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  1. #11
    Player
    SionDurant's Avatar
    Join Date
    Mar 2011
    Posts
    356
    Character
    Zohar Lumani
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Xoo View Post
    You mean those games that now require 20% of the time it once did to complete them for the same money? Or, in this case, 20% of the time to access that "fun" content, complete it, and then redefine your fun as incessant repetition?

    Cracked, is what you people are.
    Actually,

    I get bored ridiculously easy, I played WoW for years, each expansion gave something more to do, WoTLK was the start of a downward spiral.

    On the fun o meter I have to put every single MMO I've ever played for more than 1 month ahead of XI. (Everquest, DaOC, Warhammer, Aion, SWTOR, WoW, Ragnarok Online. I even had more fun on PSO 1/v2.)

    You're cracked. All the time you spend grinding to get from point A to point B could be spent on better things. FF was never about a mindless grind, it was about a purposeful grind.

    Example: FF7

    You leveled ridiculously easy, you didn't need to grind content to keep up in strength wise for the main quest, however you did need to spend time developing power to engage some of the extra content. As a plus to this however, the extra content had a point, a story.

    The following extras were available:

    Materia Summons, Weapons, Secret Players, Ultima Weapons, Various Mini Games, Hidden Items, Puzzles strewn throughout dungeons.

    FF7 alone has more content than XIV, and it's loads of fun to play, or was until the 20th time. You have a point with repetition, but had SE brought it's A-Game to the fight with XIV, took the things we loved (not the masochistic ones mind you as they actually sent a lot of players packing) on XI, and melded them into modernized models we would be fine.

    Sad thing about FF7 is it was not the most interesting FF title by far, and every other title stacked up against the generic yucky feelings that both XI/XIV give off in the FF bloodline excluding Crisis Core, Dirge of Cerberus and FF XIII totally makes XI/XIV look like red headed step children in great family of games.

    Level X - X should not be the point of my gaming experience.

    Acquiring gear, tweaks to my abilities through quests (which pleases me about the current direction of the job models), mounts, titles, friends, unlocking other jobs, pvping, advanced pve'ing against challenging foes giving rewards in the form of either high amounts of currency or some manner of tokens for advanced gears.

    Those things sound a lot more entertaining than a blah blah blah repeat grind of the same stupid pulls of the same mobs cause people won't even fan out and explore other enemy camps.

    The XI Model was silly.

    Solo 1-20. Desert, Jungle, Tower, Stranger Jungle, done.

    The most interesting things on XI were unlocking jobs, Dyanamis, sometimes besieged, unlocking summons on Summoner, AF quests, Subjob cap increases and whatnot.

    Was it truly the boring grind you found fun? Or the challenges at checkpoint levels to unlock the next step or phase in your hero's power? Seems like SE knew the answer. Remember there was going to be NO LEVELS in this game, they were going to make it a pure group/questing experience where your hero is developed by trials. That of course was a tad extreme, why they abandoned the thing that makes FF, FF (adventure) who knows.

    QED. Don't ask for a tougher grind. Ask for a tougher challenge. Grind is Yawn. Challenging mobs, moderately lengthy quest lines with awesome rewards, unlocking new powers and degrees of skill, unlocking tweaks to ability and appearance all sound a LOT MORE FUN....than Crab Grinding, Sprout Grinding, Miscellaneous Ghost Grinding, and strange Bird who steals my food effects grinding...just saying.

    EDIT: WOOPS...forgot about stupid Monkeys and Bees grinding.
    (5)
    Last edited by SionDurant; 04-19-2012 at 12:03 PM.