Bruh, GW 1 is a tab target MMO and arguably has a better story than what we got in DT. Anything is better than a Naruto ripoff.
No grappling hook, but you're describing GW2. Interesting (non-instanced) combat, jobs, exploration and tools to enhance exploration.
Well actually there is a grappling hook kind of mastery, but it's only relevant for a few maps.
I love(d) Naruto! Dawntrail wishes it could be Naruto.
Player
I don't see why it can never happen lol. They've proven they can add some fun gameplay elements in the MSQ already. Like the scenario we had while going through Garlemald in EW. I remember that some people didn't like that because it was rather challenging, but that is an easy fix, just tone down difficulty or add difficulty levels like we already have for some quests. Or even something more simple like completing some fates that tie into the MSQ, or random bits of exploration, and even your typical go kill 10-20 mobs quest. If they are able to combine all these elements into the MSQ, along with the fetch quests we already do it would make the MSQ gameplay more varied and interesting. But again this is all completely excluding the story elements of the MSQ. I just think that 6+ hours of fetch quest is just lazy development.
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