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  1. #1
    Player
    Reimmi's Avatar
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    Nia Niyah
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    Hyperion
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    Dancer Lv 100
    Quote Originally Posted by Milkbeard View Post
    Please heed what I stated half-way into my post.





    it's not just healers, its all roles. If the trinity is solid in hard content, then by virtue it would be solid in all content, if said content was all made more difficult. Make sense? It isn't a healer-centric issue.
    Bro in every mmo dungeons can be done without dps. Speed is all that matters and why dps are brought lol
    tanks are brought because they allow you to pull the entire dungeon for the dps to aoe (warriors and paladins don't need a healer to do this either, thus the OP's post)

    There's no incentive to bring a healer to roulettes beyond "you have to"
    (4)

  2. #2
    Player
    Milkbeard's Avatar
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    Milk Beard
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    Gilgamesh
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    Red Mage Lv 100
    Quote Originally Posted by Bole View Post
    I want content to require so much healing that only healers can heal it. I agree UCOB isn't a good example because it was power crept by that point, and it's probably saying more about the DPS checks than heal checks since it was run by tanks. But we've seen hard content get cleared during the patch it was released in as well.


    DPS and tanks are also not designed to spam 1. Healers are told that their primary job is to heal, therefore they get no DPS complexity. Then we get told that the content is easy, so obviously it doesn't need healing. It doesn't add up.


    This is exactly what the no-healer TOP clear shows us. In the hardest content, even on patch, tanks and DPS can coordinate their tools to mitigate and heal the damage. That should not be possible in a functioning trinity.
    You neglected to mention that you agreed with a lot of my claims lol. We are seeing eye to eye on most what I've said.

    However, Unlike the healerstrike thread, this one asserts the trinity is broken. When I am here to defend that it is not broken, it is that the majority of the game itself is too easy.


    Do not get me wrong. I sincerely believe that healers should have more spells, for dps too. We should all advocate for that.

    A no-healer clear is not the meta. If you see an ultimate cleared in a trick-run format, then I beg you to seek an understanding for how its' do-able rather than taking it at face value and telling the world its just because healers aren't necessary. UCOB can be done because it has a large amount of down-time, a slow enrage timer for certain phases and many more reason- and no matter what they change, it will always have those exploitable areas unless the fight itself is frankly nerfed. Does that mean the whole games Trinity is off? No!! It means cracked players successfully broke a difficult fight down so efficiently into its' core elements that they could pull off something epic. Outlier clears aren't true fuel for the fire, because when you have a game that people are passionate about for years there will always be outlier events like this. It isn't Meta, it's a feat of passion and we should respect it. None of them cleared that content without having first extensively cleared it with the complete trinity group numerous times.





    Quote Originally Posted by Reimmi View Post
    Bro in every mmo dungeons can be done without dps. Speed is all that matters and why dps are brought lol
    tanks are brought because they allow you to pull the entire dungeon for the dps to aoe (warriors and paladins don't need a healer to do this either, thus the OP's post)

    There's no incentive to bring a healer to roulettes beyond "you have to"
    Understood, however, I offered a solution where as you are stating the whole framework is broken because of it. If the game were simply made more difficult then healers would be more necessary.
    (1)

  3. 06-17-2024 11:04 AM

  4. #4
    Player
    Milkbeard's Avatar
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    Milk Beard
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    Gilgamesh
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    Red Mage Lv 100
    Quote Originally Posted by Bole View Post
    I don't know why you went back to UCOB but ignored the entire point about TOP. There is a problem with the balance of old ultimates in general.


    You haven't given a justification for this. If we're talking about the "whole game", majority of the game doesn't need healers (or other roles) per your own admission.



    I'll repeat what I said in the previous response. The TOP clear tells us that tanks and DPS have enough tools to deal with healing and mitigations themselves. That is a problem with the trinity. Everyone plays by the games rule's, no matter how skilled. If this game actually had a real trinity, it would be an impossible task in the hardest fight of the game.
    What is your actual point? Is it that because trick runs can happen, traditional groups aren't the standard in the hardest content? Because that isn't true. Healers are viable in ultimates. Fact

    Just make content harder and all roles become viable. Till then, in easy content, anything can be substituted, not just healers.

    Only amazing bastards are clearing ultimates and savage without healers or without tanks, or with solo healers or with solo tanks. Step off, its kool and happens in other MMOs. The trinity is fine as long as there are challenges
    (0)
    Last edited by Milkbeard; 06-17-2024 at 11:32 AM.

  5. #5
    Player
    Reimmi's Avatar
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    Nia Niyah
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    Quote Originally Posted by Milkbeard View Post
    You neglected to mention that you agreed with a lot of my claims lol. We are seeing eye to eye on most what I've said.

    However, Unlike the healerstrike thread, this one asserts the trinity is broken. When I am here to defend that it is not broken, it is that the majority of the game itself is too easy.


    Do not get me wrong. I sincerely believe that healers should have more spells, for dps too. We should all advocate for that.

    A no-healer clear is not the meta. If you see an ultimate cleared in a trick-run format, then I beg you to seek an understanding for how its' do-able rather than taking it at face value and telling the world its just because healers aren't necessary. UCOB can be done because it has a large amount of down-time, a slow enrage timer for certain phases and many more reason- and no matter what they change, it will always have those exploitable areas unless the fight itself is frankly nerfed. Does that mean the whole games Trinity is off? No!! It means cracked players successfully broke a difficult fight down so efficiently into its' core elements that they could pull off something epic. Outlier clears aren't true fuel for the fire, because when you have a game that people are passionate about for years there will always be outlier events like this. It isn't Meta, it's a feat of passion and we should respect it. None of them cleared that content without having first extensively cleared it with the complete trinity group numerous times.







    Understood, however, I offered a solution where as you are stating the whole framework is broken because of it. If the game were simply made more difficult then healers would be more necessary.
    I absolutely agree that making the game more difficult would make things better for healers. More fun for everyone too i think

    yoshi did say he found roulettes boring so maybe something will be done about that
    (0)

  6. #6
    Player
    Somnolence's Avatar
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    Ixa X'phele
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    Zodiark
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    Dark Knight Lv 100
    Quote Originally Posted by Milkbeard View Post
    However, Unlike the healerstrike thread, this one asserts the trinity is broken. When I am here to defend that it is not broken, it is that the majority of the game itself is too easy.
    The fact that both tanks and healers are melding damage materia says it all.
    (11)

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