

I am here because it's my desire to play a successful FF MMO title. Ironically Final Fantasy changed my life, not even joking or being dramatic.
It brought me closer to my big brother that I admired before he passed. I had a school project in elementary and I had to do a project with this kid I hardly knew which generally upset me having to associate at random with kids, I was an introverted nerd ( still kind of am ) and we had to go get something from the tv area. He spied my FF Tactics and FF 7 titles, was pretty surprised I had them. We have been good friends and have played every single FF that's hit US shelves since.
I got the attention of a lovely lady who is now my wife by nerdin out about XI with a friend of her's daily until I got up the courage to talk to her directly.
FF is a game sure, but I sure do love it and want to see it thrive. It's also served as an inspiration for my own writing. I agree with the desire for challenges, I simply cannot see the point in putting new players to sleep or frustrating them to logout before they can master their chars abilities and fall in love with them, thereby wanting to engage in a world of challenges.
I am a fan of the game starts at 50 models. They can have leveling be relatively easy while still providing challenges by way of gameplay at checkpoints and beyond 50 for certain. Why would you want to sacrifice a large populous so you can have some strange gratifying feeling of having taken 3 months to grind out a job?

Well now I feel a little bad, i think I got a little too emotinal there ^^U
Despite what I say, I would agree that there are things in FF XI that are very good to look at and even use them in FF XIV.
Now there is another problem, if we make this game so it took to long to get to the end content, a lot of people won´t be able to play it. And believe me, I´m the kind of person who was (and still is mostly ) againts the casualisation and simplification of games, but because of my studies, I have almost not free timeand I´m starting to apreciate a little bit more the accesibility of the game.
I´m with you in something, max level should be harder to get, but there should be not only good endcontent, but things to do in almost or all levels, dungeon, bosses, quests, story, tons of content !. More like Final Fantasy has always been !.
Now if we talk about solo or not, I would say something like "90% party and 10% solo", sometimes people just don´t have enough time to party and face big challenges, but giving them options to advance even if it is a bit, and more important, have fun. But we shall never forgive that this, as a MMORPG should emphasize party play.
I would say that grind should be only needed for the endgame content, the big fights, just like the rest of FF. For example, let say that the main story finish at level 50, then there is a lot of hard and long quests, more like Final Fantasy XI, maybe three, let say stories, with different difficulties, which player who want an harder challenge can face, while people who are happy where they are at level 50, there is a lot of not so difficult content.
That what make FF so good in my opinion, there is all kind of content for everyone, story music battles hard and long content, minigames ect and you can pickk want you want and enjoy it at your own pace.
Well what I want to say is. what you want is not totally incompatible with FFXIV, but we have to see what Yoshi-P have in mind too, and thankfully, it will have things for all kind of players. I knows it is like an utopia but wouldn´t it be wonderfull if FFXIV was really a game for all kind of players who really love games and RPG in general ?
The only thing I don´t like is why everything have to be white or black, there can be LONG, HARD AS HELL content who old FF XI fans could love, mid content for the no so hardcore but still want to enjoy all the game have to offer and see the story, and even more friendly content like minigames to simply have fun. Disgaea is a good example, main story is challenging but not that hard, a fun journey, while the post-end content requires patience, skills and training , A LOT OF IT, but is still fun and all kind of player can enjoy it.
Well anyway, probably you Zaaku and a lot more of people would know better than me, so this is just my opinion sorry if I said something silly ^^U.
You know, I hope this game will become one game we all can enjoy.
One more thing if you don´t mind I ask, why did you start playing this game Zaaku ? I feel for the way you write that this game really dissapointed you and well, I can understand why whould you like it to be FFXI-2 although I don´t agree. Is hard when something you liked change so much and you feel like there is no way to change it back, and when SE gives a chance to make it possible it really is one chance in a lifetime, isn´t it?.
I don´t know why, but my initial intention was to write a short post but....<_<
PS:
SionDurant, I always loved videogames, I´m yes, and that kind of person who consider them art. These games teached me a lot of things and have been a big influence in my life, but hearing how much they have been part of your life really make me happy. And sorry about your brother, I have a little sister and the simply though of losing her sadness me deeply, I can´t neither want to think how hard it must be to suffer something like that. And I share you opinion, there can be content for every type of player if SE just work hard enough,
Last edited by Elgeron; 04-19-2012 at 09:12 PM. Reason: Postdata and gramatical error.
May you always walk under the light of the crystals.


I can't get the mental image of Dokun as a Cutebold out of my head. It is quite.... endearing. As for your question I actually mentioned last page but I give you the highlights. FFXI was a distinct kind of MMO which sadly is no longer being made. I am hoping that after the travesty of FFXIV's launch they will reconsider some of their original goals and intentions and push FFXIV more inline with FFXI's pacing and direction. It is not likely unless they see a demand for it because it is generally safer to make easier games. Still I had a lot of time invested in FFXI and if there is any chance of it making an appearance, if only in part, in FFXIV then I am willing to wait it out till 2.0
We need harder longer fights because it require more teamwork than the mindless bashing it is right now period. I dont want XI-2 just want it to be Final Fantasy, which is a game that require a composition and strategy that is already hindered by the fact there is 8 people in the party and everyone can use cure. Less people there is in a party the more strategy is required into choosing jobs but well this is only my opinion.
I just feel there is a lack in the progression part in XIV
Spells upgrade themselves: where other classes have to change weapons and pay/work on new gear, and dont come tell me that gear matter in lvling a mage because it does not.
Levels are too fast: you can easily breeze through 50 levels in 2-3 days
Stats aren't THAT relevant : a full AF person does less dmg than a stats capped person but not by that much for the effort used in making that gear.
Endgame: By not having the "alliance" party type it become a lot more problematic to create instances for large group that can be done every few days
Party composition : By putting the party of 8 persons you remove the aspect of strategy we like in ff parties. When there was 6 you more restrained in choices you need to choose between more support more damage or more survivability. You were also feeling the role you are playing had more importance to the whole group. Because right now you take a tank and a healer and fill the rest with dps and go to wherever you want without bothering one single bit.
Just to finish, 14 just need a better progression system like having requirement for spells or getting them in some ways. and find a way to make people in party to feel like they are useful more than a fill up. Skill chains also played a big role in not feeling useless in an xp party it would give you a purpose or something to do in the least.
In the end when you are 50 you just try to progress in some ways and since stats aren't really relevant make that progression really unremarkable.
Last edited by ValcKyard; 04-19-2012 at 11:47 PM.
A lot of XI was annoying though.
Exp loss on death discouraged parties from taking on unknown challenges.
Gear swapping encouraged elitism, itemization killed the individuality of classes ( ie the af typically sucked in comparison to other years but was just so beautiful, I remember gettin booted cause I wouldn't wear anything but my drachen gear.)
Sub classes were a community forced thing, and in some cases forced by opinion. SE made it so I could subclass anything, but they also made it so that certain abilities encouraged a status quo of subclasses, would rather prefer XIV's system how it defines the subclasses from the start.
The travel system was atrocious.
I could not solo from 1 to 75 reliably, I want that because I can only spend the time to find parties on the weekends, I'd still like to enjoy my character 1 or 2 hours a day. I do prefer to party and wish there was a none stop party queue. In fact I want them to carbon copy wow's queueing system, but I should be able to game by myself of I need to catch up.
The weapon skills, abilities, cooldowns etc all came too slow it was admittedly boring, unless I was on my DRG/SAM <3. You can make me appear to be amazing at combat without letting me roll every foe.
Bottom line Zaaku is we actually to a degree want what you want, just think outside of the box a tad, can we have fun while having a challenge? Does a challenge have to involve punishing effects for daring gameplay? The answer is no.. I'm positive a game system can be made to suit hardcore and casuals 100%.

Oh look it's this post again. short term thinking.
Do you realize that the game is still at a level 50 cap? if you ask for 3+ months to get to level 50 what will it be to reach the next level cap? considering the EXP curve past level 50 that might raise/grow exponentially it's going to be 1 year to get to level 100?
EXP penalty for death,
do we need more time sinks?
level capped instances,
going to ask for more inventory space?
return to basic job/subjob,
dude it's 2012 not 2002 and the current job system is pretty much alike. We're forced with 2 limited "subjobs" and a certain number of ability from these "subjobs". not happy with this? Too hardcore for you?
More Job utility outside of combat (Whm teles, Blm Warp II, Thf treasure Hunter, ect),
we got free return aka everyone can warp himself/herself to his/her home point. want to go back to a silly spell and shout around for a warp the day you forgot to bring your thm/blm/whm/conj/whatever weapon so you don't death warp on your current job and you don't lose exp? (remember the thing you asked)
Auction Houses and centralized markets,
Did you even read the DEV posts about this before posting? Or did you miss the part that it's going to be fixed and we're going to have a AH like system by v2.0?
Last edited by PandaTaru; 04-20-2012 at 12:45 AM.



I wouldn't hold my breath, it's not likely that they're going to go in a more hardcore FFXI direction. They've had a lot of time to do that and we just went through some huge changes and that is not the direction they're going in. Yoshida said before this all began that he only have one real chance to drastically alter the game and that was it. Well it's happened and 2.0 is the end of it. We have yet to see anything that would indicate that the game is going in a more FFXI direction.
The game didn't fail at launch because it wasn't hardcore enough or enough like FFXI. The game failed at launch because of server issues, an unoptimized graphics engine, fatigue and dozens of completely unfinished and awful systems.
Last edited by Arcell; 04-20-2012 at 01:12 AM.
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