Just because you disagree with an opinion doesn't mean the opposing party doesn't understand the game. I've enjoyed a lot of casual content as well as week one savages, ultimates and a lot of other content. I've cleared a lot of this content without casting a single GCD heal so I'm completely aware of that fact. And * shock *, I still disagree.
For starters, the role of a tank is completely different to a healer. They inherently have a lot less abilities that are specifically related to tanking because there is only so much you can do in relation to pulling emenity, their role in hard content is primarily focused around a single enemy and their options to "not do DPS" are considerably less, unlike healers who could potentially heal their parties and manage 8 different members, tanks have limited options. The role is still difficult and rewarding but your whole point of "but tanks!!" is irrelevent, the same argument could be given to some of the very basic DPS. Why can't we give them more to do if tanks can tank and damage? The answer ... they're a different role.
It is fine you don't understand my point, it just seems bizarre to me that people will acknowledge that even in the hardest content not a single GCD heal is required anymore and that healing is in a terrible state, they'll acknowledge that all healing can be done via oGCD simply by the fact that it is so easy; and that one healer can ignore healing completely during hard content and still easily clear. But then for some reason, the solution is "make DPS more engaging". I also don't understand your thinking, why is the solution to do something that you have 13 other jobs to go ahead and do? Why not take the unique role of a healer and look into resolving the issue by making the actual role useful and engaging without having to make the "filler" fun?
How fun it'll be when Square Enix implement complex DPS rotations and all healer abilities remain as oGCD only and you've become a DPS who simply weaves in heals, and yes; that's the state its in currently anyway. But your solution of doubling-down on that by working on the damage side of it rather than fixing the healing side is just (in my opinion) very silly. Fix healers and make them more engaging properly. And stop thinking people who have different opinions don't understand the game, lmao.


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