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  1. #1
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,998
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by CKNovel View Post
    PLD has access to 2 raid wide mitigation but also a "ranged combo". In EW we never benefited from it but in previous expansion it would've been a huge deal. I've yet too seen anything on warrior that puts it in check or is a "downside" to the job.

    DRK has access to TBN and Dark Mind, making DRK fantastic against tank buster that happens every minutes. Living Dead is also much more flexible than Holmgang, but it's true Holmgang wins big thanks to that 60s CD gap. Imo Holmgang should be balanced with a bigger cooldown but get a massive hot to compensate.

    GNB has access to Corundum, arguably the best short tank cooldown, and a higher DPS that synchronize better with 2 mins buff.

    WAR is in a very good position but very far from invalidating other tanks.
    People always seem to forget that PLD's have the longest Invul by a mile which is a key downside to the job, while warrior has the shortest. it being a "true invul" does not matter for the majority of content.

    2 raid wides? yes this is nice but Passage of arms is a very rigid cooldown in useage you cannot use Passage in a lot of instances where a 15% Mit would be useful, due to its cone AOE you're generally going to get uses in stack situations, PLD also has divine veil nerfed compared to shake because of this. "ranged combo" isn't really used in current design.

    GNB's HOC, is not really "the best short CD" It's holy sheltron, I guess the excog effect can be nice in a pinch but it's 15% + 15%, Other tank mits are very similar, BW being 10% + 10% and 400 potency shield, TBN Being a 25% shield, they all have a very similar impact with DRK being the most unique and better then stacked with mitigation.

    Other tanks do have some niche upsides but even in Paladin's case the best example of something close to warriors level it already suffers from such a long Invul compared to warrior.
    (3)

  2. #2
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Rithy255 View Post
    People always seem to forget that PLD's have the longest Invul by a mile which is a key downside to the job, while warrior has the shortest. it being a "true invul" does not matter for the majority of content.

    2 raid wides? yes this is nice but Passage of arms is a very rigid cooldown in useage you cannot use Passage in a lot of instances where a 15% Mit would be useful, due to its cone AOE you're generally going to get uses in stack situations, PLD also has divine veil nerfed compared to shake because of this. "ranged combo" isn't really used in current design.
    Holmgang is obviously too strong, PLD invuln's CD should be reduced, at least to Bolide's level. HP reduced to 1 isn't a real downside.

    You shouldn't underestimate Passage of Arms, it's an incredible tool in early savage/ultimate content. Because you have Divine Veil, you can swap them in the mitigation mapping to cover Passage's weakness. Plus, we often end up groupe during a big raidwide or raidbuster that requires the tank to be in the front. Dismantle and Passage of Arms allowed MCH&PLD to have a bigger impact on the mitigation plan in TOP and Anabeisos.

    As for the ranged combo, yes it's not relevant in EW savage/ultimate. But it's relevant in criterion and will most likely be relevant in DT as we've seen the hitbox was reduced for the first Arcadion boss.
    (3)

  3. #3
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by CKNovel View Post
    Holmgang is obviously too strong, PLD invuln's CD should be reduced, at least to Bolide's level. HP reduced to 1 isn't a real downside.

    You shouldn't underestimate Passage of Arms, it's an incredible tool in early savage/ultimate content. Because you have Divine Veil, you can swap them in the mitigation mapping to cover Passage's weakness. Plus, we often end up groupe during a big raidwide or raidbuster that requires the tank to be in the front. Dismantle and Passage of Arms allowed MCH&PLD to have a bigger impact on the mitigation plan in TOP and Anabeisos.

    As for the ranged combo, yes it's not relevant in EW savage/ultimate. But it's relevant in criterion and will most likely be relevant in DT as we've seen the hitbox was reduced for the first Arcadion boss.
    I would be okay with Warrior's invuln if other tanks had anything going for them.
    But there are no strats that the other tanks open up, because they had all of their uniqueness sucked out of them.
    War got to keep their insane self healing, best party mit and invuln.
    Drk wasn't allowed to have the best short cooldown mit going into EW. Everyone had theirs buffed to the same level, arguably higher.
    Drk couldn't even remain the best solution to bleeds, because Warrior not being the best solution to the bleed problem was apparently unfair. So it got a billion regens on equilibrium and shake it off.
    Drk wasn't allowed to do more dps than war either.

    And in Dawntrail, they're just doubling down on the Warrior favouritism.
    The whole rampart change does little to nothing for Dark knight, because we don't have any healing options.
    Yeah, we're getting a 1200 potency heal on shadow wall, but you usually don't want to stack rampart and shadow wall.
    Meanwhile almost every single ability Warrior has comes with healing. And you will actually use those alongside Rampart. To add salt to injury, Warrior got a 2000 potency heal.
    Why does War get a higher potency heal than Dark knight, and why does rampart need to disproportionately benefit Warrior?

    So again, i don't care about Warrior having some advantages in a vacuum. But it just being a direct upgrade? I'd rather have them completely homogenise the tanks at this point tbh.
    Not that the tank gameplay looks particularly good in DT to begin with, with how much they're removing and how little they're adding.
    I hope things get better so i might feel inclined to play tank again, but i'm kinda cynical there.
    (4)
    Last edited by GoatOfWar; 06-18-2024 at 05:54 PM.

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