[QUOTE=CKNovel;6488685]Holmgang is obviously too strong, PLD invuln's CD should be reduced, at least to Bolide's level. HP reduced to 1 isn't a real downside./QUOTE]

I actually disagree about Holmgang. Holmgang is in a terrible spot where it's too strong in Savage but it's also the worst invuln in casual content. The other three are a delight to use in dungeon pulls; Holmgang just kind of exists. It doesn't need a straight nerf; it needs a complete rework.

I personally think it ought to be made more in line with the old version: shorter cooldown, but with major movement restrictions that make it unpleasant to use as a "skip this mechanic" button.

My spitballing concept is: you cannot move more than 3 yalms (max melee) from the target, and you must target somebody or some thing to use it. (Allies are fine.) If the target has kb/draw-in invuln, you can't move away from them. If they do not, they're dragged along with you when you move. Enough Savage tankbusters involve a flare or other large aoe that it would prevent Warrior from being able to disregard them all without the rest of the party adjusting, and a tank draw-in effect would be delightful in dungeon pulls.

Presumably if you target an ally, they get a Nascent Flash or similar effect, but they should still be liable to get tankbusted, haha.