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  1. #61
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Game should remove every healing skills from tank other than 1 2 3 combo...

    Healers is just getting useless and useless because the losing identity of tanks..

    My idea is focusing on the root.. paladin should have high a very high defence.. warrior have max hp raised + reasonable lifeateal.. gunbreaker parry + regen.. dark shield and mitigation

    But no.. now they all have abilities that put healers to dust
    (1)
    Last edited by Tunda; 06-15-2024 at 05:27 PM.

  2. #62
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Tunda View Post
    Game should remove every healing skills from tank other than 1 2 3 combo...
    Healers is just getting useless and useless because the losing identity of tanks..
    Here's a tough pill to swallow:
    Removing things from the tanks won't magically makes the healers fun.

    You'll end up with 2 boring roles instead.
    (2)

  3. #63
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    265
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 63
    It could. We have yet to see the game play system when tank have no self heal
    (1)

  4. #64
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by The_User View Post
    It could. We have yet to see the game play system when tank have no self heal
    PLD had no self sustain before EW (excluding clemency), healers were still mad about removal of Cleric Stance and spamming 1.
    DRK had the ability to spam Abyssal Drain/Dodge ennemy attacks and no healer complained. Today it has less sustain than before and people complains.
    GNB only had Aurora and got corundum in EW. It's not a huge change healing wise.
    WAR always had a great sustain, the complains started with EW where WAR got access to Bloodwhetting.

    We've seen expansions where jobs had little to not self sustain and we still can observe it today.
    The real difference is the damage received in dungeon and the healer gameplay who both went downward.
    (2)

  5. #65
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    265
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 63
    People don't main or platy gnb because it have aurora and no one going to stop play it if it is gone.
    (3)

  6. #66
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,042
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by CKNovel View Post
    PLD had no self sustain before EW (excluding clemency), healers were still mad about removal of Cleric Stance and spamming 1.
    DRK had the ability to spam Abyssal Drain/Dodge ennemy attacks and no healer complained. Today it has less sustain than before and people complains.
    GNB only had Aurora and got corundum in EW. It's not a huge change healing wise.
    WAR always had a great sustain, the complains started with EW where WAR got access to Bloodwhetting.

    We've seen expansions where jobs had little to not self sustain and we still can observe it today.
    The real difference is the damage received in dungeon and the healer gameplay who both went downward.
    Everyone I have seen talking about tank sustain has said that DRK is in the perfect spot and other tanks should match it, so I'm not sure what you're on about. A skilled DRK will take absolutely minimal damage, they just won't survive indefinitely and keep the entire party healed up like Warrior.
    (4)

  7. #67
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,999
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Tunda View Post
    Game should remove every healing skills from tank other than 1 2 3 combo...

    Healers is just getting useless and useless because the losing identity of tanks..

    My idea is focusing on the root.. paladin should have high a very high defence.. warrior have max hp raised + reasonable lifeateal.. gunbreaker parry + regen.. dark shield and mitigation

    But no.. now they all have abilities that put healers to dust
    This is a bad take.

    Sustain isn't bad I feel as this point is being over exaggerated at this point because right now it's got too high, Theirs instances where sustain is too high Warrior is a example of that, paladin to a extent can be toned down.

    But removing sustain from tanks to make healers "better" is not the right solution it will not actually make healer more fun, it will just make tank more boring.

    If anything defensive value needs to be lowered more then actual sustain, such as the tank passive being lowered so cycling your strong mit's and having sustain would make it so you needed to be healed more but you also having more impact on yourself because cycling CD's would be very important.
    (0)

  8. #68
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    265
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 63
    To tank doesn't mean to self heal. So having no heal doesn't make tank boring. If anything it is have a bunch of heal/mitigate button that only fire and forget
    (2)

  9. #69
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,999
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by The_User View Post
    To tank doesn't mean to self heal. So having no heal doesn't make tank boring. If anything it is have a bunch of heal/mitigate button that only fire and forget
    Healer doesn't mean to dps so having no dps doesn't make healer boring.
    Can we not make baseline arguments of "[This] job isn't a [Insert Role] so it shouldn't do [Somethings outside it's role]"

    Healing on tanks has been fine its only recently got out of hand with endwalker, but that's also stacked with Mitigation effects. it's common for tanks to have healing or other supportive effects such as barriers, in a lot of games, tanks afterall are still support roles and not DPS.

    It's the combination of the strength of both, removing sustain doesn't just automatically fix tanks, nor does removing all mitigation ect. How about we talk about tuning down these numbers instead of exaggerating and only focusing in on one problem? Ideally wouldn't we want tanks to have some form of good mitigation and sustain that doesn't make it a replacement for healers, which can be done if you fairly and very reasonably tune the numbers.

    I feel like my point here is more then reasonable but the idea that a tank can have a heal suddenly makes people angry for some reason, I get that "haha funny axe tank can heal, now healers are useless so lets remove all that" but removing sustain shouldn't be the goal here, it should be tuning it down some jobs more heavy then other (again warrior does seriously need to be looked at here), But at some point
    (2)

  10. #70
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    265
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 63
    Healer don't really need to do more dps and it isn't their most biggest problem. Unlike some tank. Healer didn't ask to be turned to a green dps. They just want the HEALING to be more interesting and that tank self heal is in the way.
    (1)

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