Quote Originally Posted by Zaaku View Post


I can't get the mental image of Dokun as a Cutebold out of my head. It is quite.... endearing. As for your question I actually mentioned last page but I give you the highlights. FFXI was a distinct kind of MMO which sadly is no longer being made. I am hoping that after the travesty of FFXIV's launch they will reconsider some of their original goals and intentions and push FFXIV more inline with FFXI's pacing and direction. It is not likely unless they see a demand for it because it is generally safer to make easier games. Still I had a lot of time invested in FFXI and if there is any chance of it making an appearance, if only in part, in FFXIV then I am willing to wait it out till 2.0
A lot of XI was annoying though.

Exp loss on death discouraged parties from taking on unknown challenges.

Gear swapping encouraged elitism, itemization killed the individuality of classes ( ie the af typically sucked in comparison to other years but was just so beautiful, I remember gettin booted cause I wouldn't wear anything but my drachen gear.)

Sub classes were a community forced thing, and in some cases forced by opinion. SE made it so I could subclass anything, but they also made it so that certain abilities encouraged a status quo of subclasses, would rather prefer XIV's system how it defines the subclasses from the start.

The travel system was atrocious.

I could not solo from 1 to 75 reliably, I want that because I can only spend the time to find parties on the weekends, I'd still like to enjoy my character 1 or 2 hours a day. I do prefer to party and wish there was a none stop party queue. In fact I want them to carbon copy wow's queueing system, but I should be able to game by myself of I need to catch up.

The weapon skills, abilities, cooldowns etc all came too slow it was admittedly boring, unless I was on my DRG/SAM <3. You can make me appear to be amazing at combat without letting me roll every foe.

Bottom line Zaaku is we actually to a degree want what you want, just think outside of the box a tad, can we have fun while having a challenge? Does a challenge have to involve punishing effects for daring gameplay? The answer is no.. I'm positive a game system can be made to suit hardcore and casuals 100%.