Quote Originally Posted by Connor View Post
Is it really such a bad thing if they make a dungeon ‘difficult’? Or is it really a bad thing if players die a load of times and have to actually work together to overcome a challenge? Isn’t that the whole point of playing a ‘multiplayer’ game? I also don’t think it’s fair to say that just because there’s a ‘challenge’ it’s going to be ‘undoable’ with average players/DF. I mean, isn’t the whole point of overcoming a challenge that you become stronger every time? (i.e players come out a little more skilled each time). That is to say, what’s hard to begin with rarely ever remains as such
technically it is.
World of Warcraft tried this during the Cataclysm expansion. Dungeons were MEAN a mere 2 expansions prior (TBC era) but one expansion of easymode (Wrath Era) made the community utterly incapable and unwilling to do the dungeons in Cataclysm.

The dungeons were fun with guild groups but absolute hell with randoms. Blizzard had to backpedal hard and nerf stuff. The experiment of "will people rise to the challenge and improve?" utterly failed.