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  1. #1
    Player
    CosmoBabylonia's Avatar
    Join Date
    Feb 2024
    Posts
    86
    Character
    Vigna Ghina
    World
    Coeurl
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by missTori View Post
    I hate to be that person but...
    ever played an mmo? lol
    they haven't really evolved as a concept in decades.

    NOT saying i wouldn't love better gameplay like exploring with grappling hooks on maps and shit, but this is about what i'd expect for a tab target mmo.
    Bruh, GW 1 is a tab target MMO and arguably has a better story than what we got in DT. Anything is better than a Naruto ripoff.
    (14)

  2. #2
    Player
    koko-on-da-forumz's Avatar
    Join Date
    Jun 2024
    Posts
    196
    Character
    Kokola Kola
    World
    Malboro
    Main Class
    Dancer Lv 90
    Quote Originally Posted by missTori View Post
    NOT saying i wouldn't love better gameplay like exploring with grappling hooks on maps and shit, but this is about what i'd expect for a tab target mmo.
    No grappling hook, but you're describing GW2. Interesting (non-instanced) combat, jobs, exploration and tools to enhance exploration.

    Well actually there is a grappling hook kind of mastery, but it's only relevant for a few maps.

    Quote Originally Posted by CosmoBabylonia View Post
    Anything is better than a Naruto ripoff.
    I love(d) Naruto! Dawntrail wishes it could be Naruto.
    (5)

  3. 07-02-2024 11:14 AM

  4. #4
    Player
    Valkret's Avatar
    Join Date
    Apr 2022
    Posts
    18
    Character
    Valkret Hrillesel
    World
    Jenova
    Main Class
    Reaper Lv 90
    Quote Originally Posted by missTori View Post
    I literally said nothing about dt story, the Op was talking about gameplay.
    ff7 rebirth has a better gameplay but it's also a 2024 game

    a lot of the things people want from this clunky game will likely never happen..
    I don't see why it can never happen lol. They've proven they can add some fun gameplay elements in the MSQ already. Like the scenario we had while going through Garlemald in EW. I remember that some people didn't like that because it was rather challenging, but that is an easy fix, just tone down difficulty or add difficulty levels like we already have for some quests. Or even something more simple like completing some fates that tie into the MSQ, or random bits of exploration, and even your typical go kill 10-20 mobs quest. If they are able to combine all these elements into the MSQ, along with the fetch quests we already do it would make the MSQ gameplay more varied and interesting. But again this is all completely excluding the story elements of the MSQ. I just think that 6+ hours of fetch quest is just lazy development.
    (8)

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