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  1. #1
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,739
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100

    Movement abilities with damage just feels bad.

    GAAAAH Spelling mistake in title. Movement abilities without damage just feels bad.

    Plunge, Shoulder tackle and probably some more both got replaced with abilities that had their damage element removed...

    And quite frankly it sucks, since now you removed one of the major elements that made using those feel satisfying. Great, you click the button and warp to the enemy. But no more do you get that great accompanying damaging sound as it connects, nor do you get to see any numbers appear on the screen.

    It's now just a button that goes "you stand there now". And as someone who stuck with DRK partially due to the existence of Plunge, it's just sad to no longer yeet yourself on an enemy, ramming them with your sword. The first tank gap-closer, removed. (meanwhile paladin got to keep theirs with the damage element because?!?)

    And all this because min-maxers weaved them into the rotation?
    (13)

  2. #2
    Player
    EliaStormblade's Avatar
    Join Date
    Apr 2022
    Posts
    281
    Character
    Elia Stormblade
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    I disagree. Tagging damage into movement abilities just makes them soulless weave fodder rather than "movement and utility."

    The loss of the associated animations, however, is sad. Plunge is far more of a unique animation that people loved, and Spineshatter Dive fits Dragoon (jumping job btw) far more than a generic dash.
    (27)

  3. #3
    Player
    Toukichiful's Avatar
    Join Date
    Mar 2017
    Location
    Limsa
    Posts
    82
    Character
    Kon Kichi
    World
    Ragnarok
    Main Class
    Warrior Lv 100
    Quote Originally Posted by EliaStormblade View Post
    I disagree. Tagging damage into movement abilities just makes them soulless weave fodder rather than "movement and utility."

    The loss of the associated animations, however, is sad. Plunge is far more of a unique animation that people loved, and Spineshatter Dive fits Dragoon (jumping job btw) far more than a generic dash.
    Agree the thing is them being movement skills with utility is just useless if they just become fodder weave skills, because you can replace them with any skill with damage and it would be the same so what's the point of them being movement skills. I use onslaught for damage only never to actually be used as useful movement and it just feels bad weaving movement skills for damage and not even using them for movement.
    (8)

    Achievement Discord is a collecting community that welcomes anyone who wants to achieve in-game, including hardcore collectors, casual collectors, and anyone trying to collect something specific, such as mounts or minions. This is a place for collectors, to come together on All Data Centers. It's a way to share goals and work together as not every achievement is solo, so getting like-minded people in the Data Centers together can help do that. https://discord.gg/ffxiv-achievement

  4. #4
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by EliaStormblade View Post
    I disagree. Tagging damage into movement abilities just makes them soulless weave fodder rather than "movement and utility."

    The loss of the associated animations, however, is sad. Plunge is far more of a unique animation that people loved, and Spineshatter Dive fits Dragoon (jumping job btw) far more than a generic dash.
    Ah, yes. Utility.
    Abilities like low blow and Interject, that i last used over a year ago and were reduced to button bloat.
    Taking away the damage number, giving them a dogshit animation and never giving you a reason to use them breathed so much life into the game.
    (2)

  5. #5
    Player
    Aidorouge's Avatar
    Join Date
    Apr 2024
    Posts
    468
    Character
    Buzam Aidorouge
    World
    Excalibur
    Main Class
    Ninja Lv 100
    Quote Originally Posted by GoatOfWar View Post
    Ah, yes. Utility.
    Abilities like low blow and Interject, that i last used over a year ago and were reduced to button bloat.
    Taking away the damage number, giving them a dogshit animation and never giving you a reason to use them breathed so much life into the game.
    Well... I still get the occasional use out of stuns due to how many things they can affect.

    It's the interrupts that I've yet to find a consistent (and useful) purpose for, same with the other "grazes" and sleep spells.
    (0)

  6. #6
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Aidorouge View Post
    Well... I still get the occasional use out of stuns due to how many things they can affect.

    It's the interrupts that I've yet to find a consistent (and useful) purpose for, same with the other "grazes" and sleep spells.
    Legit haven't used low blow in over a year.
    99.9% of this game's content is too trivial to have to use a single target stun.
    The simple truth is, if they remove potency from utility, the ability becomes worthless.
    (0)
    Last edited by GoatOfWar; 06-29-2024 at 09:57 AM.

  7. #7
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Min maxers? I thought that using them properly as damaging tools were common for anybody seriously doing High End content, not just min maxers.

    And that's exactly why I hate ogcd movement tools with damage components because it completely defeats the utility aspect of it. Chances when you actually need to move, for an unexpected reason, you won't have it available.
    (12)

  8. #8
    Player

    Join Date
    Jun 2024
    Posts
    69
    Quote Originally Posted by Raikai View Post
    Min maxers? I thought that using them properly as damaging tools were common for anybody seriously doing High End content, not just min maxers.

    And that's exactly why I hate ogcd movement tools with damage components because it completely defeats the utility aspect of it. Chances when you actually need to move, for an unexpected reason, you won't have it available.
    So you have to make choices in a video game and you have tradeoffs existing on skills. What's wrong exactly?

    Chloe
    (0)

  9. #9
    Player
    EliaStormblade's Avatar
    Join Date
    Apr 2022
    Posts
    281
    Character
    Elia Stormblade
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by YouMayNot View Post
    So you have to make choices in a video game and you have tradeoffs existing on skills. What's wrong exactly?

    Chloe
    It's not really a choice.
    (8)

  10. #10
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by YouMayNot View Post
    So you have to make choices in a video game and you have tradeoffs existing on skills. What's wrong exactly?

    Chloe
    Unless you're not interested in achieving your best dps, you will be forced to use those movement actions offensively because in XIV, damage is more high value than any kind of utility.

    In fact, even movement utility is not required to anything (or else everybody would need it), which makes this issue even more glaring.
    (7)

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