Complex DPS does NOT translate to (=) engaging/fun gameplay, not for me.
I previously made an example
of how i would have reworked SCH "dps kit".
Into something more fun,yet simple.
To give an example
based on what I think is fun
and the level of complexity im looking at.
What does this give:
1. One extra ST button to press.
2. Two Dots (not counting the new dot tied to chain stratagem).
3. Both Dots can be spread with [Deployment Tactics].
4. [Dissipation] (2min cd)
Gets an additonal effects that let you spam energy drain w/o cost,
meaning you can use [Energy Drain]s w/o worrying about
useing your aetherflow stacks duing that window (30s).
5.[Energy Drain] buffs your next DoTs ( adding some depth).
However they don't need make all healers the same in terms of complexity!
Players who wants more complex jobs should have the option to pick just that..
likewise those who want simpler job.




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