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  1. #1
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by RyuuZero View Post
    Here are my suggested Changes for Samurai:
    1. Reintroduction of Kaiten, but it applies Direct Hit now, So not only does it reward Kenki Interaction but also interacts with SAM's Auto Crit, rewarding with Direct Crits now.
    2. Ikkishoten turning Shinten into Senei and Kyuten into Guren, saving 2 Buttons
    3. Tenka Goken remaining a Cone
    4. Tsubame being a Follow-Up to Iaijutsu (maybe half the damage for balancing reasons)
    5. Shoha staying seperate to offer the Player Agency of what they wanna do instead of having an entire resource for a Line AoE?
    6. Removal of the Kenki Cost of Gyoten/Yaten, since they're utility
    7. A Single Target Ogi instead of Zanshin, to Expand on the Player Agency Idea
      THEORY TERRITORY
    8. Now.. If I come up with something New-ish taking into account from what I saw from the DT SAM, I would make that Tendo Buff a Follow-Up to Tsubame, basicly: Iaitutsu -> Tsubame -> Tendo. Which may turn the Samurai into a Iaijutsu Spammer but to be honest with Kaiten, The Samurai a Midare Setsugekka Spamurai and that felt so Good!
    9. Thinking about Higanbana following Changes come to Mind: add Tsubame DoT and Tendo DoT
    1: No. Shinten, senei/guren, and now zanshin are way more enjoyable uses of kenki than something that is necessary before midare and often misused by players that don't understand potency. Plus it's a bad animation like I keep stating over and over.
    2: Why?
    3: Sure but I don't care either way. It is nice quality of life for our AoE iaijutsu to follow the same radial pattern as the builders.
    4: Ew.
    5: What? Everyone wanted shoha to be one button, and on top of that we get a line AoE which is something nearly everyone wanted: less radial more cone/line. It is still a single target attack with extremely high potency, it is just also an aoe.
    6: ?? For someone who wants more kenki interaction and more thought put into kenki management, this take is surprising. They would have to have more than 10sec cooldowns if the resource cost was removed and that's just less flexibility and player agency.
    7: Nah more aoe is more fun in dungeons. Both zanshin and ogi namikiri are dual purpose aoe and single target and it's more satisfying that way.
    8: I disagree with this one too. Tendo's purpose is to make our buffed iaijutsu distinguished and more powerful than the ones cast during our unbuffed rotations. It is to increase the visual impact of our highest potency moments. If we are building up to it with 2 regular iaijutsu it doesn't have that same full power effect but feels like we're building up to it instead despite already being full power due to being in our buff windows.
    9. No. Tsubame on a dot is incredibly boring. Same with using dots during a buff window.
    (3)

  2. #2
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    473
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    1: No. Shinten, senei/guren, and now zanshin are way more enjoyable uses of kenki than something that is necessary before midare and often misused by players that don't understand potency. Plus it's a bad animation like I keep stating over and over.
    You could replace the 50 Kenki of Ikishoten with "Zanshin Ready" and nothing would change. Again Kaiten made Kenki interact with Weaponskills, Shinten is just an Ability that does Single Target Damage, not really worth to introduce an entire resource if you ask me
    Quote Originally Posted by HikariKurosawa View Post
    2: Why?
    So that Senei/Guren better line up within the 2min window instead of them 1min which may cause drift now..
    Quote Originally Posted by HikariKurosawa View Post
    3: Sure but I don't care either way. It is nice quality of life for our AoE iaijutsu to follow the same radial pattern as the builders.
    Because Iaijutsu should always require a target, regardless if it's Single Target or not
    Quote Originally Posted by HikariKurosawa View Post
    4: Ew.
    so you prefer Tsubame locked behind Meikyo instead of Iaijutsu?
    Quote Originally Posted by HikariKurosawa View Post
    5: What? Everyone wanted shoha to be one button, and on top of that we get a line AoE which is something nearly everyone wanted: less radial more cone/line. It is still a single target attack with extremely high potency, it is just also an aoe.
    Yeah but now you have 1 Skill locked behind 1 resource AND you lack options. As Samurai, you never sit on your resources because of situations. That's what we will lose in DT and saying that "it doesn't matter" only holds true until you hit something you didn't wanted to hit, like a mob in the PotD of DT for example, now Shoha is just Geiskogul and the Shoha Stacks can't be spend on anything else but
    (5)

  3. #3
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    473
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    6: ?? For someone who wants more kenki interaction and more thought put into kenki management, this take is surprising. They would have to have more than 10sec cooldowns if the resource cost was removed and that's just less flexibility and player agency.
    Counterquestion: Are Gyoten/Yaten Damage or Utility? Utility shouldn't require a Job Gauge Resource.
    Quote Originally Posted by HikariKurosawa View Post
    7: Nah more aoe is more fun in dungeons. Both zanshin and ogi namikiri are dual purpose aoe and single target and it's more satisfying that way.
    Well AoE is more useful for Trashmobs and Add Heavy Boss Fights but it's not the only thing in this game. I for example don't wanna sit on my resources because hitting one add by accident wipes the raid.
    Quote Originally Posted by HikariKurosawa View Post
    8: I disagree with this one too. Tendo's purpose is to make our buffed iaijutsu distinguished and more powerful than the ones cast during our unbuffed rotations. It is to increase the visual impact of our highest potency moments. If we are building up to it with 2 regular iaijutsu it doesn't have that same full power effect but feels like we're building up to it instead despite already being full power due to being in our buff windows.
    So you like the idea of buffed Iaijutsu but the Skill that made you Buff Iaijutsu(and all Weaponskills) is something you hate.. huh.. I wonder if you would hate Kaiten if it turns Iaijutsu into Tendo ^^ though on a more joking remark imo NIN should've gotten Tendo xD
    Quote Originally Posted by HikariKurosawa View Post
    9. No. Tsubame on a dot is incredibly boring. Same with using dots during a buff window.
    I just wanna Iaijutsu Equality for Higanbana
    (5)

  4. #4
    Player
    AsiTsurugi's Avatar
    Join Date
    Feb 2022
    Posts
    162
    Character
    Asi Tsurugi
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by RyuuZero View Post
    snip
    Every day people like Ryuu get baited into responding to and acknowledging the existence of creatures leading provably net-negative existence.
    (11)