


I did play monk, yet funny enough. The removal of shoulder tackle was one of the reasons i stopped, because it's replacement simply lacked the same satisfying feel to it.Try playing monk or black mage. Or viper, I guess. Being able to teleport to a party member to avoid an AOE and greed a mechanic as much as possible is great. An infinite improvement over shoulder tackle. In general the game needs fewer damage dealing abilities and more actual utility ("increase damage by 5%" is not utility).
Well, since warrior no longer has any sort of self-damage buff, unless you're highly coordinated and saving all 3 stacks for the 2 minute meta burst, you can use one for damage and keep the other two for movement as long as you don't overcap.
From a tackle to a whiff in the wind.
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