
I'd prefer ShB AST to come back but honestly, I'll take anything over the current AST.




I agree with your feeling but I still think that no matter what you say, the reality is that the meta was royal road fodder for balance and spear cards when balance couldn't be fished. I do think support cards and damage cards need to be detached from each other, but otherwise the system is sound and I do miss it.
I however do not agree with the fact that nobody complained about being fed an arrow card. I played MCH and I can assure you that not only this was a DPS loss for that job (yeah the AST could have fed it to someone else, but sometimes it was AoE), which was indeed a peculiarity in the roster, but I still had to click this shit off my buffs in order not to upset the heat rotation.




While your approach is valid, you are seeing the gameplay as a mathematical equation only.
A game can be approached from different angles. And while numerical superiority might be one for people, other reasons do exist.
For me it was using the cards I was dealt (heh) to adapt around a given situation. That's where the fun for me was. It wasn't [damage up] for the sake of it.
And as an aside, the game is fundamentally going in the wrong direction by appeasing only people who look at numbers.



I mean, I understand the point, but simplistic mathematical equation is essentially all ffxiv gameplay is now and the devs have made it abundantly clear they want to keep it this way. Hence the constant removal/reduction of things that may cause dps loss or variations, like standardising ‘support buffs’ into just ‘increases damage up’. Can’t lose dps using the wrong card if there’s only card after all. Look at what they done to Black Mage and Monk because of ‘non-standard rotations’. For the ffxiv developers there simply cannot be ‘more than one way to play’. There is the ‘right way’ and the ‘wrong way’, and they will be extremely vague about which is which (or the times they were literally just wrong like with release Ninja lol).While your approach is valid, you are seeing the gameplay as a mathematical equation only.
A game can be approached from different angles. And while numerical superiority might be one for people, other reasons do exist.
For me it was using the cards I was dealt (heh) to adapt around a given situation. That's where the fun for me was. It wasn't [damage up] for the sake of it.
And as an aside, the game is fundamentally going in the wrong direction by appeasing only people who look at numbers.
As I said I’m all for more varied support options for Astrologian (and all ‘support oriented’ jobs like Bard and Dancer). But unfortunately everything in the history of the games design supports the idea that there simply is no space in ffxiv for varied support abilities. Especially not things generally associated with ‘supporters’ like Haste, MP Regen, sub-stat increases over basic damage boosts, etc. Those (when they’re allowed to exist) are consigned to the ‘optional side-content with unique progression system’ like Bozja.
Again I’d love to have interesting support effects, actual control over them and their deployment, rng for AST so you’re constantly having to consider how best to leverage what you have access to.
I mean, my favourite iteration of Bard was still HW, I loved the control and thought you had to put into Bard songs because of the MP cost/Cast times/encounter context. I even liked being able to cast Warden’s Paean as an actual Esuna spell and not yet another boring ‘press here for support and never think about me again’, even if it was completely useless outside of PvP. Current Paean as a gcd-cast song would genuinely make me happy lol.
Sadly, with how both job and encounter design are, I simply to have to accept that these things just aren’t ever going to happen. I’ve already spent every expansion being extremely disappointed in how ffxiv handles ‘support’ in general and I just don’t see that changing anytime soon sadly. I feel like the main message the devs have sent this expansion is ‘if you don’t like you can always leave’
Last edited by Connor; 07-02-2024 at 12:18 AM.




Not just AST but almost every class was better in SB. The combat in general was at it's best back then.
http://king.canadane.com
Just commenting to agree. The class doesn't have to totally go back to the way it was, but I loved the RNG aspect of the class because it kept me thinking on the fly. LOVED what the old Stormblood cards did, but I also loved the addition of things like Astrodyne to make my DPS "rotation" a little more fun and fast. The rework is slow, boring, and I don't use half my cards anymore at all. Just a 111111111 2 bore. And I completely agree with the initial post - I am fine with different classes being more difficult to learn than others, it's why I picked up AST in the first place. If you're struggling with a class, watch some videos and practice!

Somehow they managed to make the card system take even more buttons than before. Playing this job on keyboard already requires a decent level of finger skills - can't even think how stupid must be on gamepad.
We've moved from all +dmg cards to a system where you get fixed draws. I'd much rather have a sorter cooldown on draw and to only draw 1-2 random cards per round than this. It makes no sense to draw cards and know them before pulling them!!! it goes against the nature of any card game lol
omg The extra buttons really threw me off! I use a gaming mouse with TWELVE extra buttons on it, and it doesn't feel like enough now (,:Somehow they managed to make the card system take even more buttons than before. Playing this job on keyboard already requires a decent level of finger skills - can't even think how stupid must be on gamepad.
We've moved from all +dmg cards to a system where you get fixed draws. I'd much rather have a sorter cooldown on draw and to only draw 1-2 random cards per round than this. It makes no sense to draw cards and know them before pulling them!!! it goes against the nature of any card game lol
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