Quote Originally Posted by RyuuZero View Post
Here are my suggested Changes for Samurai:
  1. Reintroduction of Kaiten, but it applies Direct Hit now, So not only does it reward Kenki Interaction but also interacts with SAM's Auto Crit, rewarding with Direct Crits now.
  2. Ikkishoten turning Shinten into Senei and Kyuten into Guren, saving 2 Buttons
  3. Tenka Goken remaining a Cone
  4. Tsubame being a Follow-Up to Iaijutsu (maybe half the damage for balancing reasons)
  5. Shoha staying seperate to offer the Player Agency of what they wanna do instead of having an entire resource for a Line AoE?
  6. Removal of the Kenki Cost of Gyoten/Yaten, since they're utility
  7. A Single Target Ogi instead of Zanshin, to Expand on the Player Agency Idea
    THEORY TERRITORY
  8. Now.. If I come up with something New-ish taking into account from what I saw from the DT SAM, I would make that Tendo Buff a Follow-Up to Tsubame, basicly: Iaitutsu -> Tsubame -> Tendo. Which may turn the Samurai into a Iaijutsu Spammer but to be honest with Kaiten, The Samurai a Midare Setsugekka Spamurai and that felt so Good!
  9. Thinking about Higanbana following Changes come to Mind: add Tsubame DoT and Tendo DoT
1: No. Shinten, senei/guren, and now zanshin are way more enjoyable uses of kenki than something that is necessary before midare and often misused by players that don't understand potency. Plus it's a bad animation like I keep stating over and over.
2: Why?
3: Sure but I don't care either way. It is nice quality of life for our AoE iaijutsu to follow the same radial pattern as the builders.
4: Ew.
5: What? Everyone wanted shoha to be one button, and on top of that we get a line AoE which is something nearly everyone wanted: less radial more cone/line. It is still a single target attack with extremely high potency, it is just also an aoe.
6: ?? For someone who wants more kenki interaction and more thought put into kenki management, this take is surprising. They would have to have more than 10sec cooldowns if the resource cost was removed and that's just less flexibility and player agency.
7: Nah more aoe is more fun in dungeons. Both zanshin and ogi namikiri are dual purpose aoe and single target and it's more satisfying that way.
8: I disagree with this one too. Tendo's purpose is to make our buffed iaijutsu distinguished and more powerful than the ones cast during our unbuffed rotations. It is to increase the visual impact of our highest potency moments. If we are building up to it with 2 regular iaijutsu it doesn't have that same full power effect but feels like we're building up to it instead despite already being full power due to being in our buff windows.
9. No. Tsubame on a dot is incredibly boring. Same with using dots during a buff window.