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  1. #1
    Player Eagleheart's Avatar
    Join Date
    Oct 2011
    Location
    Right behind you with a Wiffle-Bat of Commonsense +3
    Posts
    310
    Character
    Eagleheart Hellsbane
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Further, there will be skilled, and unskilled players in every game that will ever exist. EXP is indeed a place to learn how to play the game, but it is by no means the only place to learn how to play the game.

    XI is too deeply entrenched in the minds of many players for them to be able to see outside the box, and consider gameplay and systems that exist outside those thought up as they grew up in Vana'diel. It stifles original thinking and the embracing of new concepts. ( o.0) That is something that we must work hard to avoid in any walk of life.

    Stick with the good, shun the bad, but think hard about why a thing is good or bad, be able to explain it not only to others, but also to yourself. Reflective thinking may leave a person surprised, after having thought a certain way for so long.
    (5)

  2. #2
    Player
    Onidemon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    XI sucked bad. No company out there envied S-E for it, nobody tried to copy it and most gamers never heard of it, even less tried to go play it. Get the hint and move on already...
    (4)

  3. #3
    Player
    Beorhtel_Fet's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    43
    Character
    Fetima From'ramuh
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Onidemon View Post
    XI sucked bad. No company out there envied S-E for it, nobody tried to copy it and most gamers never heard of it, even less tried to go play it. Get the hint and move on already...
    This to me just sounds like it comes from somebody who holds a grudge against 11 because of whatever reason. 11 in its time was very successful just like Everquest was, it's just that it was in an era where MMO's hadn't hit the height of popularity yet. Whether a game sucks or not is not up to you it is all a matter of opinion. I just as easily can say that WoW sucks because they gave free levels for the refer a friend that people abused to get new characters up to level 60ish from the start and that would also be an opinion. Some people like different playstyles than yours. "Get the hint and move on already...." as you so adequately put it. Comments like these sound like they come from people who failed at said game and now as a result hold a grudge against it for whatever reason and should not be listened to. FFXI had some good things in it just like other MMO's too, it would be dumb of them to not impliment something good just because one random player from a random server didn't like the game it came from.
    (0)

  4. #4
    Player Eagleheart's Avatar
    Join Date
    Oct 2011
    Location
    Right behind you with a Wiffle-Bat of Commonsense +3
    Posts
    310
    Character
    Eagleheart Hellsbane
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    I don't know what server you played on, but when I played on Fenrir server (Pre-Aby) you would have no problem getting help with any quests/missions/parties, etc. within about 15 minutes of shouting for assistance. May have been different for your server, but all I'm saying is that after Aby came out, people lost interest in helping each other, and more so competing to be the best solo player.
    That's endemic to your server, then. On my server, there was a wealth of people post-Abyssea that were ever so eager to help out, and show off the awesome stuff they'd obtained, after years of it being locked up by whomever had the best bots.



    As for the whole, not being afraid to travel the world solo in a game. Where's the fun in being able to walk wherever you want without there being consequences? Games these days are too forgiving. If you walk into an end game area alone in an MMO, you should immediately be expecting to get a beat down. Reason being, If you can go solo mobs alone, there's no one stopping you from farming end game drops and potentially selling them like hotcakes and other players alike, and do you know what that leads to? RMT's, Corrupt economy and inflation of currency, and for games that are starting out, that could destroy it/make it near impossible for new players to even start out. With no difficulty or fear of certain areas instilled in players, a game is practically boring.
    I dare you to go wander into Ul'Gamaroh Mines and take on five or six of the 55+ mobs. Let me know how that goes.

    Also, you're moving the goalposts.

    If you truly believe that MMO's aren't meant for interaction and connectivity, then what's the purpose to be surrounded by strangers from all over the world rather than being surrounded by lifeless NPC's?

    "Oh hey Summoner is 99 now, alright 5 more hours and I can have Theif to 99" instead of, "YES!!! Finally 99!, It may have took forever but THIS IS AWESOME!! I did it!!"
    Wild, wild exaggeration, and you know it well.

    I'm not sure about the rest of you, but to me excitement = fun. And if I have to work a bit harder to achieve said level of excitement, so be it.
    Nothing in your post suggests anything about how your vision for the game involves working harder. The argument could easily be made that becoming skillful and powerful enough to handle certain monsters solo requires more hard work.

    That post as a whole is meandering and self-contradictory, and also, full of straw men. (<.< ) *cough*
    (3)
    Last edited by Eagleheart; 04-19-2012 at 06:08 AM.

  5. #5
    Player
    Cichy's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    515
    Character
    Lucy Lestat
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Do you have to special order nostalgia goggles to read this thread?
    (3)

  6. #6
    Player Eagleheart's Avatar
    Join Date
    Oct 2011
    Location
    Right behind you with a Wiffle-Bat of Commonsense +3
    Posts
    310
    Character
    Eagleheart Hellsbane
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Cichy View Post
    Do you have to special order nostalgia goggles to read this thread?
    They are sold out, I've got a pair on back order. o.o
    (1)

  7. #7
    Player
    Scherwiz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    967
    Character
    Aeriscloud Scherwiz
    World
    Excalibur
    Main Class
    Bard Lv 100


    It all makes sense now.
    (4)

  8. #8
    Player

    Join Date
    Mar 2012
    Posts
    408
    Quote Originally Posted by Scherwiz View Post


    It all makes sense now.
    Stop that.

    I can take jibs at my logic and intentions but don't you EVER compare me to that Clamoto sucking twilight sparkle abomination of Nosferatu's legacy.
    (1)
    Quote Originally Posted by Keyln View Post
    I didn't say that he didn't powerlevel. I did say that his lack of knowledge wouldn't be because of powerlevelling. Whether he did or did not powerlevel is immaterial.
    This is what PLers actually believe. May Altana have mercy on our souls...

  9. #9
    Player
    Issachar's Avatar
    Join Date
    Mar 2011
    Posts
    526
    Character
    Astraea Starsong
    World
    Alpha
    Main Class
    Gladiator Lv 100
    EXP penalty for dying is a dated mechanic from an era long past in MMO-dom. Other than that, you have my vote.
    (2)

  10. #10
    Player
    Jokerz's Avatar
    Join Date
    Apr 2012
    Posts
    272
    Character
    Axel Smith
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Idk which I would pick atm, I'm with FFXIV mainly because it has potential to be better while FFXI is clearly on it's last legs. I would love if partying was more emphasized in this game, I completely hate the solo grind to 30, and parties I've been in so far have been "meh" as best. More challenge will be nice too, everything I've done so far has been pretty hollow, getting a chocobo was meh, getting my first af was meh, the world is "meh," taking part in my first dungeon raid was...."meh."

    FFXIV has so much potential however...I would love if combat was more engaging. I wish mobs had actual intelligence and I wish they would get rid of the enmity bar, I feel it takes away from actually knowing your job and it's limits. Currently we fight groups of mobs that gang up one party member and we pick them off one by one, a glorified dynamis run. Wish mobs would actually work together, support each other, do things to throw our party off balance.

    An alternate tiered method of obtaining gear would be cool as well. Dungeons with random percentages of obtaining gear get kinda boring.

    But FFXIV is still early in it's life...
    (1)

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