Quote Originally Posted by Tunda View Post
Why not? healers are just taking a role of potion or bloodwhetting. they have to redesign healers
The key word is heal.

Healers should be the best at doing that, DPS and Tanks with access to heals should NOT be able to full heal. Even with clemency on PLD I think its potency is too high I think it should only be 1000 on DPS/HEALER and not on Tanks.
I don't mind tanks having access to regens and barriers, pure heals are something im against but thats personal opinion. Being able to sustain themselves longer than any other role can in its job at tanking but I think the face they can constatly full heal looking at PLD and WAR paticularly. Shake it off shouldn't have a regen, Divine Veil shouldn't pure heal, PoA having a regen after you're hit would be ok in my opinion though. Healers don't need to be redesigned they should just be given their job back, nerf the healing of DPS and Tanks to heal at most 50% of their HP and their AoE heals ideally being mostly in regens instead of straight up heals and the problem will be solved. Also readding powerful boss dots and debuffs on that can only be esuna'd would also help mitigate the destruction of healer's role.

I also think it destroys tanks identities, since every single tank becomes a regen tank you can't have anything unique like HW/SB DRK. Everything has to become versions of WAR, self sustain can be done in so many different ways instead of healing. Lifestealing WAR is the most unique identity we have right now, GNB could constantly place barriers for example to protect itself. Do we really consider healing to be the only way to self-sustain as a tank in mmos?