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  1. #4461
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    265
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 63
    Actually...it have something to do with yosh's marketing plan. You know "new expansion sell new job". If they don't use the idea that could fix drk to create gnb or make gnb a dps. It wouldn't turn out this horribly.
    (0)

  2. #4462
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    287
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    All potency of DRK increased.
    Is the update now good or keep its bad?
    (0)

  3. #4463
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    265
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 63
    SE : We heard you hate soul eater combo and living shadow jutsu so we increased soul eater combo potency and simulacrum potency. Enjoy your boring life for the next 2 years.
    (2)

  4. #4464
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,643
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by The_User View Post
    SE : We heard you hate soul eater combo and living shadow jutsu so we increased soul eater combo potency and simulacrum potency. Enjoy your boring life for the next 2 years.
    Soul Eater combo potency is probably a mix of per-expansion melee damage enhancement and also to make up for lost Plunge potency. Same with simulacrum potency. But yeah, it's boring.

    Do we have any info if Bloodweapon / Delirium stacks grant 1000MP rather than 600MP to make up for the lost stacks or is this another thing they felt necessary to delete?
    (2)

  5. #4465
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,433
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Do we have any info if Bloodweapon / Delirium stacks grant 1000MP rather than 600MP to make up for the lost stacks or is this another thing they felt necessary to delete?
    The only copium we have right now is that each bit of the Scarlet Delirium Combo now specifically say Additional Effect: Restore MP.
    So either the numbers are nerfed and they just put that there because of the Delirium MP effect and nothing has changed in regards to the nerf
    or alternatively the extra mp was attached to that combo and we'll be procing 3 MP regens at the same time

    No one knows yet and we wont know til live
    (0)

  6. #4466
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Keichi View Post
    All potency of DRK increased.
    Is the update now good or keep its bad?
    Bad because the job is being dumbed down further.
    (1)

  7. #4467
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,397
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    At first I thought the potency increase because they were making up for us losing 200+ potency with plunge. But then I saw WAR get a buff to fell cleave. Looks like most of DRK damage was just pushed into the new delirium and living shadow. Hopefully that makes a difference
    (0)

  8. #4468
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    I'll never understand why people focus so much on potencies going up. It doesn't matter to the gameplay in the slightest in vacuum, they will go "up" across the board and boss HP balanced so that trials and raids will take about as much as they do now. It really only matters in relation to other jobs (which will be kept in similar balance they are now, in a patch or two) and between the different abilities.

    And even for the latter... Under the 120s-spend-all meta, you'll just use everything during burst without caring much about potency priority, so does it really make a difference how it's delegated between skills? As long as it doesn't create some silly meme-rotation situation.
    (1)
    Last edited by ThorneDynasty; 06-27-2024 at 11:48 PM.

  9. #4469
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,095
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ThorneDynasty View Post
    I'll never understand why people focus so much on potencies going up. It doesn't matter to the gameplay in the slightest in vacuum, they will go "up" across the board and boss HP balanced so that trials and raids will take about as much as they do now. It really only matters in relation to other jobs (which will be kept in similar balance they are now, in a patch or two) and between the different abilities.

    And even for the latter... Under the 120s-spend-all meta, you'll just use everything during burst without caring much about potency priority, so does it really make a difference how it's delegated between skills? As long as it doesn't create some silly meme-rotation situation.
    It matters when it comes to damage variance. Having all your potency spread out between multiple abilities means you do not suffer quite as much from that ability not critting. If a majority of your damage is in 1-2 abilities it can make your overall dps jump wildly depending on whether or not those abilities crit under the 30%+ buff windows.

    But ask the Gunbreakers how it feels when Double Down doesn't crit during your 2-min burst.
    (2)

  10. #4470
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    265
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 63
    It could mean less bloodspiller because bw/delirium now only increase bg for 3 hits instead of 5. We don't like bloodspiller but reduce bloodspiller and make us use more souleater instead of create sometimes better is a big yike. It isn't a better alternative.
    (0)

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