I agree with increasing what the healer can do to support the party so that they don't mind if the attacks are monotonous.
(I think of the healer as literally a green healer, not a green DPS. When I want to attack, I play with red DPS)
I like to rebuild situations where a lot of people have gone down in an Alliance raid.

1: I think it is a good idea to increase the use of "Esuna".

2: "Protect" was simple but carried the need for a healer. I wonder if it could be brought back? (I often forgot and was warned by members, but good memory)

3: I liked "Stoneskin II". The design may have been odd, but I love the roar of the sound effects.I feel like I worked there.

*Supplemental Information
I am such a player. :
I have loved games since I was a child. But I can't do high difficulty level... I liked easy action and adventure games. So I have never played Savage.

This text was translated using DeepL. Thanks for reading.