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  1. #21
    Player
    ThomasOfEger's Avatar
    Join Date
    Aug 2021
    Posts
    72
    Character
    Thurinor Istor
    World
    Cerberus
    Main Class
    Archer Lv 90
    Just fu** the forum of this game. Better make posts on reddit with ideas for improvement.
    You can come up with the best idea you want, but there will always be a lot of people looking for reasons why it won't work, even if they don't see the development and know absolutely nothing about how the game is programmed.
    Congratulations to this community

    Nope, it would not be hard implement that because it works same as any other que,it will just match another criterion.
    Nope it will not be hard make that in already existing instance.
    You already have system of party outside of instance with your friends + with randoms in duty with same party wich work like layer.
    (2)

  2. #22
    Player
    ZenoDiogenes's Avatar
    Join Date
    Nov 2019
    Posts
    23
    Character
    Zeno Diogenes
    World
    Shiva
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Alenonimo View Post
    Why is this discussion even getting bigger? The system already exists! It's called making a party! Invite people to a party and do content with them. It's a MMO. You can talk to them.



    But that's not what you want, is it? What you want is to play with the same people without having to talk to them.


    So no, this is unrealistic.
    This is very realistic, practical and a much needed feature.
    Sometimes i just want to quickly speed through roulettes to level up my jobs on a new expansion release.
    Likeminded people will recognize each other and further communication isn't necessary.
    Would rather reque solo before wasting time on communication.

    They could simply allow us to checkmark multiple roulettes and if the reque prompt pops up for the other group members, they can select which of those they also intend to run, with the option to just leave.
    (2)

  3. #23
    Player
    SannaR's Avatar
    Join Date
    Feb 2018
    Posts
    3,320
    Character
    Sanna Rosewood
    World
    Midgardsormr
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Based on understanding the game.
    Other games achieve it because you can send tells outside of dungeons because either it all happens on one server or they are better connected than SE's physical servers are.

    There also aren't necessarily the issues with story spoilers because, for example, WoW players don't care for story as much as content.

    Nor are there necessarily different reasons for being in the dungeon in these other games. Roulettes exist to supply dungeons that people queue directly for. Again, if I am entering via Mentor Roulette, I don't care for another run or to "run the next dungeon". Some people won't even be high enough level to "run the next dungeon".
    To do that, the party would need to convert into a cross-world party. They would also need access to Duty Finder, which they don't have because they are already in a duty. Part of their being is partially on their homeworld (sometimes in a party there simoultenously) and part of it is on the duty server (in a party on the duty server), which could create further headaches for SE to deal with.
    Define next instance. Next instance for me is... nothing, because I am a mentor. Next instance for a sprout after Sastasha is Tam-tara (but they might not have access yet). Next instance for a person leveling up might be the exact same dungeon because they are leveling via farming the same dungeon. Next dungeon for someone farming a minion is the same dungeon.
    You can literally queue for 5 in FFXIV.
    Can just open Duty Finder and queue again after you finish.
    What if the queue needs you then and there, while doing the other duty? You'd be griefing to make them wait. So it doesn't keep you in the queue.
    Just to take this a step further what happens if someone completed an instance for the 1st time? Normally the game goes oh here now that you're out of there we'll teleport you to right outside of the place or back to the instanced zone you probably qued from, but now the game will be asked to load you into another encounter of some kind. We all know that in the past the game has had trouble loading people back into separate for everyone type instances by itself. At least back in Stormblood there was when it came to post Lakshmi where people had been sitting on or laying on top of things while waiting for their que to pop. Not to mention when would this continue with this party screen pop up? A lot of people dip out and que up for something right away and could already be in another instance all depending on what they qued for and as what. Then there is the rare time when exiting a dungeon for the 1st time the story tosses you right into a cutscene.
    (1)

  4. #24
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,610
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by SannaR View Post
    Just to take this a step further what happens if someone completed an instance for the 1st time? Normally the game goes oh here now that you're out of there we'll teleport you to right outside of the place or back to the instanced zone you probably qued from, but now the game will be asked to load you into another encounter of some kind. We all know that in the past the game has had trouble loading people back into separate for everyone type instances by itself. At least back in Stormblood there was when it came to post Lakshmi where people had been sitting on or laying on top of things while waiting for their que to pop. Not to mention when would this continue with this party screen pop up? A lot of people dip out and que up for something right away and could already be in another instance all depending on what they qued for and as what. Then there is the rare time when exiting a dungeon for the 1st time the story tosses you right into a cutscene.
    That's a good point. When you exit a dungeon, often a cutscene begins for the MSQ and teleports you to a specific location. I think the suggested fix by SE if this process goes wrong is to return to the area it was supposed to teleport you to, but I've seen it completely bug someone's quest long-term when they've run into an error while exiting. Alternatively, not exiting could result in it not counting towards the MSQ so that they have to do it all over again.
    (1)

  5. #25
    Player
    ThomasOfEger's Avatar
    Join Date
    Aug 2021
    Posts
    72
    Character
    Thurinor Istor
    World
    Cerberus
    Main Class
    Archer Lv 90
    It would be a simple solution to this to introduce this only for daily roulette or everywhere but with the caveat that if there are msq players who start a cutscene after the instance ends they will not be able to use the continue option in that case as well as those who refuse.
    (0)

  6. #26
    Player
    ThomasOfEger's Avatar
    Join Date
    Aug 2021
    Posts
    72
    Character
    Thurinor Istor
    World
    Cerberus
    Main Class
    Archer Lv 90
    Or they could make an additional npc in each main city that would be able to play the video sequence for the dungeon quest...aka all cutscenes after the dungeon is over. Which would also be no problem to add a button to play cutscene to each dungeon in the duty finder itself. It would just pull that particular cutscene for that dungeon from the game data and play it. For players who want a flashback or memory refresher, that would be great too.
    (0)

  7. #27
    Player
    Mostly_Raxus's Avatar
    Join Date
    Jun 2017
    Posts
    487
    Character
    Rax Ryujin
    World
    Adamantoise
    Main Class
    Ninja Lv 100
    The opposition in this thread over the mere suggestion of being asked if you wanna do another dungeon/roulette explains why nothing will even improve in this game, there are to many players in this game that dont want to play a mmorpg and it shows... please gatekeep your interests more people..
    (1)

  8. #28
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,115
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ThomasOfEger View Post
    Or they could make an additional npc in each main city that would be able to play the video sequence for the dungeon quest...aka all cutscenes after the dungeon is over. Which would also be no problem to add a button to play cutscene to each dungeon in the duty finder itself. It would just pull that particular cutscene for that dungeon from the game data and play it. For players who want a flashback or memory refresher, that would be great too.
    Doesn't this already exist? Check out the Unending Journey in any inn room.
    (4)

  9. #29
    Player
    Menriq's Avatar
    Join Date
    Aug 2013
    Posts
    583
    Character
    Meridia Astra
    World
    Maduin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Mostly_Raxus View Post
    The opposition in this thread over the mere suggestion of being asked if you wanna do another dungeon/roulette explains why nothing will even improve in this game, there are to many players in this game that dont want to play a mmorpg and it shows... please gatekeep your interests more people..
    No one has still explained how this works when there are different ways of getting grouped. Given this scenario:

    Tank queues as mentor.
    Healer queues as leveling.
    DPS1 queues directly for that specific dungeon.
    DPS2 queues as 50/60/70/80.

    What exactly are you expecting the next dungeon / roulette to be exactly?
    (8)

  10. 06-15-2024 05:07 AM

  11. #30
    Player
    Kanehon's Avatar
    Join Date
    Oct 2023
    Location
    Limsa Lominsa
    Posts
    153
    Character
    Crenic Namalen
    World
    Goblin
    Main Class
    Astrologian Lv 100
    I'm not gonna go into "easy to implement" because, honestly, I doubt it would be. I'm not a programmer, I just find it extremely unlikely that one line of code would solve it.

    But other people have brought up a lot of good, valid concerns.

    Mainly, I agree with what counts as "Next" one, though I do see that the original post says "Another" which could be anything.

    That said, I'm also in agreement with how you can simply ask someone if they want to help you in more roulettes/MSQ at the end of the dungeon. If people are leaving too fast for you to ask, clearly they have no interest in staying.
    Secondly, people who are looking for a consistent group of the same people can do it via Party Finder.

    And as it has been pointed out, we have the contacts section where you can find someone you just went into a dungeon with. I don't really see how that is not enough to reach out to the people you've just ran content with, I've added friends and messaged people (And in one specific case, invited them to an Eternal Bonding Ceremony lol) through the contacts. But perhaps someone who finds it lacking could explain further what exactly are its shortcomings that I'm missing?

    Overall, I find this a very redundant system at best. Disruptive at worst for example when you're going through MSQ, in the middle of cutscenes, or just need to go. Though I would love to hear suggestions of implementation to improve on those concerns that, honestly, go beyond "It can be done because WoW does it"
    (4)

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