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  1. #31
    Player
    Noox-115's Avatar
    Join Date
    Jan 2022
    Posts
    265
    Character
    Nox Bloodthorn
    World
    Zalera
    Main Class
    Dark Knight Lv 100
    For DRK honestly I don't mind but the Dragoon jump this one really make me fucking mad to think about it's just lame job design for a job that is supposed to jump it's the first thing you think when you think dragoon now they only have Stardiver + starcross on a 60 sec cd which is fine but stardiver is lv80 80% of the game you don't have it and Dragonfire dive I don't know what worse that the jump is on 2 min CD , that its only 300 or that its upgraged with the new action is level 96. I played dragoon on a lv 50 dungeon this morning just to try with the remove of spineshatter it was the most boring experiance that I had and Dragoon is my f main. the biggest complain I had with dragoon is : Its burst come way too late in the game and burn so fast + not busy enough on lower content compared to other jobs

    And what we got more high level action that you will use in the dlc for like 5 dungeons and 3 trials and less OGCD on lower level minor a party buff for a personal buff

    Dragoon still hit hard thats not the point it just feel fucking slow
    (1)
    Last edited by Noox-115; 06-29-2024 at 06:55 AM.

  2. #32
    Player
    SongOfTheWind's Avatar
    Join Date
    Apr 2024
    Posts
    257
    Character
    Freja Heleh
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    The only explanation for the dragoon change I have is this mental image of their brainstorming session:
    - we need to remove the damage from the jump..
    - but when someone is jumping on you from the skies with a spear - how can it _not_ cause damage?
    - you are right, let’s make them drag their ass through the grass instead
    (3)

  3. #33
    Player
    Noox-115's Avatar
    Join Date
    Jan 2022
    Posts
    265
    Character
    Nox Bloodthorn
    World
    Zalera
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by SongOfTheWind View Post
    The only explanation for the dragoon change I have is this mental image of their brainstorming session:
    - we need to remove the damage from the jump..
    - but when someone is jumping on you from the skies with a spear - how can it _not_ cause damage?
    - you are right, let’s make them drag their ass through the grass instead
    THAT! thank you!
    (1)

  4. #34
    Player
    Aidorouge's Avatar
    Join Date
    Apr 2024
    Posts
    354
    Character
    Buzam Aidorouge
    World
    Excalibur
    Main Class
    Ninja Lv 100
    Quote Originally Posted by SongOfTheWind View Post
    The only explanation for the dragoon change I have is this mental image of their brainstorming session:
    - we need to remove the damage from the jump..
    - but when someone is jumping on you from the skies with a spear - how can it _not_ cause damage?
    - you are right, let’s make them drag their ass through the grass instead
    I hate that you're probably right about this, and it was likely the same "logic" behind DRK and GNB's dashes too, lol.
    (2)

  5. #35
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,221
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    I think it was something similar they did back then when DPS had Stun kicks as role actions which had 50 potency or something. They would have weaved it into their rotation as much as possible, troubling the tanks by making the mobs immune to their stuns when it was needed (Qarn's first boss, for instance, could be stunned during its doom cast and making the fight a cakewalk).
    (0)

  6. #36
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by EliaStormblade View Post
    I disagree. Tagging damage into movement abilities just makes them soulless weave fodder rather than "movement and utility."

    The loss of the associated animations, however, is sad. Plunge is far more of a unique animation that people loved, and Spineshatter Dive fits Dragoon (jumping job btw) far more than a generic dash.
    Ah, yes. Utility.
    Abilities like low blow and Interject, that i last used over a year ago and were reduced to button bloat.
    Taking away the damage number, giving them a dogshit animation and never giving you a reason to use them breathed so much life into the game.
    (2)

  7. #37
    Player
    Aidorouge's Avatar
    Join Date
    Apr 2024
    Posts
    354
    Character
    Buzam Aidorouge
    World
    Excalibur
    Main Class
    Ninja Lv 100
    Quote Originally Posted by GoatOfWar View Post
    Ah, yes. Utility.
    Abilities like low blow and Interject, that i last used over a year ago and were reduced to button bloat.
    Taking away the damage number, giving them a dogshit animation and never giving you a reason to use them breathed so much life into the game.
    Well... I still get the occasional use out of stuns due to how many things they can affect.

    It's the interrupts that I've yet to find a consistent (and useful) purpose for, same with the other "grazes" and sleep spells.
    (0)

  8. #38
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Aidorouge View Post
    Well... I still get the occasional use out of stuns due to how many things they can affect.

    It's the interrupts that I've yet to find a consistent (and useful) purpose for, same with the other "grazes" and sleep spells.
    Legit haven't used low blow in over a year.
    99.9% of this game's content is too trivial to have to use a single target stun.
    The simple truth is, if they remove potency from utility, the ability becomes worthless.
    (0)
    Last edited by GoatOfWar; 06-29-2024 at 09:57 AM.

  9. #39
    Player
    RhaesDaenys's Avatar
    Join Date
    Aug 2013
    Posts
    181
    Character
    Eshi Sote
    World
    Balmung
    Main Class
    Gunbreaker Lv 100
    The new Gunbreaker gap closer feels awful. It has a terrible sound compared to what Rough Divide had. The animation is very bad, also. Your character just ice-skates across the floor to the target without moving.

    I want my flip back dammit!
    (4)

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