You neglected to mention that you agreed with a lot of my claims lol. We are seeing eye to eye on most what I've said.
However, Unlike the healerstrike thread, this one asserts the trinity is broken. When I am here to defend that it is not broken, it is that the majority of the game itself is too easy.
Do not get me wrong. I sincerely believe that healers should have more spells, for dps too. We should all advocate for that.
A no-healer clear is not the meta. If you see an ultimate cleared in a trick-run format, then I beg you to seek an understanding for how its' do-able rather than taking it at face value and telling the world its just because healers aren't necessary. UCOB can be done because it has a large amount of down-time, a slow enrage timer for certain phases and many more reason- and no matter what they change, it will always have those exploitable areas unless the fight itself is frankly nerfed. Does that mean the whole games Trinity is off? No!! It means cracked players successfully broke a difficult fight down so efficiently into its' core elements that they could pull off something epic. Outlier clears aren't true fuel for the fire, because when you have a game that people are passionate about for years there will always be outlier events like this. It isn't Meta, it's a feat of passion and we should respect it. None of them cleared that content without having first extensively cleared it with the complete trinity group numerous times.
Understood, however, I offered a solution where as you are stating the whole framework is broken because of it. If the game were simply made more difficult then healers would be more necessary.