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  1. #1
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,999
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ramiee View Post
    The key word is heal.

    Healers should be the best at doing that, DPS and Tanks with access to heals should NOT be able to full heal. Even with clemency on PLD I think its potency is too high I think it should only be 1000 on DPS/HEALER and not on Tanks.
    I don't mind tanks having access to regens and barriers, pure heals are something im against but thats personal opinion. Being able to sustain themselves longer than any other role can in its job at tanking but I think the face they can constatly full heal looking at PLD and WAR paticularly. Shake it off shouldn't have a regen, Divine Veil shouldn't pure heal, PoA having a regen after you're hit would be ok in my opinion though. Healers don't need to be redesigned they should just be given their job back, nerf the healing of DPS and Tanks to heal at most 50% of their HP and their AoE heals ideally being mostly in regens instead of straight up heals and the problem will be solved. Also readding powerful boss dots and debuffs on that can only be esuna'd would also help mitigate the destruction of healer's role.

    I also think it destroys tanks identities, since every single tank becomes a regen tank you can't have anything unique like HW/SB DRK. Everything has to become versions of WAR, self sustain can be done in so many different ways instead of healing. Lifestealing WAR is the most unique identity we have right now, GNB could constantly place barriers for example to protect itself. Do we really consider healing to be the only way to self-sustain as a tank in mmos?
    Clemencies potency is 1000 but it's weaker then Cure 2 due to Tanks and most dps not having the maim and mend passive. Clemency of all skills is like the most balanced way of sustain you lose damage for it, it's high MP It's really fine as it is.

    DV healing Isn't really a massive issue, I personally don't really think POA needs changing either, I think veil fits a "paladin", while Shake feels really odd on a "warrior" and being outright stronger then paladin's, GNB/DRK should have theirs work on physical too.

    The tanks having healing is a small part of the issue, Paladins self sustain wouldn't nearly be as effective as warrior's in AOE if tanks didn't already have absurd mitigation values, Granted I think we can remove Paladins self healing from magic attacks and ever so slightly buff holy sheltrons regen by making it last 18s or something.

    Theirs a case by case situation where somethings like "job identity" has to be considered, a flat "lets remove all healing from jobs" is silly, Warrior is a example of where healing other players doesn't even really fit the job in the first place, it should keep its self sustain (although i think it needs to be nerfed a bit at this point), But a job like Paladin or dancer having a small AOE healing effect isn't going to be the end of the world. Self sustain doesn't need to be the main way jobs function, I don't even think most tanks Need target/group healing but it's nice when it suits the job aslong as it doesn't go too out of hand.
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    Last edited by Rithy255; 06-22-2024 at 09:32 PM.