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  1. #1
    Player
    Naychan's Avatar
    Join Date
    Apr 2018
    Location
    Gridania
    Posts
    210
    Character
    Naychan Le'mew
    World
    Coeurl
    Main Class
    Scholar Lv 100
    Quote Originally Posted by flowerkatie View Post
    Hopefully this wont come across as argumentative because I'm just genuinely curious if the majority of people want a more complex damage rotation on healers? Or is it just the case they want more difficulty and identity for the role?
    It Does not have to be overly complex but a few extra options would be nice.
    wall to wall pulls Old scholar atherflow > aldo on tank > dome> dot & Dot > Bane > heal > ae > dot & dot, Bane > Heal > ae > atherflow
    current scholar on pull ather flow > aldo > Dome > AE, AE, AE, AE, AE, Ae, > heal > AE, AE, Ae, AE, AE, AE, AE , AE, Heal > encounter over
    Im wearing out buttons 1-3 on my keyboard Nuke - dot - AE

    that pretty much sums up dungeons,
    (6)

  2. #2
    Player
    flowerkatie's Avatar
    Join Date
    Jul 2024
    Posts
    67
    Character
    Naomi Valesti
    World
    Phantom
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Naychan View Post
    It Does not have to be overly complex but a few extra options would be nice.
    wall to wall pulls Old scholar atherflow > aldo on tank > dome> dot & Dot > Bane > heal > ae > dot & dot, Bane > Heal > ae > atherflow
    current scholar on pull ather flow > aldo > Dome > AE, AE, AE, AE, AE, Ae, > heal > AE, AE, Ae, AE, AE, AE, AE , AE, Heal > encounter over
    Im wearing out buttons 1-3 on my keyboard Nuke - dot - AE

    that pretty much sums up dungeons,
    Yeah, you're right. I think a big flaw of my opinion on this, is that I don't often include dungeons when I'm thinking of engaging content and thats a big issue. Healers are in a pretty bad position in dungeons.
    (0)

  3. #3
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by flowerkatie View Post
    Yeah, you're right. I think a big flaw of my opinion on this, is that I don't often include dungeons when I'm thinking of engaging content and thats a big issue. Healers are in a pretty bad position in dungeons.
    The one thing I do agree with you on is that healer DPS should be fundamentally different from other roles. There needs to be a flow between healing and DPS that uses the same resources, and allows decision making between powerful heals and powerful DPS. Aetherflow is a good example of this, but it is the most basic and barebones form of this job design.
    (3)

  4. #4
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    878
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Lambdafish View Post
    The one thing I do agree with you on is that healer DPS should be fundamentally different from other roles. There needs to be a flow between healing and DPS that uses the same resources, and allows decision making between powerful heals and powerful DPS. Aetherflow is a good example of this, but it is the most basic and barebones form of this job design.
    I'm really on the fence with healing and dps resources that are mutually exclusive to each other because there are folks out there that try to offload healing to their co-healer and spend them on dps instead, no matter how small the gain is. I don't know how often it happens, but it definitely has made for some really messy partyfinders in the past. And these aren't learning parties that's happened in, either.
    (1)

  5. #5
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,136
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by flowerkatie View Post

    I don't see how that fixes, if we see people "Complaining" and "Crying" as a reason that something should not be fixed then you'll never find any solution because people always dislike change.
    Unfortunately that’s just the point we’ve reached though. They’ve essentially been backed into a design corner where they can’t change anything without bringing the whole thing down. As a result they’re basically trying to keep everything the exact same as much as possible and appease feedback from every angle, resulting in the current situation where pretty much nobody is happy anymore.

    Whether they want more interesting healing, dps options, varied/interesting support options, the game is basically designed for nobody anymore lol. I mean, I’d personally prefer if healers were actual healers with fun and interesting ways to support the party and not ‘discount dps with healing oGCDs’, but for all the reasons I mentioned before there’s simply too many hurdles for them to overcome for that to be something actually doable
    (8)

  6. #6
    Player
    flowerkatie's Avatar
    Join Date
    Jul 2024
    Posts
    67
    Character
    Naomi Valesti
    World
    Phantom
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Connor View Post
    Whether they want more interesting healing, dps options, varied/interesting support options, the game is basically designed for nobody anymore lol. I mean, I’d personally prefer if healers were actual healers with fun and interesting ways to support the party and not ‘discount dps with healing oGCDs’, but for all the reasons I mentioned before there’s simply too many hurdles for them to overcome for that to be something actually doable
    Yeah, agreed
    (1)

  7. #7
    Player
    Zeastria's Avatar
    Join Date
    Jan 2023
    Location
    ¯\_(ツ)_/¯
    Posts
    507
    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    Complex DPS does NOT translate to (=) engaging/fun gameplay, not for me.

    I previously made an example
    of how i would have reworked SCH "dps kit".
    Into something more fun,yet simple.

    To give an example
    based on what I think is fun
    and the level of complexity im looking at.


    Quote Originally Posted by Zeastria View Post
    SCH:
    Let us spread our DoT [Biolysis] with [Deployment Tactics] Like in PvP.

    [Broil] have 50% change to trigger an another ability [New ST Ability].

    [New Dot]
    Add another DoT ability,
    which also can be spread with [Deployment Tactics]!.

    [Art of War]
    has increased radius.

    [Energy Drain] has an addional effect:
    inc your DoT(s) dmg by x% for x sec.
    (does NOT stack).
    (still used for weaving between Broils
    and to dump aetherflow stacks)

    [Dissipation]
    Addional effect:
    Make [Energy Drain] free to cast
    during it's duration (30s)
    What does this give:

    1. One extra ST button to press.
    2. Two Dots (not counting the new dot tied to chain stratagem).
    3. Both Dots can be spread with [Deployment Tactics].
    4. [Dissipation] (2min cd)
    Gets an additonal effects that let you spam energy drain w/o cost,
    meaning you can use [Energy Drain]s w/o worrying about
    useing your aetherflow stacks duing that window (30s).
    5.[Energy Drain] buffs your next DoTs ( adding some depth).

    However they don't need make all healers the same in terms of complexity!
    Players who wants more complex jobs should have the option to pick just that..
    likewise those who want simpler job.
    (2)
    Last edited by Zeastria; 07-02-2024 at 02:08 AM.
    SCH/AST/DNC/VPR/SMN

  8. #8
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    I want healing to be a more interesting and engaging experience. I really don't care how they get there, whether it be more healing requirements, a better DPS rotation, more support tools, a little of each, whatever.
    (4)

  9. #9
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,848
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    not a "damage rotation" this is a really odd thing to ask for, I think something more akin to casters or ranged, where you're not following a strict button rotation of 1, 2, 3 (ect lol)

    When I ask for more DPS spells on healer im not asking for a "rotation", I'd want procs, different Dot timers or just more spells I guess you can call that a "rotation" but I'd consider that sort of stuff different and infact more interesting on healer jobs then a "rotation"

    I'd even want more nuanced things like different cast times, such as long cast times on White mage, theirs a lot you can do with some extra dps spells rather then a "rotation of them".
    (3)

  10. #10
    Player
    Genoreaper's Avatar
    Join Date
    Jan 2015
    Posts
    212
    Character
    Geno Reaper
    World
    Ultros
    Main Class
    Black Mage Lv 90
    Healing should be more engaging. Dps has complexity, (well did before this xpac)

    Tank had complexity before tank stances took over, back when they had to juggle aggro combo.

    Healing should be engaging and i think that the biggest culprit is the design choice of needing them to dps during dungeons and such. It isn't adding to anyone enjoyment.

    If red mages were in here demanding more complex healing designs instead of a rez and vercure everyone would agree that's silly because it's not their main role. Healers should be able to splash in damage during rare stretches but not need to heal so rarely that they are considered green dps.

    This weird homogeneous stance where everyone is considered dps just leaves everyone unhappy. I know the comparison is taboo but healing in "the other" mmo is engaging, has different styles than "pure heal and shield heal" they feel unique and their kits are useful in different scenarios even if one might slightly be better than the other based on individual dungeon or raid design.

    This is all made worse by SE refusing for multiple xpacs to fix warrior. Making healers needed even less since they can just do great dps, have tank hp and mits, and heals. That class might as well play this game as a single player rpg. It is the holy trinity in one. As much salt as blm got for being special pet class of yoshi, (which has now been banished by a new caster that is easier, less strict, hits harder, isn't punished by mechanics, has a heal, a buff. Ect even has the hammer as a ranged spell that's 3 instants over 1k potency and all your motifs are instant castable by a swift cast every 40 seconds in combat and always instant between pulls) war is somehow covering all 3 roles
    (2)

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