two games are exactly alike and that is what keeps it fresh!

    PS: It looks like Signy's option is in the lead!
    (0)

  2. #172
    Player
    TidBones's Avatar
    Join Date
    Apr 2011
    Posts
    31
    Character
    Tid Bones
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I realy like the way game is goin, i did love ffxi alot, only want few things, that we had in ffxi, like flag up, realy hard content and Auction House without the auction part, you know buy/sell direct from counter.
    (0)

  3. #173
    Player

    Join Date
    Mar 2012
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    408
    Quote Originally Posted by SionDurant View Post
    A lot of XI was annoying though.

    Exp loss on death discouraged parties from taking on unknown challenges.

    Gear swapping encouraged elitism, itemization killed the individuality of classes ( ie the af typically sucked in comparison to other years but was just so beautiful, I remember gettin booted cause I wouldn't wear anything but my drachen gear.)

    Sub classes were a community forced thing, and in some cases forced by opinion. SE made it so I could subclass anything, but they also made it so that certain abilities encouraged a status quo of subclasses, would rather prefer XIV's system how it defines the subclasses from the start.

    The travel system was atrocious.

    I could not solo from 1 to 75 reliably, I want that because I can only spend the time to find parties on the weekends, I'd still like to enjoy my character 1 or 2 hours a day. I do prefer to party and wish there was a none stop party queue. In fact I want them to carbon copy wow's queueing system, but I should be able to game by myself of I need to catch up.

    The weapon skills, abilities, cooldowns etc all came too slow it was admittedly boring, unless I was on my DRG/SAM <3. You can make me appear to be amazing at combat without letting me roll every foe.

    Bottom line Zaaku is we actually to a degree want what you want, just think outside of the box a tad, can we have fun while having a challenge? Does a challenge have to involve punishing effects for daring gameplay? The answer is no.. I'm positive a game system can be made to suit hardcore and casuals 100%.
    >EXP loss
    I say it made the world more exciting. Traveling to new and unknown areas was dangerous and required a great deal of caution. It made you appreciate how small you were. As for making PT's more careful? Is that really a bad thing? To my knowledge whenever new areas were released they were pioneered and explored at the cost of much EXP and Home pointing. When good camps were found it was typically the go to spots because they worked. Not because people were afraid of going deeper. The loss of EXP from death also did something wonderful for capped players. It put them back into EXP pt's every once in awhile. It is *boring* that once I hit 50 there is nothing to do except end game. Every once in awhile it would be nice to go back and kill some native creatures. Extending the opportunities that you get to use your favorite jobs.

    >Gear swapping
    It hardly encouraged elitism. In fact it did the near opposite. In FFXIV we are pretty much stuck on 1 set of gear. That is it. When we could change between abilities that mean you could wear multiple sets of gear to compensate for your weaknesses while still being effective. Now that we cannot modify on the fly there will quickly be 1 set of gear that EVERYONE in that job MUST have because it is the BEST and there is no way around this fact. It may be the best overall but what if there is a better Evasion build when you grab hate? Or an AF piece that enhances a vital skill so much that you must leave it on constantly despite some negative stats?

    >Subjobs
    I do not enjoy the current system. There is much less...flexibility. When the advanced job goes on the customization ends. Which from 50 onward (expect in a few key fights such as THM>BLM on Ifrit) will be the norm. It also doesn't force a player to think. You're a DD and you're about to go to a rather hazardous spot to level. Do you /nin for survivability? Or take /sam for the added damage potential? Not to mention now that everyone can raise and there isn't even a real penalty for death it greatly undoes the importance of the mage roles.

    >Travel
    I would rather put out a single /shout and pay a nominal fee then get a ride to whatever corner of the map rather then run out of anima and be forced to sit on my hands.

    >Solo
    FFXI was not a solo game. It was so far from the concept of being able to do anything without a group that they had to make specific jobs for the direct purpose of soloing. Which I would like a return to. If people want to solo then by all means let them. Carve out a few key job types which can handle the world's mobs by their lonesome and leave the rest of us in more potent but single duty positions.

    >Abilities
    They did kind of screw the pooch with skillchains and magic bursts. You got a point on that one. It would be an interesting come back though with the combo system. When someone completes a combo mages or other melees have an opportunity to further chain it along for a few seconds.


    Anyways my point is I don't want this game to become too easy for the sake of those who find a world that pushes back too time consuming. The compromise to this means makes everything far too easy while focusing solely on End game runs to entertain the "Hard cores". Final Fantasy was never about doing the second to last boss over and over and over after reaching the cap in a few hours. It was about the journey. The progression from Village boy to Hero of the godamn world. IF they water down that aspect then we're never going to fully appreciate the story nor every truly feel satisfaction at our accomplishments. I don't want to be cruel but your ideal game wouldn't be fun to someone who wants and actual game there instead of a solo easy button. Being tied together with a PT to overcome what is near impossible alone is memorable. Going from start to cap without hardly seeing other people or needing their help is an empty victory and means nothing in the end.
    (2)
    Quote Originally Posted by Keyln View Post
    I didn't say that he didn't powerlevel. I did say that his lack of knowledge wouldn't be because of powerlevelling. Whether he did or did not powerlevel is immaterial.
    This is what PLers actually believe. May Altana have mercy on our souls...

  4. #174
    Player
    SionDurant's Avatar
    Join Date
    Mar 2011
    Posts
    356
    Character
    Zohar Lumani
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Zaaku View Post
    >EXP loss
    I say it made the world more exciting. Traveling to new and unknown areas was dangerous and required a great deal of caution. It made you appreciate how small you were. As for making PT's more careful? Is that really a bad thing? To my knowledge whenever new areas were released they were pioneered and explored at the cost of much EXP and Home pointing. When good camps were found it was typically the go to spots because they worked. Not because people were afraid of going deeper. The loss of EXP from death also did something wonderful for capped players. It put them back into EXP pt's every once in awhile. It is *boring* that once I hit 50 there is nothing to do except end game. Every once in awhile it would be nice to go back and kill some native creatures. Extending the opportunities that you get to use your favorite jobs.

    >Gear swapping
    It hardly encouraged elitism. In fact it did the near opposite. In FFXIV we are pretty much stuck on 1 set of gear. That is it. When we could change between abilities that mean you could wear multiple sets of gear to compensate for your weaknesses while still being effective. Now that we cannot modify on the fly there will quickly be 1 set of gear that EVERYONE in that job MUST have because it is the BEST and there is no way around this fact. It may be the best overall but what if there is a better Evasion build when you grab hate? Or an AF piece that enhances a vital skill so much that you must leave it on constantly despite some negative stats?

    >Subjobs
    I do not enjoy the current system. There is much less...flexibility. When the advanced job goes on the customization ends. Which from 50 onward (expect in a few key fights such as THM>BLM on Ifrit) will be the norm. It also doesn't force a player to think. You're a DD and you're about to go to a rather hazardous spot to level. Do you /nin for survivability? Or take /sam for the added damage potential? Not to mention now that everyone can raise and there isn't even a real penalty for death it greatly undoes the importance of the mage roles.

    >Travel
    I would rather put out a single /shout and pay a nominal fee then get a ride to whatever corner of the map rather then run out of anima and be forced to sit on my hands.

    >Solo
    FFXI was not a solo game. It was so far from the concept of being able to do anything without a group that they had to make specific jobs for the direct purpose of soloing. Which I would like a return to. If people want to solo then by all means let them. Carve out a few key job types which can handle the world's mobs by their lonesome and leave the rest of us in more potent but single duty positions.

    >Abilities
    They did kind of screw the pooch with skillchains and magic bursts. You got a point on that one. It would be an interesting come back though with the combo system. When someone completes a combo mages or other melees have an opportunity to further chain it along for a few seconds.


    Anyways my point is I don't want this game to become too easy for the sake of those who find a world that pushes back too time consuming. The compromise to this means makes everything far too easy while focusing solely on End game runs to entertain the "Hard cores". Final Fantasy was never about doing the second to last boss over and over and over after reaching the cap in a few hours. It was about the journey. The progression from Village boy to Hero of the godamn world. IF they water down that aspect then we're never going to fully appreciate the story nor every truly feel satisfaction at our accomplishments. I don't want to be cruel but your ideal game wouldn't be fun to someone who wants and actual game there instead of a solo easy button. Being tied together with a PT to overcome what is near impossible alone is memorable. Going from start to cap without hardly seeing other people or needing their help is an empty victory and means nothing in the end.
    Exp loss: would you trade xp loss for roaming bands of garleans and a secondary system that bases ability gain in jobs ( maybe like a talent system ) on sp?

    There's got to be a medium somewhere, I know none of my XI buddies enjoyed Exp loss in any kind of way.

    The story matter in xiv is somewhat appalling at the moment. They had me psyched when I saw the garleans and primals as antagonists but I'm unimpressed so far with the application of those things.

    The music of XIV also is atrocious, I wish I could swap it for a little XI, FFT and maybe some FFX. Meh, sorry Nobuo.
    (0)

  5. #175
    Player
    SionDurant's Avatar
    Join Date
    Mar 2011
    Posts
    356
    Character
    Zohar Lumani
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Also Zaaku, how many times did you fall asleep while playing on XI (be honest)?

    I remember when I got my eisen I was so psyched, I was like yeah, Elvaan Paladin Hero, wat you talkin about sprouts, who you thank yew dealun' wi--zzzzzz...zzz....

    -abandoned by party, sad death music playing when I wake up-

    :-(
    (1)
    Last edited by SionDurant; 04-20-2012 at 07:44 AM.

  6. #176
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Zaaku View Post
    Alright time for a honest calculation (Of those who visit the forums at least) of how players feel about what this game is shaping into. I am tired of hearing the excuse that this generation of MMO's *has* to casualize to work. I'm curious to see how many of their paying players right now agree.

    Like this post if you wish for

    ~A return to longer EXP requirements. (3+ months per Job at the low end)
    YOU COMPARE lv 50 with a lv 99 game?


    F*** SERIOUSLY... THINK OF IT!!

    have you played FFXI on japan release? around lv 50 maximum cap, base jobs like whm,blm,thief,war,rdm,monk and that was it... many areas didnt exist, no auction house etc. pp.. NO OF COURSE you havent played at the JP release of FFXI. you cant tell me!


    i cant hear it,


    i cant hear it,


    i cant hear it,

    anymore..


    people compare a game with 2> expansions and patches... with a game that just had patches right now. they will RAISE the cap, so the EXP requirements WILL RAISE.... they will introduce NEW JOBS, they will introduce MORE BOSs MONSTERS
    (0)
    Last edited by Tonkra; 04-20-2012 at 07:52 AM.

  7. #177
    Player

    Join Date
    Mar 2012
    Posts
    408
    Quote Originally Posted by Tonkra View Post
    YOU COMPARE lv 50 with a lv 99 game?


    F*** SERIOUSLY... THINK OF IT!!

    have you played FFXI on japan release? you cant tell me!
    75 more then likely. I also factored that in, perhaps I should have mentioned that...

    3 months to cap a 75 when that does increase. I would say about a month and a half to hit 50.
    (0)
    Quote Originally Posted by Keyln View Post
    I didn't say that he didn't powerlevel. I did say that his lack of knowledge wouldn't be because of powerlevelling. Whether he did or did not powerlevel is immaterial.
    This is what PLers actually believe. May Altana have mercy on our souls...

  8. #178
    Player

    Join Date
    Mar 2012
    Posts
    408
    Quote Originally Posted by SionDurant View Post
    Also Zaaku, how many times did you fall asleep while playing on XI (be honest)?

    I remember when I got my eisen I was so psyched, I was like yeah, Elvaan Paladin Hero, wat you talkin about sprouts, who you thank yew dealun' wi--zzzzzz...zzz....

    -abandoned by party, sad death music playing when I wake up-

    :-(
    Hahahaaa at least....5 times. Played until exhaustion literally forced me to stop playing. Even that though was memorable. Did this in an LS merit PT. Was fading in and out when I accidentally targeting one of the rhinoes. Got a jolt of panic when my HP dipped into yellow instantly and I began running for the zone line... in the wrong direction. Like a junior football wide receiver who just dumped the touchdown in his own endzone I tried to about face and get to safely when I got sniped by that agile rhino.

    It is STILL funny as shit thinking about it.
    (0)
    Quote Originally Posted by Keyln View Post
    I didn't say that he didn't powerlevel. I did say that his lack of knowledge wouldn't be because of powerlevelling. Whether he did or did not powerlevel is immaterial.
    This is what PLers actually believe. May Altana have mercy on our souls...

  9. #179
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Zaaku View Post
    75 more then likely. I also factored that in, perhaps I should have mentioned that...

    3 months to cap a 75 when that does increase. I would say about a month and a half to hit 50.
    ah ok... you now how the exp graph will look like?!

    a curve can look like this:


    or look like this


    or even more extreme.. i played games like Lineage II where you leveled from 1-30 like you needed time for lv 65 till lv 70... never heard something like an exp curve? its needless to discuss this before 2.0. hits the live servers..

    i cant hear it anymore seriously... FFXI wasnt all in all about good... you camped in one place to kill a mob for 5 mins, then you need to rest for an hour.. in FFXIV you have to move around the camp almost.



    and when did you started with FFXI? seriously not on japanese release, eh? you only had the standard jobs (almost like we have now), you had no auction house, less areas, and less content..
    did you started with chains of promathia or when??!

    because you see it very "bloomy" and "shiny" which FFXI wasnt at release. FFXI was a good game back then.. but not for a modern game of today.
    and its needless to discuss the exp curve at THIS moment, where lv 50 is not the maximum cap at all, you have to see the TOTAL of it. not just a part.. thats stupid.
    (0)
    Last edited by Tonkra; 04-20-2012 at 08:02 AM.

  10. 04-20-2012 08:01 AM

  11. #180
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    Join Date
    Mar 2012
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    408
    Quote Originally Posted by Tonkra View Post
    ah ok... you now how the exp graph will look like?!

    a curve can look like this:


    or look like this


    or even more extreme.. i played games like Lineage II where you leveled from 1-30 like you needed time for lv 65 till lv 70... never heard something like an exp curve? its needless to discuss this before 2.0. hits the live servers..

    i cant hear it anymore seriously... FFXI wasnt all in all about good... you camped in one place to kill a mob for 5 mins, then you need to rest for an hour.. in FFXIV you have to move around the camp almost.



    and when did you started with FFXI? seriously not on japanese release, eh?
    First joined? The release of CoP. It was only for a week or so then real life issues forced me to quit. A year or so later I downloaded it again because even that 1 week stuck in my the back of my mind. I just couldn't get over how interesting and hard that strange world way. I wanted to see what was beyond the dunes. At the top of Ghelsba Outpost...

    As for the status of FFXI on it release. Yeah I aware it was a mess much like FFXIV. It at least was showing signs of depth and adventure. I knew even in that single span of days that based on how hard everything was and just how many times I got raped by a wandering Orc that there had to being something AMAZING just around the bend. If only I got stronger and better I could hope to see it.

    Right now we got 1-50 in a week, no sense of danger or wonderment, EXP PT? lol wat dat, ~grind grind grind the Vale gentlely cross the stream~ It isn't how successful I rate either game near their beginnings but rather the direction it is heading. Right now it isn't a good one. A hallow hand holding expedition which will mean little in the long run when after all this time is invested I get nothing back in terms of satisfaction because everything was handed to me.
    (0)
    Quote Originally Posted by Keyln View Post
    I didn't say that he didn't powerlevel. I did say that his lack of knowledge wouldn't be because of powerlevelling. Whether he did or did not powerlevel is immaterial.
    This is what PLers actually believe. May Altana have mercy on our souls...

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