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  1. #21
    Player Azureskies01's Avatar
    Join Date
    May 2024
    Posts
    158
    Character
    Azure Skies
    World
    Maduin
    Main Class
    Warrior Lv 100
    Got ratio'd in your own topic. Nice
    (1)

  2. #22
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,739
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Azureskies01 View Post
    Got ratio'd in your own topic. Nice
    And?

    It's essentially two overlapping topics. One being the feel of the gameplay, with the other being about flow of combat rotations.

    Rotations can have decent flow but still feel bad because certain elements like sound and animations are lacking. While things with fantastic sound design and individually good feel to use, can also feel frustrating due to a lack of flow in the combat rotations.

    In this case they are making the feel of the traversal skills worse, in favour of trying to solve an issue often caused by min-maxing the combat rotations.
    (4)

  3. #23
    Player
    Calysto's Avatar
    Join Date
    Aug 2019
    Posts
    419
    Character
    Callisto E'elyaa
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    So... 2 of the tanks got the damage removed from their gap closer...
    The damage that was mainly there to generate aggro.

    And one of the is DRK that had that the infamous trait reducing it's recast because they had nothing else to add to the job.

    CBU3 is trolling the players
    (3)
    #FFXIVHEALERSTRIKE

  4. #24
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,336
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    On the contrary, I think there is absolutely design space for movement attacks with the addition of pure movement abilities. Like imagine if DRK got Plunge back, but it was balanced to be an attack despite its ability to be used as a gap closer. Movement is one way to add a ton of weigh to an attack that isn't just increasing potency.
    (1)

  5. #25
    Player
    Arcian's Avatar
    Join Date
    Sep 2015
    Posts
    40
    Character
    Victoria Castellus
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by TaleraRistain View Post
    I think they could have looked at keeping the animations possibly. The animation on Rough Divide was pretty neat. Maybe some in-game hand-wave that we stop just before connection or something like that to explain why no damage. I'm not sad to not need to weave those in for damage anymore, though. It's nice they can be saved for utility.
    Yeah, agreed. I'm okay with removing damage from Rough Divide, but I would've liked to keep the animation.
    (4)

  6. #26
    Player
    GodModule's Avatar
    Join Date
    Apr 2024
    Posts
    37
    Character
    God Module
    World
    Omega
    Main Class
    Gunbreaker Lv 100
    Yeah it sucks. Rough Divide was one of my favorite GNB moves
    (5)

  7. #27
    Player Rekh's Avatar
    Join Date
    Jan 2024
    Location
    Meracydia
    Posts
    521
    Character
    Fresh Tree
    World
    Zalera
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Calysto View Post
    So... 2 of the tanks got the damage removed from their gap closer...
    The damage that was mainly there to generate aggro.

    And one of the is DRK that had that the infamous trait reducing it's recast because they had nothing else to add to the job.

    CBU3 is trolling the players
    Tackling with shoulder (War) has damage
    Doing a spin with a sword and slamming it down on the enemy (Drk) has no damage

    Square enix logic is all over the place these days.
    (0)

  8. #28
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,739
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    And unsurprisingly, the new ability doesn't feel as fun to use.
    (3)

  9. #29
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Maybe they can add conditions to the existing gap closers so that attack potency is granted only when conditions are met.

    For example, make gap closers only have attack potency when you're 10 yalms away from the target. You're no longer forced to use gap closers during burst windows, while still being able to compensate damage lose when you need to move away

    It's a rough idea. Don't know how much distance would be ideal for preventing being used as dps tool. I'm not sure if it's a perfect solution either
    (1)
    Last edited by Aword3213; 06-29-2024 at 03:31 AM.

  10. #30
    Player
    Aidorouge's Avatar
    Join Date
    Apr 2024
    Posts
    305
    Character
    Buzam Aidorouge
    World
    Excalibur
    Main Class
    Ninja Lv 100
    I can live without the damage, but I well and truly hate that so many jumps (especially on Dragoon of all things) got turned into lame-looking dashes.

    Like, seriously, is there some issue going on in the background of the game that's causing them to bug things out? Because it's very specifically "leaps" that are getting sifted out. (Hell, did Dragoon even get a new jump on the road to 100, or was it all fancy spear thrusts and pike twirling?)
    (4)

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