Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 30
  1. #11
    Player
    HahnDomica's Avatar
    Join Date
    May 2024
    Posts
    7
    Character
    Hahn Domica
    World
    Lamia
    Main Class
    Astrologian Lv 100
    I started the game on Endwalker's launch, so I didn't have the opportunity to play old astro. It looks even better than the job I already liked, and at this point any changes are better than this DT fiasco.
    (3)

  2. #12
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    890
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Pls don't thank SE for taking into account our feedback, they don't (only JP matters).
    (1)

  3. #13
    Player
    Avoidy's Avatar
    Join Date
    Jun 2020
    Posts
    1,316
    Character
    Chadhadai Oronir
    World
    Balmung
    Main Class
    Ninja Lv 83
    How would it exist within the current framework? In the pic you posted, one of the cards gives back MP/TP. But resources in 2024 have been sort of smoothed out of existence, you know? Everyone's able to sustain themselves in that regard. Nobody cares about having their MP restored, and TP doesn't exist. Then you look at things like skill speed. I mean, maybe? Maybe someone would want to be buffed in a way that skews their entire rotation? Or maybe they'd just get mad and beg you to keep it off them because it ruins their muscle memory. Even when it was current, if I recall, people just fished for the %dmg card and then complained when they didn't get it. Hell, in DT look what they did. Gave us more of these "incomparable" style cardbuffs, but the game's so sanitized at this point that what could they even provide? A single target shield. Some additional healing. Big whoop.

    I agree with the spirit of your post, OP. I think AST would be more enjoyable in an older form, because the current version of it basically strips away all of its card mechanics. You draw the same cards. You don't shuffle anymore. It feels very railroaded and consistent now, and I don't like it. But in considering where the game is right now, I think the SHB version is the happiest combination of "personal enjoyment" and "how the game actually is at the moment." It has all the fun of drawing and shuffling and even gives some buffs through the minor arcanas, but the buffs are all %dmg because this game's so watered down that that's all there's even room for anymore. Your HW rollback would require a revamp of how parties interact with each other in order to be viable, because now things like MP and TP resources would need to return and be in constant use. Personally, I think those sorts of dependencies are important as well, but look at where the devs are taking this game. There's no way they'll roll it back to that. They want everyone to be an island.



    Here's shb ast for anyone curious. Less unique cards, but still a very robust system and 2 fun sects that blows the current kit and the EW kit out of the water imo.

    In any case, I'm genuinely curious to pick your mind on what kinds of buffs they could include that aren't strictly damage but would still feel relevant in the current game.
    (0)
    Quote Originally Posted by Shialan View Post
    I don't get it. Do you really have nothing better to do with your life than creating shitpost after shitpost?
    Quote Originally Posted by Sir_Tonberry View Post
    Genshin Impact a free to play mobile gatcha game puts out events every 40 days that are fully voiced and an engaging story. FF which is a subscription game with a full price tag does like 5 events a year and still can't put 10% of the effort. Something is wrong.
    Quote Originally Posted by Yoshida-san
    Let's consider another theoretical mod: one that displays your character entirely naked.

  4. #14
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Nah, I’m in agreement. Bring back Stormblood AST. Bring back Royal Road and Time Dilation. Heck, bring back the sects at this point, even if Nocturnal constantly suffered from being objectively worse than Diurnal for the job. I haven’t been able to play AST with nearly the enjoyment that I had back in Heavensward and Stormblood, so if I woke up and saw that SB AST was back, I’d be over the moon. And, at this point, I feel like developers are highly selective about “job balance” in this game; so why not just let one job be broken with its AOE Balance capabilities.

    I can appreciate the new variety of cards, but there are still “useless ones” in the bunch. I guess if I have a WAR I can give them new Arrow, but I already have so many healing resources and healers are so overpowered in terms of their healing versus incoming damage, a buff to healing potency was the last thing they really needed. Especially if content isn’t going to do more damage and actually challenge healers from a healing perspective in a party of merely average skill.

    I don’t know. Maybe I will just always be salty that my favorite healer was gutted and all the fun aspects I enjoyed removed from it. I can recognize that at least.

    Quote Originally Posted by Connor View Post
    Spear’s Crit rate increases would scale exponentially (I think); either it’s useless next to balance, or it’s so powerful it’s not worth using anything else.
    Spear’s crit rate would be a lot more valuable if they had kept certain jobs that benefited from crit scaling (e.g., SB BRD and SB MNK, both of which had job mechanics that relied heavily on critical hit percentage for procs). There were situations in SB where it was better to give the BRD a Spear over a Balance due to the crit scaling—especially when we reached Alphascape and crit scaling was at its highest. Besides, crit has always been the best substat. The can’t seem to balance any of the others against it. If jobs still had those nuances and weren’t so streamlined and braindead, old Spear would still have its uses and applications over Balance.

    But all of this “BALANCE ONLY” was purely from the speedrun meta perspective. This would not affect the average player—and while balance should ideally be done with higher skill in mind versus lower skill, balancing purely for speedrun metas is not a good idea, in my opinion.
    (5)
    Last edited by HyoMinPark; 07-01-2024 at 05:18 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  5. #15
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    487
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Teno View Post
    Pls don't thank SE for taking into account our feedback, they don't (only JP matters).
    Several JP threads are asking for it back to.
    (2)

  6. #16
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    I want HW AST back....
    (1)

  7. #17
    Player
    ArtemisSeraphin's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    13
    Character
    Artemis Seraphin
    World
    Ultros
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Avoidy View Post
    In any case, I'm genuinely curious to pick your mind on what kinds of buffs they could include that aren't strictly damage but would still feel relevant in the current game.
    Not OP. My fav AST was HW/SB. I miss Time Dialation and Old Celestial Opposition and Nocturnal Sect. I saw someone mentioning turning Lord/Lady into DPS buff for RNG and DPS buff For Melee instead of heal/dmg and I like that idea a lot.

    For the other six cards, potential actions:
    * Played on enemy for 15% decrease in enemy DEF for 15 seconds. (If we are bringing back Royal Road, variants could possibly include: 30% decrease in DEF for 10 seconds, 7% decrease in DEF for 15 seconds plus 5% decrease in DEF on all nearby enemies, and 10% decrease in def for 30 seconds, or something along those lines)
    * Played on enemy, removes enemy immunity to status ailments for 15 seconds (see above for some ideas on Royal Road Variants)
    * Played on enemy, halts auto-attacks for 15 seconds (again, Royal Road could increase the duration or make it spread to multiple enemies for shorter time)

    * Played on party member: makes immune to bleeds and status ailments for 15 seconds (royal road extend duration, make aoe for shorter time, etc) (perfect for that first AOE in every single final floor and/or the first tank buster in the first three floors because the devs cannot think of any other way to open a fight -- but I can't think of a lot of other places this would get used in casual content soooo probably not the best idea--i'm just salty that the opening of every fight is this predictable.)
    * MP Regen. Yes, please, just bring it back because almost every healer is now out here in this awful MP Economy
    * A card that is essentially Old Celestial Opposition/Old Time Dilation. The base draw is to extend current players' buffs by 20 seconds. Royal Road variants: AoE, longer duration but only for buffs applied by the AST, etc

    Also, I am of the opinion that people who did "fish for balance" were either 1.) Casual players and that was FINE. That was absolutely fine. They were playing content where it didn't matter, let them fish for balance in peace. 2. People who wanted speedruns and numbers of a certain hue and would wipe for a "bad" draw. The "average" high-end player / savage runner knew how to make the best situation out of the draw. Both as part of the "job fantasy" and also just a knowledge of other classes and how a card could make up for that classes weakness, play up its strengths, and/or awareness of the fight in general.
    (1)
    Healer's requests are not unreasonable. We are merely asking for what was taken from us to be returned. We've been waiting over 5 years for our jobs to regain the complexity & identity they once had. We're now being asked to wait over 2 more years. Healer jobs & their players are being ignored & neglected by the devs.
    "Play Ultimate" is not a viable solution: we want to enjoy the ENTIRE game, just like everyone else gets to! DPS can use their full kit in 100% of content. Why should healers be told they only get to use their full kit in five total fights? We just want the same consideration other roles get.

  8. #18
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by BUNNYisaac View Post
    Why not have both? We used to have Chain Strategem in Stormblood anyway. I remember always switching to Selene for her CD Reduction buff whenever I use Chain Strategem, then back to Eos when I need the heals and regens.
    Heavensward SCH didn't have Chain Stratagem and it was fine. If anything, I'd rather have Eye for an Eye back and just give all the damage buffing to AST.
    (1)

  9. #19
    Player
    Sani2341's Avatar
    Join Date
    Jul 2017
    Posts
    305
    Character
    Yo-tsu Amilar
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    I Would love for thise to Happen tbh.

    Sadly never got into AST too deeply during StB as I was just starting to reach endgame during that time, and barely unlocked Royal Road before Shadowbringers hit.

    But even so, it was interesting during dungeons to figure out "what do these people do again so I can give the cards to the right people."
    There were tanks not using mits that made every bole worth it's weight in gold. Similarly for ewer in runs that needed all the rezzes.
    It didn't work out that way all the time, but when it did, you really felt like a mage grasping fate and making it work for you.
    (1)
    Quote Originally Posted by TheMightyMollusk View Post
    So who wants to go tell the god of wisdom and magic and king of the Viking pantheon that his robes aren't manly enough?

  10. #20
    Player
    Zaytex's Avatar
    Join Date
    Mar 2022
    Posts
    122
    Character
    Zaytex Zanshin
    World
    Zodiark
    Main Class
    White Mage Lv 100
    I'd prefer ShB AST to come back but honestly, I'll take anything over the current AST.
    (2)

Page 2 of 3 FirstFirst 1 2 3 LastLast