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  1. #31
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,249
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Menriq View Post
    No one has still explained how this works when there are different ways of getting grouped. Given this scenario:

    Tank queues as mentor.
    Healer queues as leveling.
    DPS1 queues directly for that specific dungeon.
    DPS2 queues as 50/60/70/80.

    What exactly are you expecting the next dungeon / roulette to be exactly?
    Oh, 'cause that's a job for the devs to figure out with their libraries and resources and development pipelines, not for random forumgoers to argue out the intricate details in a forum interface that barely exceeds 2000s era forum organization/function with spotty information based on how things feel to them.
    Half this forum can't describe the difference between 2 pictures in a constructive manner, and you expect us to pour over spreadsheets, flowcharts, and brainstorming boards before a player's desire for a QoL feature can be deemed worthy of the devs' gaze?

    Also.
    If we want to handle it similarly to how WoW handles it, change the dutyfinder interface within instances to have the same functionality as it has outside of an instance. Allow the party leader to queue the existing party and its remaining members for a duty as if they were outside of the instance already grouped. They can add a readycheck-like function on queuing to get consent from the individual partymembers. Those who deny are removed from the party and those who accept are queued in with the leader.

    Or, if we want to simplify it to be more comfortable for XIV's current interface, just have a choice on exiting the dungeon to remain in the crossworld party for ease of continuing on with the people you were running with so we don't have to stop the groove by having a post instance discussion of if we want to continue and how to set up the group afterwards and then have to root through the contacts list or fiddle with finding/creating a PF. Basically just a button for "automatically invite/join a crossworld party with previous group". Like this is a really tame QoL request???


    And I see a lot of confusion surrounding the term "next dungeon". It does not mean some instance that is somehow predetermined by the game for the group to be queued into. It's a stand in for the answer "Hey guys, that was fun, wanna run some more, if so what do you want to run next?"
    (1)
    Last edited by Roda; 06-15-2024 at 06:40 AM.
    ~sigh~

  2. #32
    Player
    ThomasOfEger's Avatar
    Join Date
    Aug 2021
    Posts
    72
    Character
    Thurinor Istor
    World
    Cerberus
    Main Class
    Archer Lv 90
    Sorry, FFXIV is MMORPG and even Yoshi said in videos about Dawntrail they leading game this way. And its what is it. End.
    (1)

  3. #33
    Player
    Mcg55ss's Avatar
    Join Date
    Nov 2022
    Posts
    466
    Character
    Sirk Raven
    World
    Maduin
    Main Class
    Gunbreaker Lv 93
    Quote Originally Posted by Rekujin View Post
    When a dungeon ends, give us the option to queue for another dungeon with the same people, instead of saying 'good game' and disappearing just to sit in the queue again for 10 minutes.

    cheers
    idk bout asking but why not just let us Reque for another dungeon once the dungeon is complete. I know in WoW you just que for dungeon again after one is done and everyone that is there can vote yes or no, its not that hard to do and if someone votes no they generally leave fairly quick and the rest que. This would actually be really nice for leveling jobs / alts, just click que leveling it pops up QUE for Leveling dungeon with a timer (think WoW is 1 minute)...and you select yea or no.
    (1)

  4. #34
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    This is one of those features where I would be fine with it and I'm fine without it. However, I don't think that I would favor diverting development resources from almost anything else to this.
    (2)

  5. #35
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,518
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    I don't think automatically queueing into the "next" dungeon (how would the system even determine that on its own without some sort of input from the team) is feasible but turning the party into a cross-world party upon exit for those who choose not to leave, maybe? It would all depend how things work on the backend when someone exits an instance. But they do have the Contact list so there is some precedent that the game remembers you were together and that might be something to build on. All dependent upon how the database and code works together currently and none of us really know that.
    (1)

  6. #36
    Player
    ThomasOfEger's Avatar
    Join Date
    Aug 2021
    Posts
    72
    Character
    Thurinor Istor
    World
    Cerberus
    Main Class
    Archer Lv 90
    Quote Originally Posted by Mcg55ss View Post
    idk bout asking but why not just let us Reque for another dungeon once the dungeon is complete. I know in WoW you just que for dungeon again after one is done and everyone that is there can vote yes or no, its not that hard to do and if someone votes no they generally leave fairly quick and the rest que. This would actually be really nice for leveling jobs / alts, just click que leveling it pops up QUE for Leveling dungeon with a timer (think WoW is 1 minute)...and you select yea or no.
    Who are you to make anyone wonder if it's worth giving any resources according to you? Out of nothing? Just build it on top of an existing que system. Just like they created any que for any instance before, it just prints the condition
    If character X press button YES than ... blah blah like in c++
    (1)

  7. #37
    Player
    ThomasOfEger's Avatar
    Join Date
    Aug 2021
    Posts
    72
    Character
    Thurinor Istor
    World
    Cerberus
    Main Class
    Archer Lv 90
    Sorry bad quote...it was ment to be on Equitable Remedy
    (0)

  8. #38
    Player
    Menriq's Avatar
    Join Date
    Aug 2013
    Posts
    583
    Character
    Meridia Astra
    World
    Maduin
    Main Class
    Bard Lv 100
    Quote Originally Posted by ThomasOfEger View Post
    Who are you to make anyone wonder if it's worth giving any resources according to you? Out of nothing? Just build it on top of an existing que system. Just like they created any que for any instance before, it just prints the condition
    If character X press button YES than ... blah blah like in c++
    I am really looking forward to your contributions on the development team. Seems like with your coding skills, we'll be getting all kinds of features in no time!
    (6)

  9. #39
    Player
    ThomasOfEger's Avatar
    Join Date
    Aug 2021
    Posts
    72
    Character
    Thurinor Istor
    World
    Cerberus
    Main Class
    Archer Lv 90
    I also think. Don't worry i got u! :*
    (0)

  10. #40
    Player
    ThomasOfEger's Avatar
    Join Date
    Aug 2021
    Posts
    72
    Character
    Thurinor Istor
    World
    Cerberus
    Main Class
    Archer Lv 90
    #include <iostream>
    #include <string>

    // Simulation of press button "Yes"
    void simulateButtonPress() {
    std::cout << "Button press Yes." << std::endl;
    }

    //Functions to join a player to a group
    void connectToGroup(const std::string& groupName) {
    std::cout << "Player joins group: " << groupName << std::endl;
    }

    int main() {
    //Simulation of the previous prompt and pressing the "Yes" button
    simulateButtonPress();

    //Joining a player to a group "Continue roulette"
    connectToGroup("Continue roulette");

    //Automatically connect to an instance
    "Leveling dungeons"
    std::cout << "The player has been automatically connected to an instance of : Leveling dungeons" << std::endl;

    return 0;
    }

    And of course you need to have some "instance" made for this ...or you can just use connection to already instance in game wich will use connect to already existing function for que

    This is just example but go make fun from anyone else :*
    (0)

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