If you're taking any job that can heal others (RDM, DNC, SMN, etc), you're not going in without a healer. Self-heals are extremely weak and are meant only as an emergency to hopefully survive until someone with an actual heal can help you.

I largely don't care much about this healer strike, I don't think it will result in the change they're hoping for. Strikes rarely do, after all, and even less so in an MMO where nothing of real world value is being impacted.

That said, healers do need changes. Or rather, encounters need changes so that healers can be healers. One-shot mechanics, body-count mechanics, spike damage mechanics... none of these are fun. Neither for the target nor for the healer. Beyond that, I won't claim to have any revelatory solutions. I don't need to be able to paint a masterpiece to recognize a masterpiece. I can see when something isn't good, even if I don't know how to fix it. The only time Healers should be thinking about DPSing is when they overgear the content. Anything before that line is crossed should be about healing and survival of the party. But I'm from old school healing, back when healers didn't have time to DPS because they had to keep the party alive.