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  1. #61
    Player

    Join Date
    Mar 2012
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    408
    See SionDurant this is where I disagree completely.

    I can safely say FFXI was my favorite out of the entire series (Sorry FF III We can still be friends though) because it was an honest to God Final Fantasy title. You just happened to be online and all your Party members were replaced with real people. A large part of how they accomplished the sense of progressive building strength was to lengthen out the leveling process. Force groups and make the content at the very least challenging out the gate. The leveling process itself should be a LARGE leg of the adventure. With Endgame being something with which you can participate if you want the rewards but you could otherwise spend that time on another job.

    If capping a job in a few days is just a little hassle that needs mending before the REAL game can begin then this game never has a chance in HELL of making us give a damn about the story.

    That is like stepping out of the starting city, tripping over a Nut biter, then being teleported to the surface of Dalamund as it begins to reenter the atmosphere. You are completely decked out in pulsating red and pale armor intricately designed and a Pole Arm that has the weight of a thousand gale storms behind it. You are faced with animated interface golem which controls the living kinetic weapon of extinction and you beat the foe in 3 hits. The asteroid about faces returns into a safe orbit and you are then again teleported back to your starting city with a massive CONGRATULATIONS of gilded gold text. An NPC with the likeness of Hiromichi Tanaka comes and adorns your neck with a ring of flowers and says, "GOOD JOB YOU BEAT THE GAME!"

    The world has to feel dangerous. Push back and ultimately make you respect how small you are alone. Only through the combined effort of your fellow heroes can you rise to the occasion and test what horrors await you in whatever End game event you decide to run. Without that build up you may as well just have all the Jobs unlocked and capped right from the get go. To save you the time of that tedious annoying leveling flaw. With no Mid-game there IS no End game.
    (2)
    Quote Originally Posted by Keyln View Post
    I didn't say that he didn't powerlevel. I did say that his lack of knowledge wouldn't be because of powerlevelling. Whether he did or did not powerlevel is immaterial.
    This is what PLers actually believe. May Altana have mercy on our souls...

  2. #62
    Player
    SionDurant's Avatar
    Join Date
    Mar 2011
    Posts
    356
    Character
    Zohar Lumani
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Tibian View Post
    That's because it is poor business to have such a crappy game like XI. Even proclaimed "WoW clones" do better business than XI and XIV.



    WoW is still the most hardcore MMO to date, XI has nothing on heroic raiding. The only thing XI fanatics latch onto is simply the fact that everything in XI took an obscene and ridiculous amount of time to accomplish. Time =/= difficulty. Yes WoW may have made everything accessible and in the more recent expansion packs things may have deteriorated into a repetitious formula, but it still has the hardest fights of any MMO on the market. WoW didn't contaminate developers minds, it simply showed developers what good system polish can do to a game.



    Still stuck in the past right? That expansion was completely necessary from what I have heard from non deluded people on the forums. It may have altered the game in some unfortunate ways, but you're completely ignorant of the longevity of the game if you think new players were going to jump into XI and deal with the insane time sinks and gross barriers that it presented.



    Loooooooool "delicate balancing." Ninja anyone? Whenever I think of SE and game balance I usually think of the word "broken" before anything else comes to mind.



    FFXIV did not fail because it tried to accommodate "casual" players. It failed because it had the worst UI in history, did not launch with a hardware mouse, you cannot alt tab, does not have a delivery/mailbox system, worst server lag in any game history, worst leveling system of any MMO, terrible grinds, terrible "hot and cold" mini games, awful loot distribution, too high of computer requirements, awful billing services, terrible customer service, etc. Shall I continue? None of these reasons have anything to do with "CASUALIZING" the game like you claim.



    I want FFXIV to become FFXIV
    . I don't want it to become WoW, I don't want it to become XI, I don't want it to become Lineage, or Ragnarok, or Star Wars, or Hello Kitty Island Adventure MMO. I want it to be its OWN UNIQUE ENTITY, supported by countless years of Final Fantasy lore and cannon that people are drawn to in the first place.
    ^

    He's smarter than the OP and his masochistic goons with abuser boyfriend love for draconian game models designed to distract you from the fact they suck with making leveling hard and making a bunch of gimmicks to save on developmental cash.
    (2)

  3. #63
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    I can't believe people actually voted for the second one, I found it totally biased putting the first post as better choice, but still some people chose the second...?
    (0)

  4. #64
    Player
    SionDurant's Avatar
    Join Date
    Mar 2011
    Posts
    356
    Character
    Zohar Lumani
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Zaaku View Post
    See SionDurant this is where I disagree completely.

    I can safely say FFXI was my favorite out of the entire series (Sorry FF III We can still be friends though) because it was an honest to God Final Fantasy title. You just happened to be online and all your Party members were replaced with real people. A large part of how they accomplished the sense of progressive building strength was to lengthen out the leveling process. Force groups and make the content at the very least challenging out the gate. The leveling process itself should be a LARGE leg of the adventure. With Endgame being something with which you can participate if you want the rewards but you could otherwise spend that time on another job.

    If capping a job in a few days is just a little hassle that needs mending before the REAL game can begin then this game never has a chance in HELL of making us give a damn about the story.

    That is like stepping out of the starting city, tripping over a Nut biter, then being teleported to the surface of Dalamund as it begins to reenter the atmosphere. You are completely decked out in pulsating red and pale armor intricately designed and a Pole Arm that has the weight of a thousand gale storms behind it. You are faced with animated interface golem which controls the living kinetic weapon of extinction and you beat the foe in 3 hits. The asteroid about faces returns into a safe orbit and you are then again teleported back to your starting city with a massive CONGRATULATIONS of gilded gold text. An NPC with the likeness of Hiromichi Tanaka comes and adorns your neck with a ring of flowers and says, "GOOD JOB YOU BEAT THE GAME!"

    The world has to feel dangerous. Push back and ultimately make you respect how small you are alone. Only through the combined effort of your fellow heroes can you rise to the occasion and test what horrors await you in whatever End game event you decide to run. Without that build up you may as well just have all the Jobs unlocked and capped right from the get go. To save you the time of that tedious annoying leveling flaw. With no Mid-game there IS no End game.
    What you just said makes no sense and makes me think you just recently logged out of PSU. Mid Game can exist, it just doesn't need to be the meat of our stew, can it please just be the carrots? Sure, we need a rough transition phase to sharpen our hero blades, rods or whatever else on, but what is the point of playing a game where the average new player ragequits out of BOREDOM...not even frustration with challenge, but PURE BOREDOM.
    (2)

  5. #65
    Player
    SionDurant's Avatar
    Join Date
    Mar 2011
    Posts
    356
    Character
    Zohar Lumani
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Also. It's Final Fantasy. Part of the greatness of making an MMO based off of a successful series is kind of well making it seem like it's series.

    XIV is not FF, and hate to tell you XI was barely making the grade, it's saving grace was Jobs, Avatars, Chocobos and Music.

    Where's the sense of being an aimless adventurer, ambitious for fame, glory, power? No where, I'm a retarded Gladiator who became a Paladin and White Mage, who in retrospect communed with the spirits in a tree for a second in Gridania...

    Are you not detecting the complete mental deftness of the current model(s) SE has put out? We should be able to take the role of Kefka, Sephiroth, Cloud, Kain, Cecil, Ramza, Aeris blah blah blah to some degree and make it feel like we're in some semblance embodying it. Otherwise, I'm sorry, other titles just win.
    (2)

  6. #66
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Majidah View Post
    I can't believe people actually voted for the second one, I found it totally biased putting the first post as better choice, but still some people chose the second...?
    there's actually been many people commenting that they voted for neither option. i didn't vote on either myself, but if i had to choose one or the other it would be the second one even though it's not the type of game i want. it's just closer to the game i want than the first option is.
    (0)


    http://crystalknights.guildwork.com/

  7. #67
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by SionDurant View Post
    I'm a retarded Gladiator who became a Paladin and White Mage, who in retrospect communed with the spirits in a tree for a second in Gridania...
    I'm giggling like a moron at this.

    This is one of the failings of MMOs in general. The character that people get to play with is very hard to create a strong background for, and almost impossible to create a strong story for because of the completely non-linear, sandbox story progression that MMOs have.

    FFXI made up for this in a sense by having really strong NPC heroes and villains, but your character was still a no-name 'adventurer' with no background, no real dialogue, and no personality.
    (0)

  8. #68
    I think rushing to endgame because the only good or challenging content is in endgame is not that great for a player who enjoys taking their time and would also like an economy/player base that is leveling.

    I think having challenging content, difficult content should evenly grade upwards so that there is something else to do besides grind to endgame as fast as possible so that there is fun stuff to do. The existence of crafts, an auction house should not only persist of level 30 and up gear/items but there is no reason to buy armor under level 40 if you are only going to be there for a short time.

    It does not encourage leveling a craft when lower to mid level items are all sold to NPC because no one is there to buy them.

    Can't tell you how many people [bless their hearts for being kind] offer to power level me so that I can be level 50 as if it is a bad thing not to be yet, when I am enjoying the nice pace I am going at, the lore, the quests and general things to do that are not yet endgame.

    I think endgamers should have moderate to hard to insanely hard content to do, but I also think that levels below should have a reason to stick around and learn their classes, make a living off of a craft[s] and also have moderate to hard to insanely hard content too.

    I just think balance is a good word for all of this instead of hard extremes.
    (2)

    Strix: "Behold this collection of grimoires of legend! Feel their power and puissance, and let it fill you with rapturous pleasure...then DIE!"

    <>.<>.<>
    Hai! I'm Vahl, in ur mmorpgs, sort'n my inventory and putt'n 2 many H's in my name since FFXI..
    FFXIV Inventory Tetris Champ



  9. #69
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by SionDurant View Post
    I look at posts like this, and see the same complete morons that think it's okay that half of the world's Politicians squander their taxes on stuff like 800,000 dollar parties etc.

    I also look at the amount of players XI and XIV have combined, then look at most other MMO's and scratch my head with an auspicious Hmmm....

    QED, while I did love XI very much, and we all know the worlds politicians are completely bass ackwards... I'd have to say any change in direction from all of the above would be warranted.

    XI was great, but it abandoned solo play, and created a dwindling player base that got chipped away from at every single new MMO's release. Also, here's a thought, instead of creating stupid and actually poultry challenges, why not ask SE to well put their minds to it and make more interesting things. Does Cloud Strife get his panties in a bunch over a common rabble of shinra goons? No, that's why things like that annoying Tonberry, Ultima Weapons, Bosses in general were made..

    Durm...why not make a post that says, SE, please give us Elite Zones, where only parties can survive grinding or leveing??? Nah..let's just make the game stupidly boring and sloooow right out of the gates of the city states. That's a grandiose idea.
    Tell me what FF had solo play? None, every FF encouraged to "party" with people(npcs). So why should this FF break away from that nice bond.
    (0)

  10. #70
    Player
    Altonfenri's Avatar
    Join Date
    Feb 2012
    Posts
    56
    Character
    Altonfenri Masaharu
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    if you want ff11 play ff11 dangit! simple as that, if you want something new play ff14.. and don't encourage everything to come over from 11... its not the devs who make this game what it is you have to understand its you who decides that. if you don't realize that then might as well be a botting lala...
    (0)

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