Quote Originally Posted by Gralna View Post
How dare they tell a story by having us interact with people and listen to them talk and doing tasks for them! Everyone knows the best way to tell a story is to mindlessly massacre an entire army worth of enemies!
Actually the cornerstone of good story telling is to show not tell. So instead of a 10m cutscene of being told the entire back story of a culture while we sit there like a lemon, we could I don't know say do a solo duty with the lama traders while we're on the back of their wagons defending their stock from mob waves, as we deliver important goods to people. Giving the players something to do while they learn and feel engaged and involved in the story, instead of being treated like a child that should sit there quietly and listen to someone talking at them.