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  1. #41
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,443
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    So east coast 5 AM for me. Go to bed and wake early.
    (3)

  2. #42
    Player
    EorzeaWanderer's Avatar
    Join Date
    Dec 2020
    Posts
    145
    Character
    Ellen Sjasaris
    World
    Malboro
    Main Class
    Bard Lv 100
    Quote Originally Posted by Aluja89 View Post
    Is this the most frugal expansion yet?
    My feeling completely. It’s like the game remains the same and just gets “stretched” out onto new areas. I wanted some new gameplay systems and content ideas to be introduced, like when Shadowbringers introduced sidequest sync, shared FATEs, and leveling delivery quests for DoH/DoL.
    (9)

  3. #43
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Taranok View Post
    People don't like playing a class the way the devs intended it to be played. They're naturally mad when the devs force you to play it the way it's intended to be played. This sounds dismissive, but it's surprisingly precise since a lot of players conflated the classes identity with the ability to play the class in ways the devs didn't intend it to be played.

    That said, it does add some problems. The class still has a catastrophic failure scenario because of timers, transpose-firestarter is still available to the class, umbral ice is vestigial at best, manafont despite being upgraded is actually worse now in that it only saves you exactly 3 GCDs (bliz 3, bliz 4, fire 3) without umbral soul or regen ticks, the class will suffer in dungeons below 76. Frankly I'd be surprised if the class didn't get a mid-expansion rework at this point. And oh, thunder having a DoT oddly is becoming substantially worse for the class due to timers and the high cost of failure. Would surprisingly make more sense to simply not be a DoT, but then the rotation would get incredibly long so it's not all good.

    The devs are quoted as saying they wanted to make the class easier to understand and play (baseline level,) and didn't even bother touching the very thing that makes the class difficult to play, the timers.



    Also, we now have proof the devs acknowledge scathe exists. WHY THE HECK IS IT STILL IN ITS GARBAGE ARR STATE?!
    A number of changes to remedy an issue that didn't exist while exacerbating the issue that did exist, truly geniuses at work :>
    (12)

  4. #44
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Galvuu View Post
    A number of changes to remedy an issue that didn't exist while exacerbating the issue that did exist, truly geniuses at work :>
    Nonstandard is a serious issue of the class. Server tics is literally brought up as a problem of the class that has existed since ARR. Every single expansion, players have complained about server tics. Every. Single. One. They fixed issues, but in true SE fashion, they didn't address the root problem with a degree of understanding required to actually fix the class. For example, the reason nonstandard exists is because the umbral ice rotation does very little damage, and swapping from AF to UI and back is also a huge damage loss. The obvious solution to that while still forcing standard gameplay is to make UI have a real rotation, and make swapping do real damage. Hell, why are we using level 35 skills all the way at level 90, soon to be 100? Wouldn't we have learned how to swap with better spells?

    Why is fire 1 and blizzard 1 separated from fire/blizzard 3? Would it not make sense that as we grow more skilled, one upgrades into the other? There's a reason I think this class will get a hasty rework during DT, and probably will get something akin to monk treatment between now and 8.0 to fix the actual design flaws of this class. Not just a quarter of them while the other 3/4ths are left hanging naked in the breeze for all to see.
    (5)

  5. #45
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by EorzeaWanderer View Post
    My feeling completely. It’s like the game remains the same and just gets “stretched” out onto new areas. I wanted some new gameplay systems and content ideas to be introduced, like when Shadowbringers introduced sidequest sync, shared FATEs, and leveling delivery quests for DoH/DoL.
    It really bugs me that they're making bold claims about this expansion supposedly being comparable to an "ARR 2.0" when they couldn't even bother updating some of the core gameplay loops/systems like hunts (Which are still using nuts for the third expansion in a row when Centurio Seals were retired after two expansions).
    (5)

  6. #46
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,079
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by KageTokage View Post
    hunts (Which are still using nuts for the third expansion in a row when Centurio Seals were retired after two expansions).
    You say that like it's an issue. Why?

    All that we miss out on is a mildly interesting new currency name for something that would function just the same as the other currency. And it would be harder and slower to earn because there's no secondary sources.
    (5)

  7. #47
    Player
    Calysto's Avatar
    Join Date
    Aug 2019
    Posts
    419
    Character
    Callisto E'elyaa
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by TheCount View Post
    What's frugal about a big ol' graphics update?
    Three easy steps to failure
    (9)
    #FFXIVHEALERSTRIKE

  8. #48
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,925
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    I wonder as people have mentioned the damage numbers of BLM vs Picto if theirs a list of what the numbers will look like.
    (0)

  9. #49
    Player
    TheCount's Avatar
    Join Date
    Jun 2015
    Posts
    236
    Character
    Warden Azem
    World
    Mateus
    Main Class
    Dark Knight Lv 97
    Quote Originally Posted by Calysto View Post
    The initial point was that they were being cheapskates, there's nothing cheap or low effort about upgrading the textures.

    Now as for your point, you have a point only if it turns into a unhealthy obsession. Upgrading the graphics for the 5th expansion is hardly a "unhealthy obsession" with graphics wouldn't you say?
    (3)

  10. #50
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Taranok View Post
    Nonstandard is a serious issue of the class. Server tics is literally brought up as a problem of the class that has existed since ARR. Every single expansion, players have complained about server tics. Every. Single. One. They fixed issues, but in true SE fashion, they didn't address the root problem with a degree of understanding required to actually fix the class. For example, the reason nonstandard exists is because the umbral ice rotation does very little damage, and swapping from AF to UI and back is also a huge damage loss. The obvious solution to that while still forcing standard gameplay is to make UI have a real rotation, and make swapping do real damage. Hell, why are we using level 35 skills all the way at level 90, soon to be 100? Wouldn't we have learned how to swap with better spells?

    Why is fire 1 and blizzard 1 separated from fire/blizzard 3? Would it not make sense that as we grow more skilled, one upgrades into the other? There's a reason I think this class will get a hasty rework during DT, and probably will get something akin to monk treatment between now and 8.0 to fix the actual design flaws of this class. Not just a quarter of them while the other 3/4ths are left hanging naked in the breeze for all to see.
    The biggest problem with BLM for a beginner is how horrific the leveling experience is.
    It's missing critical skills at low levels, it feels awful to play all the way to near cap and your rotation/how the job works literally change every 10 levels.
    There is no point in even discussing "making BLM better for beginners" until what's, imho, the worst leveling experience in the game is changed. I'd love to see numbers on how many people start as Thaumaturge and change to another job before cap. I definitely wouldn't stick to the job if I was starting XIV tomorrow.
    (Over half of non-standard lines don't even need mana ticks, so they could've gotten rid of those without even changing the core of the non-standard lines. But I was even referring to that anyway, idk why we're pretending that was a thing a beginner did when playing BLM. I don't think TOP p6 min/maxing is "beginner BLM" territory)

    And, fwiw, awful leveling experience isn't a BLM-only problem. This game is abysmal before level 80. It's almost criminal they force you to slog through all the msq while deteriorating low level gameplay with literally every expac.
    (7)

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