Quote Originally Posted by Lambdafish View Post
Did you actually respond to valid criticism of a role with "There are other jobs to choose from"? Healers aren't asking for their focus to be dealing damage, they are asking that if SE is going to give them no reason to heal, then the fallback damage they are inevitably spending 70% of their time doing should be as engaging as other roles.
Of course I did, my criticism is that the argument you're making is that we're being given no reason to heal so we should have engaging damage rotations instead. There are literally 13 jobs built around engaging damaging rotations so if thats what you want, go play them.

If we want to fix healers then we should advocate for exactly that, fix healers. Make healing more engaging, make it more required and give us more difficult encounters to justify it.