To an extent I agree with the OP. As it is now game is way to easy! Killing crap load of mobs meh so what, it gets old and boring fast. The current job and or class system should have used the same as FFXI main job and sub jobs.
To an extent I agree with the OP. As it is now game is way to easy! Killing crap load of mobs meh so what, it gets old and boring fast. The current job and or class system should have used the same as FFXI main job and sub jobs.

I don't know what server you played on, but when I played on Fenrir server (Pre-Aby) you would have no problem getting help with any quests/missions/parties, etc. within about 15 minutes of shouting for assistance. May have been different for your server, but all I'm saying is that after Aby came out, people lost interest in helping each other, and more so competing to be the best solo player.I rather enjoy the current system in which players are on level ground or better against standard enemies.
I never did enjoy the concept of six grown, heavily armed men and women slapping around a two-foot crab for two to three minutes in EXPing. That never felt adventurous.
That made me feel like a weakling. (>.> ) One of the reasons I enjoyed Abyssea was that I actually felt like a powerful fighter - not weak-armed and shivering in fright every time I picked up aggro from some random raptor.
I do not yearn for the days when I'd get three raptors in Valley of Sorrows and wonder if I was going to need a raise, or if I should just throw on some powder boots and hope I made it to a zoneline.
To-wit, on the idea of a party all attacking single mobs as standard fare, rather than engaging multiple mobs at once: No, thank you.
Engaging multiple mobs in EXP was a very, very good idea. In XI, EXP was a snore. Remember Bibiki Bay? Remember EXPing on giraffes? Remember feeling weak?
Nothing about that was fun. ._.
As for the whole, not being afraid to travel the world solo in a game. Where's the fun in being able to walk wherever you want without there being consequences? Games these days are too forgiving. If you walk into an end game area alone in an MMO, you should immediately be expecting to get a beat down. Reason being, If you can go solo mobs alone, there's no one stopping you from farming end game drops and potentially selling them like hotcakes and other players alike, and do you know what that leads to? RMT's, Corrupt economy and inflation of currency, and for games that are starting out, that could destroy it/make it near impossible for new players to even start out. With no difficulty or fear of certain areas instilled in players, a game is practically boring.
If people are only meant to party for raids and bosses, that sucks an entire playability aspect out from a game. Yes if you could solely travel the world alone, parties would still exist for fighting mobs, but the actual number of parties would plummet. I've stated before that MMO's are about interaction and connectivity, so if you aren't forced into making friends and banding together to complete a task and have fun doing it, what's the point to play at all? If you truly believe that MMO's aren't meant for interaction and connectivity, then what's the purpose to be surrounded by strangers from all over the world rather than being surrounded by lifeless NPC's?
I agree that Final Fantasy XI has reached it's lifespan, but it could have been prolonged in the case of my server, as well as others I am sure. Levelling too fast, takes the challenge out of games, and without challenges we don't really get that same sort of "Accomplishment" feeling. It just boils down to, "Oh hey Summoner is 99 now, alright 5 more hours and I can have Theif to 99" instead of, "YES!!! Finally 99!, It may have took forever but THIS IS AWESOME!! I did it!!"
I'm not sure about the rest of you, but to me excitement = fun. And if I have to work a bit harder to achieve said level of excitement, so be it.
That's endemic to your server, then. On my server, there was a wealth of people post-Abyssea that were ever so eager to help out, and show off the awesome stuff they'd obtained, after years of it being locked up by whomever had the best bots.I don't know what server you played on, but when I played on Fenrir server (Pre-Aby) you would have no problem getting help with any quests/missions/parties, etc. within about 15 minutes of shouting for assistance. May have been different for your server, but all I'm saying is that after Aby came out, people lost interest in helping each other, and more so competing to be the best solo player.
I dare you to go wander into Ul'Gamaroh Mines and take on five or six of the 55+ mobs. Let me know how that goes.As for the whole, not being afraid to travel the world solo in a game. Where's the fun in being able to walk wherever you want without there being consequences? Games these days are too forgiving. If you walk into an end game area alone in an MMO, you should immediately be expecting to get a beat down. Reason being, If you can go solo mobs alone, there's no one stopping you from farming end game drops and potentially selling them like hotcakes and other players alike, and do you know what that leads to? RMT's, Corrupt economy and inflation of currency, and for games that are starting out, that could destroy it/make it near impossible for new players to even start out. With no difficulty or fear of certain areas instilled in players, a game is practically boring.
Also, you're moving the goalposts.
If you truly believe that MMO's aren't meant for interaction and connectivity, then what's the purpose to be surrounded by strangers from all over the world rather than being surrounded by lifeless NPC's?
Wild, wild exaggeration, and you know it well."Oh hey Summoner is 99 now, alright 5 more hours and I can have Theif to 99" instead of, "YES!!! Finally 99!, It may have took forever but THIS IS AWESOME!! I did it!!"
Nothing in your post suggests anything about how your vision for the game involves working harder. The argument could easily be made that becoming skillful and powerful enough to handle certain monsters solo requires more hard work.I'm not sure about the rest of you, but to me excitement = fun. And if I have to work a bit harder to achieve said level of excitement, so be it.
That post as a whole is meandering and self-contradictory, and also, full of straw men. (<.< ) *cough*
Last edited by Eagleheart; 04-19-2012 at 06:08 AM.


Do you have to special order nostalgia goggles to read this thread?



![]()
It all makes sense now.


EXP penalty for dying is a dated mechanic from an era long past in MMO-dom. Other than that, you have my vote.
Idk which I would pick atm, I'm with FFXIV mainly because it has potential to be better while FFXI is clearly on it's last legs. I would love if partying was more emphasized in this game, I completely hate the solo grind to 30, and parties I've been in so far have been "meh" as best. More challenge will be nice too, everything I've done so far has been pretty hollow, getting a chocobo was meh, getting my first af was meh, the world is "meh," taking part in my first dungeon raid was...."meh."
FFXIV has so much potential however...I would love if combat was more engaging. I wish mobs had actual intelligence and I wish they would get rid of the enmity bar, I feel it takes away from actually knowing your job and it's limits. Currently we fight groups of mobs that gang up one party member and we pick them off one by one, a glorified dynamis run. Wish mobs would actually work together, support each other, do things to throw our party off balance.
An alternate tiered method of obtaining gear would be cool as well. Dungeons with random percentages of obtaining gear get kinda boring.
But FFXIV is still early in it's life...
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote







